Difference between revisions of "Sink"
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− | '''Sinks''' are dungeon | + | = Introduction = |
+ | '''Sinks''' are dungeon furniture represented by a '''[[#]]'''. Sinks will cause anything in the air above them to fall to the floor, be it thrown [[weapon]]s, or your [[levitate|levitating]] [[character]]. [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. | ||
+ | = Kicking a sink = | ||
+ | {{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}} | ||
+ | |||
+ | = Quaffing from a sink = | ||
+ | You can drink from a sink by using the [[quaff]] command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon [[monster]]s. | ||
+ | |||
+ | {| border="0" cellpadding="5" width="100%" | ||
+ | |- | ||
+ | | '''Effect''' || No effect || '''Chance''' || style="text-align:right" | 11/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || You take a sip of (very) <hot, warm, cold> water. | ||
+ | |- | ||
+ | | || You hear clanking from the pipes... | ||
+ | |- | ||
+ | | || You hear snatches of song from among the sewers... | ||
+ | |- | ||
+ | | You are hallucinating || From the murky drain, a hand reaches up... --oops-- | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || You drink burning water and lose 1d6 hit points || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || You take a sip of scalding hot water. | ||
+ | |- | ||
+ | | No effect if you are fire resistant || It seems quite tasty. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || A [[sewer rat]] is created || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | You are unblind || Eek! There's a sewer rat in the sink! | ||
+ | |- | ||
+ | | You are blind || Eek! There's something squirmy in the sink! | ||
+ | |- | ||
+ | | No effect if [[sewer rat]] is genocided or extinct || The sink seems quite dirty. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || You drink a random uncursed [[potion]] (other than water) || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | You are unblind || Some <potion appearance> liquid flows from the faucet. | ||
+ | |- | ||
+ | | You are blind || Some odd liquid flows from the faucet. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || A random [[ring]] is created and your [[wisdom]] exercised || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || You find a ring in the sink! | ||
+ | |- | ||
+ | | No effect if you already got a ring from sink || Some dirty water backs up in the drain. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || The sink becomes a fountain || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || The pipes break! Water spurts out! | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || A [[water elemental]] is created || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || The water moves as though of its own will! | ||
+ | |- | ||
+ | | No effect if [[water elemental]] is extinct || But it quiets down. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || You gain one experience point || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || Yuk, this water tastes awful. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || Your hunger increases || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || Gagg... this tastes like sewage! You vomit. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | '''Effect''' || You polymorph || '''Chance''' || style="text-align:right" | 1/20 | ||
+ | |- | ||
+ | | colspan="4" | | ||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! Condition !! NetHack Message | ||
+ | |- | ||
+ | | || You undergo a freakish metamorphosis! | ||
+ | |- | ||
+ | | No effect if you have [[unchanging]] || This water contains toxic wastes! | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | = Identifying rings with a sink = | ||
{{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}} | {{stub|How to identify rings with sinks? What effects are caused by kicking or quaffing?}} | ||
[[Category:Dungeon features]] | [[Category:Dungeon features]] |
Revision as of 04:40, 7 June 2006
Introduction
Sinks are dungeon furniture represented by a #. Sinks will cause anything in the air above them to fall to the floor, be it thrown weapons, or your levitating character. Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.
Kicking a sink
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"How to identify rings with sinks? What effects are caused by kicking or quaffing?"
Quaffing from a sink
You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon monsters.
Effect | No effect | Chance | 11/20 | ||||||||||
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Effect | You drink burning water and lose 1d6 hit points | Chance | 1/20 | ||||||||||
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Effect | A sewer rat is created | Chance | 1/20 | ||||||||||
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Effect | You drink a random uncursed potion (other than water) | Chance | 1/20 | ||||||||||
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Effect | A random ring is created and your wisdom exercised | Chance | 1/20 | ||||||||||
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Effect | The sink becomes a fountain | Chance | 1/20 | ||||||||||
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Effect | A water elemental is created | Chance | 1/20 | ||||||||||
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Effect | You gain one experience point | Chance | 1/20 | ||||||||||
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Effect | Your hunger increases | Chance | 1/20 | ||||||||||
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Effect | You polymorph | Chance | 1/20 | ||||||||||
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Identifying rings with a sink
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"How to identify rings with sinks? What effects are caused by kicking or quaffing?"