Source:NetHack 1.4f/hack.c
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Below is the full text to hack.c from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/hack.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2. /* hack.c - version 1.0.3 */ 3. 4. #include <stdio.h> 5. #include "hack.h" 6. #ifdef UNIX 7. static char SCCS_Id[] = "@(#)hack.c 1.4\t87/08/08"; 8. #endif 9. extern char news0(); 10. extern char *nomovemsg; 11. extern char *exclam(); 12. extern struct obj *addinv(); 13. extern boolean hmon(); 14. 15. /* called on movement: 16. 1. when throwing ball+chain far away 17. 2. when teleporting 18. 3. when walking out of a lit room 19. */ 20. unsee() { 21. register x,y; 22. register struct rm *lev; 23. 24. /* 25. if(u.udispl){ 26. u.udispl = 0; 27. newsym(u.udisx, u.udisy); 28. } 29. */ 30. #ifndef QUEST 31. if(seehx){ 32. seehx = 0; 33. } else 34. #endif 35. for(x = u.ux-1; x < u.ux+2; x++) 36. for(y = u.uy-1; y < u.uy+2; y++) { 37. if(!isok(x, y)) continue; 38. lev = &levl[x][y]; 39. if(!lev->lit && lev->scrsym == ROOM_SYM) { 40. lev->scrsym = STONE_SYM; 41. lev->new = 1; 42. on_scr(x,y); 43. } 44. } 45. } 46. 47. /* called: 48. in apply.c: seeoff(0) - when taking a picture of yourself 49. in do.c: seeoff(0) - blind after drinking potion 50. in do.c: seeoff(1) - go up or down the stairs 51. in eat.c: seeoff(0) - blind after eating rotten food 52. in mhitu.c: seeoff(0) - blinded by a yellow light 53. in mon.c: seeoff(1) - swallowed 54. in potion.c: seeoff(0) - quaffing or sniffing a potion of blindness 55. in spell.c: seeoff(0) - due to a cursed spellbook 56. in trap.c: seeoff(1) - fall through trapdoor 57. in wizard.c: seeoff(0) - hit by a cream pie. 58. */ 59. seeoff(mode) /* 1 to redo @, 0 to leave them */ 60. { /* 1 means misc movement, 0 means blindness */ 61. register x,y; 62. register struct rm *lev; 63. 64. if(u.udispl && mode){ 65. u.udispl = 0; 66. levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); 67. } 68. #ifndef QUEST 69. if(seehx) { 70. seehx = 0; 71. } else 72. #endif 73. if(!mode) { 74. for(x = u.ux-1; x < u.ux+2; x++) 75. for(y = u.uy-1; y < u.uy+2; y++) { 76. if(!isok(x, y)) continue; 77. lev = &levl[x][y]; 78. if(!lev->lit && lev->scrsym == ROOM_SYM) 79. lev->seen = 0; 80. } 81. } 82. } 83. 84. static 85. moverock() { 86. register xchar rx, ry; 87. register struct obj *otmp; 88. register struct trap *ttmp; 89. register struct monst *mtmp, *m_at(); 90. 91. while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { 92. rx = u.ux+2*u.dx; 93. ry = u.uy+2*u.dy; 94. nomul(0); 95. if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && 96. (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && 97. !sobj_at(ENORMOUS_ROCK, rx, ry)) { 98. if((mtmp = m_at(rx,ry))) { 99. if(canseemon(mtmp)) 100. pline("There's %s on the other side.", monnam(mtmp)); 101. else 102. pline("You hear a monster behind the rock."); 103. pline("Perhaps that's why you cannot move it."); 104. goto cannot_push; 105. } 106. if(ttmp = t_at(rx,ry)) 107. switch(ttmp->ttyp) { 108. case PIT: 109. pline("You push the rock into a pit!"); 110. deltrap(ttmp); 111. delobj(otmp); 112. pline("It completely fills the pit!"); 113. continue; 114. case TELEP_TRAP: 115. pline("You push the rock and suddenly it disappears!"); 116. delobj(otmp); 117. continue; 118. } 119. if(levl[rx][ry].typ == POOL) { 120. levl[rx][ry].typ = ROOM; 121. mnewsym(rx,ry); 122. prl(rx,ry); 123. pline("You push the rock into the water."); 124. pline("Now you can cross the water!"); 125. delobj(otmp); 126. continue; 127. } 128. otmp->ox = rx; 129. otmp->oy = ry; 130. /* pobj(otmp); */ 131. if(cansee(rx,ry)) atl(rx,ry,otmp->olet); 132. if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); 133. 