Difference between revisions of "Shopkeeper"

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[[Category:Monsters]]
 
 
{{monster
 
{{monster
|name=shopkeeper
 
 
  |symbol={{white|@}}
 
  |symbol={{white|@}}
|tile=[[Image:shopkeeper.png]]
 
 
  |difficulty=15
 
  |difficulty=15
 
  |level=12
 
  |level=12
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes=A shopkeeper:
+
  |attributes={{attributes|A shopkeeper|=
* is a human.
+
|human=1|omnivore=1|peaceful=1|strong=1|collect=1|magic=1|infravisible=1}}
* is an omnivore.
 
* is always peaceful.
 
* is strong.
 
* can pick up weapons and food.
 
* can pick up magic items.
 
* is visible by infravision.
 
 
  |reference=[[monst.c#line2369]]
 
  |reference=[[monst.c#line2369]]
 
}}
 
}}

Revision as of 01:00, 31 December 2006

Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.

Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].

You cannot polymorph into a shopkeeper.[3]

Encyclopedia entry

See the encyclopedia entry for human.

References

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"