Difference between revisions of "Shopkeeper"

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Should a character die in the hands of a shopkeeper, or be killed while there's an angry shopkeeper around, any possible [[bones|Bones files]] will be generated with the player's grave empty - the possessions are all inherited by the shopkeeper, who must be killed in order to search the loot.
 
Should a character die in the hands of a shopkeeper, or be killed while there's an angry shopkeeper around, any possible [[bones|Bones files]] will be generated with the player's grave empty - the possessions are all inherited by the shopkeeper, who must be killed in order to search the loot.
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For [[chaotic]] players shopkeepers have a strategic value in that they are one of the only sources of a [[human]] [[corpse]] in the early levels, required to automatically convert an [[altar]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 12:03, 21 April 2007

Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.

Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].

Should a character die in the hands of a shopkeeper, or be killed while there's an angry shopkeeper around, any possible Bones files will be generated with the player's grave empty - the possessions are all inherited by the shopkeeper, who must be killed in order to search the loot.

For chaotic players shopkeepers have a strategic value in that they are one of the only sources of a human corpse in the early levels, required to automatically convert an altar.

Encyclopedia entry

See the encyclopedia entry for human.

References

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A user has suggested improving this page or section as follows:

"More about the ESHK extended monster structure, which demonstrates the unique behavior of shopkeepers?"