134. { static long lastmovetime; 135. /* note: this var contains garbage initially and 136. after a restore */ 137. if(moves > lastmovetime+2 || moves < lastmovetime) 138. pline("With great effort you move the enormous rock."); 139. lastmovetime = moves; 140. } 141. } else { 142. pline("You try to move the enormous rock, but in vain."); 143. cannot_push: 144. #ifdef KAA 145. if (u.usym=='9') { 146. # ifdef DGKMOD 147. if(!flags.pickup) 148. pline("You easily can push it aside."); 149. else 150. # endif 151. pline("However, you easily can pick it up."); 152. break; 153. } 154. #endif 155. if((!invent || inv_weight()+90 <= 0) && 156. (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) 157. && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ 158. pline("However, you can squeeze yourself into a small opening."); 159. break; 160. } else 161. return (-1); 162. } 163. } 164. return (0); 165. } 166. 167. domove() 168. { 169. register struct monst *mtmp; 170. register struct rm *tmpr,*ust; 171. struct trap *trap; 172. register struct obj *otmp; 173. 174. u_wipe_engr(rnd(5)); 175. 176. if(inv_weight() > 0){ 177. pline("You collapse under your load."); 178. nomul(0); 179. return; 180. } 181. if(u.uswallow) { 182. u.dx = u.dy = 0; 183. u.ux = u.ustuck->mx; 184. u.uy = u.ustuck->my; 185. } else { 186. if(Confusion) { 187. do { 188. confdir(); 189. } while(!isok(u.ux+u.dx, u.uy+u.dy) || 190. IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); 191. } 192. if(!isok(u.ux+u.dx, u.uy+u.dy)){ 193. nomul(0); 194. return; 195. } 196. } 197. 198. ust = &levl[u.ux][u.uy]; 199. u.ux0 = u.ux; 200. u.uy0 = u.uy; 201. if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) 202. nomul(0); 203. if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || 204. u.uy+u.dy != u.ustuck->my)) { 205. if(dist(u.ustuck->mx, u.ustuck->my) > 2){ 206. /* perhaps it fled (or was teleported or ... ) */ 207. u.ustuck = 0; 208. } else { 209. if(Blind) pline("You cannot escape from it!"); 210. else pline("You cannot escape from %s!", 211. monnam(u.ustuck)); 212. nomul(0); 213. return; 214. } 215. } 216. if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { 217. /* attack monster */ 218. 219. #ifdef SAFE_ATTACK 220. /* Don't attack if you're running */ 221. if (flags.run && !mtmp->mimic 222. && (Blind ? Telepat : (!mtmp->minvis || See_invisible))) { 223. nomul(0); 224. flags.move = 0; 225. return; 226. } 227. #endif 228. nomul(0); 229. gethungry(); 230. if(multi < 0) return; /* we just fainted */ 231. 