Difference between revisions of "Source:Hack 1.0/hack.bones.c"

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m (Fixed the misindents)
m (Hack 1.0/hack.bones.c moved to Source:Hack 1.0/hack.bones.c: Robot: moved page)
 
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Below is the full text to '''hack.bones.c''' from the [[Hack 1.0 source code|source code]] of [[Hack 1.0]]. To link to a particular line, write [[Hack 1.0/hack.bones.c#line123|[[Hack 1.0/hack.bones.c#line123]]]], for example.
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Below is the full text to '''hack.bones.c''' from the [[Hack 1.0 source code|source code]] of [[Hack 1.0]]. To link to a particular line, write [[Hack 1.0/hack.bones.c#line123|<nowiki>[[Hack 1.0/hack.bones.c#line123]]</nowiki>]], for example.
  
 
'''Warning!''' This is the source code from an old release. For the latest release, see [[Source code]]
 
'''Warning!''' This is the source code from an old release. For the latest release, see [[Source code]]

Latest revision as of 22:14, 3 March 2008

Below is the full text to hack.bones.c from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.bones.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

Screenshots and source code from Hack are used under the CWI license.

1.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */
2.    
3.    #include "hack.h"
4.    extern char plname[PL_NSIZ];
5.    extern struct monst *makemon();
6.    
7.    struct permonst pm_ghost = { "ghost", ' ', 10, 3, -5, 1, 1, sizeof(plname) };
8.    
9.    
10.   char bones[] = "bones_xx";
11.   
12.   /* save bones and possessions of a deceased adventurer */
13.   savebones(){
14.   register fd;
15.   register struct obj *otmp;
16.   register struct gen *gtmp;
17.   register struct monst *mtmp;
18.   	if(!rn2(1 + dlevel/2)) return;	/* not so many ghosts on low levels */
19.   	bones[6] = '0' + (dlevel/10);
20.   	bones[7] = '0' + (dlevel%10);
21.   	if((fd = open(bones,0)) >= 0){
22.   		(void) close(fd);
23.   		return;
24.   	}
25.   	/* drop everything; the corpse's possessions are usually cursed */
26.   	otmp = invent;
27.   	while(otmp){
28.   		otmp->ox = u.ux;
29.   		otmp->oy = u.uy;
30.   		otmp->known = 0;
31.   		otmp->age = 0;		/* very long ago */
32.   		otmp->owornmask = 0;
33.   		if(rn2(5)) otmp->cursed = 1;
34.   		if(!otmp->nobj){
35.   			otmp->nobj = fobj;
36.   			fobj = invent;
37.   			invent = 0;	/* superfluous */
38.   			break;
39.   		}
40.   		otmp = otmp->nobj;
41.   	}
42.   	if(!(mtmp = makemon(&pm_ghost, u.ux, u.uy))) return;
43.   	mtmp->mx = u.ux;
44.   	mtmp->my = u.uy;
45.   	mtmp->msleep = 1;
46.   	(void) strcpy((char *) mtmp->mextra, plname);
47.   	mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
48.   	u.ux = FAR;		/* avoid animals standing next to us */
49.   	keepdogs();		/* all tame animals become wild again */
50.   	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
51.   		mtmp->mlstmv = 0;
52.   		if(mtmp->mdispl) unpmon(mtmp);
53.   	}
54.   	for(gtmp = ftrap; gtmp; gtmp = gtmp->ngen)
55.   		gtmp->gflag &= ~SEEN;
56.   	for(otmp = fobj; otmp; otmp = otmp->nobj)
57.   		otmp->onamelth = 0;
58.   	if((fd = creat(bones, FMASK)) < 0) return;
59.   	savelev(fd);
60.   	(void) close(fd);
61.   }
62.   
63.   getbones(){
64.   register fd,x,y,ok;
65.   	if(rn2(3)) return(0);	/* only once in three times do we find bones */
66.   	bones[6] = '0' + dlevel/10;
67.   	bones[7] = '0' + dlevel%10;
68.   	if((fd = open(bones, 0)) < 0) return(0);
69.   	if((ok = uptodate(fd)) != 0){
70.   		(void) getlev(fd);
71.   		(void) close(fd);
72.   		for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
73.   			levl[x][y].seen = levl[x][y].new = 0;
74.   	}
75.   	if(unlink(bones) < 0){
76.   		pline("Cannot unlink %s", bones);
77.   		return(0);
78.   	}
79.   	return(ok);
80.   }