Difference between revisions of "Sink"

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(quaffing from sinks)
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'''Sinks''' are dungeon objects represented by a '''#'''. They can be used to identify [[ring]]s and they cause anything above them to ''sink'' to ground. Kicking them of quaffing from them also have various random beneficial or harmful effects.
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= Introduction =
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'''Sinks''' are dungeon furniture represented by a '''[[#]]'''. Sinks will cause anything in the air above them to fall to the floor, be it thrown [[weapon]]s, or your [[levitate|levitating]] [[character]]. [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.
  
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= Kicking a sink =
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{{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}}
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= Quaffing from a sink =
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You can drink from a sink by using the [[quaff]] command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon [[monster]]s.
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{| border="0" cellpadding="5" width="100%"
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|-
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| '''Effect''' || No effect || '''Chance''' || style="text-align:right" | 11/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || You take a sip of (very) <hot, warm, cold> water.
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|-
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| &nbsp; || You hear clanking from the pipes...
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|-
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| &nbsp; || You hear snatches of song from among the sewers...
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|-
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| You are hallucinating || From the murky drain, a hand reaches up... --oops--
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|-
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|}
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|-
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| '''Effect''' || You drink burning water and lose 1d6 hit points || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || You take a sip of scalding hot water.
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|-
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| No effect if you are fire resistant || It seems quite tasty.
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|-
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|}
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|-
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| '''Effect''' || A [[sewer rat]] is created || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| You are unblind || Eek! There's a sewer rat in the sink!
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|-
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| You are blind || Eek! There's something squirmy in the sink!
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|-
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| No effect if [[sewer rat]] is genocided or extinct || The sink seems quite dirty.
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|-
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|}
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|-
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| '''Effect''' || You drink a random uncursed [[potion]] (other than water) || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| You are unblind || Some <potion appearance> liquid flows from the faucet.
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|-
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| You are blind || Some odd liquid flows from the faucet.
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|-
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|}
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|-
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| '''Effect''' || A random [[ring]] is created and your [[wisdom]] exercised || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || You find a ring in the sink!
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|-
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| No effect if you already got a ring from sink || Some dirty water backs up in the drain.
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|-
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|}
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|-
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| '''Effect''' || The sink becomes a fountain || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || The pipes break! Water spurts out!
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|-
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|}
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|-
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| '''Effect''' || A [[water elemental]] is created || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || The water moves as though of its own will!
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|-
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| No effect if [[water elemental]] is extinct || But it quiets down.
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|-
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|}
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|-
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| '''Effect''' || You gain one experience point || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || Yuk, this water tastes awful.
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|-
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|}
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|-
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| '''Effect''' || Your hunger increases || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || Gagg... this tastes like sewage! You vomit.
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|-
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|}
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|-
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| '''Effect''' || You polymorph || '''Chance''' || style="text-align:right" | 1/20
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|-
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| colspan="4" |
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{| border="1" cellpadding="5" cellspacing="0" width="100%"
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|-
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! Condition !! NetHack Message
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|-
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| &nbsp; || You undergo a freakish metamorphosis!
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|-
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| No effect if you have [[unchanging]] || This water contains toxic wastes!
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|-
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|}
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|-
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|}
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= Identifying rings with a sink =
 
{{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}}
 
{{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}}
  
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]

Revision as of 04:40, 7 June 2006

Introduction

Sinks are dungeon furniture represented by a #. Sinks will cause anything in the air above them to fall to the floor, be it thrown weapons, or your levitating character. Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.

Kicking a sink

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"How to identify rings with sinks? What effects are caused by kicking or quaffing?"

Quaffing from a sink

You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon monsters.

Effect No effect Chance 11/20
Condition NetHack Message
  You take a sip of (very) <hot, warm, cold> water.
  You hear clanking from the pipes...
  You hear snatches of song from among the sewers...
You are hallucinating From the murky drain, a hand reaches up... --oops--
Effect You drink burning water and lose 1d6 hit points Chance 1/20
Condition NetHack Message
  You take a sip of scalding hot water.
No effect if you are fire resistant It seems quite tasty.
Effect A sewer rat is created Chance 1/20
Condition NetHack Message
You are unblind Eek! There's a sewer rat in the sink!
You are blind Eek! There's something squirmy in the sink!
No effect if sewer rat is genocided or extinct The sink seems quite dirty.
Effect You drink a random uncursed potion (other than water) Chance 1/20
Condition NetHack Message
You are unblind Some <potion appearance> liquid flows from the faucet.
You are blind Some odd liquid flows from the faucet.
Effect A random ring is created and your wisdom exercised Chance 1/20
Condition NetHack Message
  You find a ring in the sink!
No effect if you already got a ring from sink Some dirty water backs up in the drain.
Effect The sink becomes a fountain Chance 1/20
Condition NetHack Message
  The pipes break! Water spurts out!
Effect A water elemental is created Chance 1/20
Condition NetHack Message
  The water moves as though of its own will!
No effect if water elemental is extinct But it quiets down.
Effect You gain one experience point Chance 1/20
Condition NetHack Message
  Yuk, this water tastes awful.
Effect Your hunger increases Chance 1/20
Condition NetHack Message
  Gagg... this tastes like sewage! You vomit.
Effect You polymorph Chance 1/20
Condition NetHack Message
  You undergo a freakish metamorphosis!
No effect if you have unchanging This water contains toxic wastes!


Identifying rings with a sink

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"How to identify rings with sinks? What effects are caused by kicking or quaffing?"