232. /* try to attack; note that it might evade */ 233. if(attack(u.uswallow ? u.ustuck : mtmp)) 234. return; 235. } 236. /* not attacking an animal, so we try to move */ 237. if(u.utrap) { 238. if(u.utraptype == TT_PIT) { 239. pline("You are still in a pit."); 240. u.utrap--; 241. } else { 242. pline("You are caught in a beartrap."); 243. if((u.dx && u.dy) || !rn2(5)) u.utrap--; 244. } 245. return; 246. } 247. tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; 248. if(IS_ROCK(tmpr->typ) || 249. (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ 250. flags.move = 0; 251. nomul(0); 252. return; 253. } 254. if(moverock() < 0) return; 255. if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && 256. IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && 257. invent && inv_weight()+40 > 0) { 258. pline("You are carrying too much to get through."); 259. nomul(0); 260. return; 261. } 262. if(Punished && 263. DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ 264. if(carried(uball)) { 265. movobj(uchain, u.ux, u.uy); 266. goto nodrag; 267. } 268. 269. if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ 270. /* leave ball, move chain under/over ball */ 271. movobj(uchain, uball->ox, uball->oy); 272. goto nodrag; 273. } 274. 275. if(inv_weight() + (int) uball->owt/2 > 0) { 276. pline("You cannot %sdrag the heavy iron ball.", 277. invent ? "carry all that and also " : ""); 278. nomul(0); 279. return; 280. } 281. 282. movobj(uball, uchain->ox, uchain->oy); 283. unpobj(uball); /* BAH %% */ 284. uchain->ox = u.ux; 285. uchain->oy = u.uy; 286. nomul(-2); 287. nomovemsg = ""; 288. nodrag: ; 289. } 290. u.ux += u.dx; 291. u.uy += u.dy; 292. if(flags.run) { 293. if(tmpr->typ == DOOR || 294. (xupstair == u.ux && yupstair == u.uy) || 295. (xdnstair == u.ux && ydnstair == u.uy) 296. #ifdef FOUNTAINS 297. || IS_FOUNTAIN(levl[u.ux][u.uy].typ) 298. #endif 299. #ifdef NEWCLASS 300. || IS_THRONE(levl[u.ux][u.uy].typ) 301. #endif 302. ) 303. nomul(0); 304. } 305. 306. if(tmpr->typ == POOL && !Levitation) 307. drown(); /* not necessarily fatal */ 308. 309. /* 310. if(u.udispl) { 311. u.udispl = 0; 312. newsym(u.ux0,u.uy0); 313. } 314. */ 315. if(!Blind) { 316. #ifdef QUEST 317. setsee(); 318. #else 319. if(ust->lit) { 320. if(tmpr->lit) { 321. if(tmpr->typ == DOOR) 322. prl1(u.ux+u.dx,u.uy+u.dy); 323. else if(ust->typ == DOOR) 324. nose1(u.ux0-u.dx,u.uy0-u.dy); 325. } else { 326. unsee(); 327. prl1(u.ux+u.dx,u.uy+u.dy); 328. } 329. } else { 330. if(tmpr->lit) setsee(); 331. else { 332. prl1(u.ux+u.dx,u.uy+u.dy); 333. if(tmpr->typ == DOOR) { 334. if(u.dy) { 335. prl(u.ux-1,u.uy); 336. prl(u.ux+1,u.uy); 337. } else { 338. prl(u.ux,u.uy-1); 339. prl(u.ux,u.uy+1); 340. } 341. } 342. } 343. nose1(u.ux0-u.dx,u.uy0-u.dy); 344. } 345. #endif /* QUEST /**/ 346. } else { 347. pru(); 348. } 349. if(!flags.nopick) pickup(1); 350. if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ 351. (void) inshop(); 352. if(!Blind) read_engr_at(u.ux,u.uy); 353. } 354. 355. movobj(obj, ox, oy) 356. register struct obj *obj; 357. register int ox, oy; 358. { 359. /* Some dirty programming to get display right */ 360. freeobj(obj); 361. unpobj(obj); 362. obj->nobj = fobj; 363. fobj = obj; 364. obj->ox = ox; 365. obj->oy = oy; 366. } 367. 368. dopickup(){ 369. /* uswallow case added by GAN 01/29/87 */ 370. if(u.uswallow) { 371. pline("You pick up %s's tongue.",monnam(u.ustuck)); 372. pline("But it's kind of slimy, so you drop it."); 373. return(1); 374. } 375. if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { 376. pline("There is nothing here to pick up."); 377. return(0); 378. } 379. if(Levitation) { 380. pline("You cannot reach the floor."); 381. return(1); 382. } 383. pickup(0); 384. return(1); 385. } 386. 387. pickup(all) 388. { 389. register struct gold *gold; 390. register struct obj *obj, *obj2; 391. register int wt; 392. char buf[BUFSZ]; 393. register char *ip; 394. register char sym; 395. register int oletct = 0, iletct = 0; 396. char olets[20], ilets[20]; 397. 398. if(Levitation) return; 399. #ifdef DGKMOD 400. if (all && !flags.pickup) { 401. int ct = 0; 402. 403. for (obj = fobj; obj; obj = obj->nobj) 404. if (obj->ox == u.ux && obj->oy == u.uy) 405. if (!Punished || obj != uchain) 406. ct++; 407. /* If gold is the only thing here, pick it up. 408. */ 409. if (!ct && g_at(u.ux, u.uy)) { 410. if (flags.run) nomul(0); 411. while (gold = g_at(u.ux,u.uy)) { 412. pline("%ld gold piece%s.", gold->amount, 413. plur(gold->amount)); 414. u.ugold += gold->amount; 415. flags.botl = 1; 416. freegold(gold); 417. } 418. if (Invisible) newsym(u.ux,u.uy); 419. } 420. 421. /* If there are objects here, take a look. 422. */ 423. if (ct) { 424. if (flags.run) 425. nomul(0); 426. nscr(); 427. if (ct < 5) 428. dolook(); 429. else 430. pline("There are several objects here."); 431. } 432. return; 433. } 434. #endif 435. while(gold = g_at(u.ux,u.uy)) { 436. pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 437. u.ugold += gold->amount; 438. flags.botl = 1; 439. freegold(gold); 440. if(flags.run) nomul(0); 441. if(Invisible) newsym(u.ux,u.uy); 442. } 443. /* check for more than one object */ 444. if(!all) { 445. register int ct = 0; 446. 447. for(obj = fobj; obj; obj = obj->nobj) 448. if(obj->ox == u.ux && obj->oy == u.uy) ct++; 449. if(g_at(u.ux,u.uy)) 450. ct++; 451. if(ct < 2) 452. all++; 453. else 454. pline("There are several objects here."); 455. } 456. 457. /* added by GAN 10/24/86 to allow selective picking up */ 458. if(!all) { 459. register struct obj *otmp = fobj; 460. 461. if(g_at(u.ux,u.uy)) ilets[iletct++] = GOLD_SYM; 462. ilets[iletct] = 0; 463. while(otmp) { 464. if(!index(ilets, otmp->olet) && 465. otmp->ox == u.ux && otmp->oy == u.uy) { 466. ilets[iletct++] = otmp->olet; 467. ilets[iletct] = 0; 468. } 469. otmp = otmp->nobj; 470. } 471. if(iletct == 1) 472. strcpy(buf,ilets); 473. else { 474. ilets[iletct++] = ' '; 475. ilets[iletct++] = 'a'; 476. ilets[iletct++] = 'A'; 477. ilets[iletct] = 0; 478. 479. if(iletct = 3) 480. pline("What kinds of thing do you want to pick up? [%s]", ilets); 481. getlin(buf); 482. if(buf[0] == '\033') { 483. clrlin(); 484. return(0); 485. } 486. } 487. ip = buf; 488. olets[0] = 0; 489. while(sym = *ip++){ 490. /* new A function (selective all) added by 491. * GAN 01/09/87 492. */ 493. if(sym == 'A') { 494. for(oletct = 0; ilets[oletct] != ' '; oletct++) 495. olets[oletct] = ilets[oletct]; 496. olets[oletct] = 0; 497. break; 498. } 499. if(sym == ' ') continue; 500. if(sym == 'a') all++; else 501. if(index(ilets, sym)){ 502. if(!index(olets, sym)){ 503. olets[oletct++] = sym; 504. olets[oletct] = 0; 505. } 506. } 507. else pline("There are no %c's here.", sym); 508. } 509. } 510. 511. if(all || index(olets, GOLD_SYM)) 512. while(gold = g_at(u.ux,u.uy)) { 513. pline("%ld gold piece%s.", gold->amount, 514. plur(gold->amount)); 515. u.ugold += gold->amount; 516. flags.botl = 1; 517. freegold(gold); 518. if(flags.run) nomul(0); 519. if(Invis) newsym(u.ux,u.uy); 520. } 521. 522. 523. for(obj = fobj; obj; obj = obj2) { 524. obj2 = obj->nobj; /* perhaps obj will be picked up */ 525. if(obj->ox == u.ux && obj->oy == u.uy) { 526. if(flags.run) nomul(0); 527. 528. if(!all) { 529. char c; 530. 531. if(!index(olets,obj->olet)) continue; 532. 533. pline("Pick up %s ? [ynaq]", doname(obj)); 534. while(!index("ynaq ", (c = readchar()))) 535. bell(); 536. if(c == 'q') return; 537. if(c == 'n') continue; 538. if(c == 'a') all = 1; 539. } 540. 541. if(obj->otyp == DEAD_COCKATRICE && !uarmg && u.usym != 'c') { 542. pline("Touching the dead cockatrice is a fatal mistake."); 543. pline("You turn to stone."); 544. pline("You die..."); 545. killer = "cockatrice cadaver"; 546. done("died"); 547. } 548. 549. if(obj->otyp == SCR_SCARE_MONSTER){ 550. if(!obj->spe) obj->spe = 1; 551. else { 552. /* Note: perhaps the 1st pickup failed: you cannot 553. carry anymore, and so we never dropped it - 554. lets assume that treading on it twice also 555. destroys the scroll */ 556. pline("The scroll turns to dust as you pick it up."); 557. #ifdef KAA 558. if(!(objects[SCR_SCARE_MONSTER].oc_name_known) && 559. !(objects[SCR_SCARE_MONSTER].oc_uname)) 560. docall(obj); 561. #endif 562. delobj(obj); 563. continue; 564. } 565. } 566. 567. /* do not pick up uchain */ 568. if(Punished && obj == uchain) 569. continue; 570. 571. 572. wt = inv_weight() + obj->owt; 573. if(wt > 0) { 574. if(obj->quan > 1) { 575. /* see how many we can lift */ 576. extern struct obj *splitobj(); 577. int savequan = obj->quan; 578. int iw = inv_weight(); 579. int qq; 580. for(qq = 1; qq < savequan; qq++){ 581. obj->quan = qq; 582. if(iw + weight(obj) > 0) 583. break; 584. } 585. obj->quan = savequan; 586. qq--; 587. /* we can carry qq of them */ 588. if(!qq) goto too_heavy; 589. pline("You can only carry %s of the %s lying here.", 590. (qq == 1) ? "one" : "some", 591. doname(obj)); 592. (void) splitobj(obj, qq); 593. /* note: obj2 is set already, so well never 594. * encounter the other half; if it should be 595. * otherwise then write 596. * obj2 = splitobj(obj,qq); 597. */ 598. goto lift_some; 599. } 600. too_heavy: 601. pline("There %s %s here, but %s.", 602. (obj->quan == 1) ? "is" : "are", 603. doname(obj), 604. !invent ? "it is too heavy for you to lift" 605. /* There is no such word as "anymore". KAA */ 606. : "you cannot carry any more"); 607. break; 608. } 609. lift_some: 610. if(inv_cnt() >= 52) { 611. pline("Your knapsack cannot accomodate any more items."); 612. break; 613. } 614. if(wt > -5) pline("You have a little trouble lifting"); 615. freeobj(obj); 616. if(Invisible) newsym(u.ux,u.uy); 617. addtobill(obj); /* sets obj->unpaid if necessary */ 618. { int pickquan = obj->quan; 619. int mergquan; 620. #ifdef KAA 621. if(!Blind) if(obj->olet != WEAPON_SYM) obj->dknown = 1; 622. #else 623. if(!Blind) obj->dknown = 1; /* this is done by prinv(), 624. but addinv() needs it already for merging */ 625. #endif 626. obj = addinv(obj); /* might merge it with other objects */ 627. mergquan = obj->quan; 628. obj->quan = pickquan; /* to fool prinv() */ 629. prinv(obj); 630. obj->quan = mergquan; 631. } 632. } 633. } 634. } 635. 636. /* stop running if we see something interesting */ 637. /* turn around a corner if that is the only way we can proceed */ 638. /* do not turn left or right twice */ 639. lookaround(){ 640. register x,y,i,x0,y0,m0,i0 = 9; 641. register int corrct = 0, noturn = 0; 642. register struct monst *mtmp; 643. #ifdef lint 644. /* suppress "used before set" message */ 645. x0 = y0 = 0; 646. #endif 647. if(Blind || flags.run == 0) return; 648. if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; 649. #ifdef QUEST 650. if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop; 651. #endif 652. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 653. if(x == u.ux && y == u.uy) continue; 654. if(!levl[x][y].typ) continue; 655. if((mtmp = m_at(x,y)) && !mtmp->mimic && 656. (!mtmp->minvis || See_invisible)){ 657. if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy)) 658. goto stop; 659. } else mtmp = 0; /* invisible M cannot influence us */ 660. if(x == u.ux-u.dx && y == u.uy-u.dy) continue; 661. { 662. register uchar sym = levl[x][y].scrsym; 663. 664. if (sym == VWALL_SYM || sym == HWALL_SYM 665. || sym == ROOM_SYM || sym == STONE_SYM 666. || IS_CORNER(sym)) 667. continue; 668. else if (sym == DOOR_SYM) { 669. if(x != u.ux && y != u.uy) continue; 670. if(flags.run != 1) goto stop; 671. goto corr; 672. } else if (sym == CORR_SYM) { 673. corr: 674. if(flags.run == 1 || flags.run == 3) { 675. i = DIST(x,y,u.ux+u.dx,u.uy+u.dy); 676. if(i > 2) continue; 677. if(corrct == 1 && DIST(x,y,x0,y0) != 1) 678. noturn = 1; 679. if(i < i0) { 680. i0 = i; 681. x0 = x; 682. y0 = y; 683. m0 = mtmp ? 1 : 0; 684. } 685. } 686. corrct++; 687. continue; 688. } else if (sym == TRAP_SYM) { 689. if(flags.run == 1) goto corr; /* if you must */ 690. if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; 691. continue; 692. } else { /* e.g. objects or trap or stairs */ 693. if(flags.run == 1) goto corr; 694. if(mtmp) continue; /* d */ 695. } 696. stop: 697. nomul(0); 698. return; 699. } 700. } 701. #ifdef QUEST 702. if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; 703. #endif 704. if(corrct > 1 && flags.run == 2) goto stop; 705. if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && 706. (corrct == 1 || (corrct == 2 && i0 == 1))) { 707. /* make sure that we do not turn too far */ 708. if(i0 == 2) { 709. if(u.dx == y0-u.uy && u.dy == u.ux-x0) 710. i = 2; /* straight turn right */ 711. else 712. i = -2; /* straight turn left */ 713. } else if(u.dx && u.dy) { 714. if((u.dx == u.dy && y0 == u.uy) || 715. (u.dx != u.dy && y0 != u.uy)) 716. i = -1; /* half turn left */ 717. else 718. i = 1; /* half turn right */ 719. } else { 720. if((x0-u.ux == y0-u.uy && !u.dy) || 721. (x0-u.ux != y0-u.uy && u.dy)) 722. i = 1; /* half turn right */ 723. else 724. i = -1; /* half turn left */ 725. } 726. i += u.last_str_turn; 727. if(i <= 2 && i >= -2) { 728. u.last_str_turn = i; 729. u.dx = x0-u.ux, u.dy = y0-u.uy; 730. } 731. } 732. } 733. 734. /* something like lookaround, but we are not running */ 735. /* react only to monsters that might hit us */ 736. monster_nearby() { 737. register int x,y; 738. register struct monst *mtmp; 739. if(!Blind) 740. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 741. if(x == u.ux && y == u.uy) continue; 742. if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame && 743. !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) && 744. !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ 745. (!mtmp->minvis || See_invisible)) 746. return(1); 747. } 748. return(0); 749. } 750. 751. #ifdef QUEST 752. cansee(x,y) xchar x,y; { 753. register int dx,dy,adx,ady,sdx,sdy,dmax,d; 754. if(Blind) return(0); 755. if(!isok(x,y)) return(0); 756. d = dist(x,y); 757. if(d < 3) return(1); 758. if(d > u.uhorizon*u.uhorizon) return(0); 759. if(!levl[x][y].lit) 760. return(0); 761. dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); 762. dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); 763. if(dx == 0 || dy == 0 || adx == ady){ 764. dmax = (dx == 0) ? ady : adx; 765. for(d = 1; d <= dmax; d++) 766. if(!rroom(sdx*d,sdy*d)) 767. return(0); 768. return(1); 769. } else if(ady > adx){ 770. for(d = 1; d <= ady; d++){ 771. if(!rroom(sdx*( (d*adx)/ady ), sdy*d) || 772. !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d)) 773. return(0); 774. } 775. return(1); 776. } else { 777. for(d = 1; d <= adx; d++){ 778. if(!rroom(sdx*d, sdy*( (d*ady)/adx )) || 779. !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 ))) 780. return(0); 781. } 782. return(1); 783. } 784. } 785. 786. rroom(x,y) register int x,y; { 787. return(IS_ROOM(levl[u.ux+x][u.uy+y].typ)); 788. } 789. 790. #else 791. 792. cansee(x,y) xchar x,y; { 793. if(Blind || u.uswallow) return(0); 794. if(dist(x,y) < 3) return(1); 795. if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && 796. y <= seehy) return(1); 797. return(0); 798. } 799. #endif /* QUEST /**/ 800. 801. sgn(a) register int a; { 802. return((a > 0) ? 1 : (a == 0) ? 0 : -1); 803. } 804. 805. #ifdef QUEST 806. setsee() 807. { 808. register x,y; 809. 810. if(Blind) { 811. pru(); 812. return; 813. } 814. for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++) 815. for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) { 816. if(cansee(x,y)) 817. prl(x,y); 818. } 819. } 820. 821. #else 822. 823. setsee() 824. { 825. register x,y; 826. 827. if(Blind) { 828. pru(); 829. return; 830. } 831. if(!levl[u.ux][u.uy].lit) { 832. seelx = u.ux-1; 833. seehx = u.ux+1; 834. seely = u.uy-1; 835. seehy = u.uy+1; 836. } else { 837. for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--); 838. for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); 839. for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); 840. for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++); 841. } 842. for(y = seely; y <= seehy; y++) 843. for(x = seelx; x <= seehx; x++) { 844. prl(x,y); 845. } 846. if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ 847. else { 848. if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); 849. if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1); 850. if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y); 851. if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); 852. } 853. } 854. #endif /* QUEST /**/ 855. 856. nomul(nval) 857. register nval; 858. { 859. #ifdef DGKMOD 860. if(multi < nval) return; /* This is a bug fix by ab@unido */ 861. #else 862. if(multi < 0) return; 863. #endif 864. multi = nval; 865. flags.mv = flags.run = 0; 866. } 867. 868. abon() 869. { 870. #ifdef KAA 871. if (u.usym != '@') return(mons[u.umonnum].mlevel-3); 872. #endif 873. if(u.ustr == 3) return(-3); 874. else if(u.ustr < 6) return(-2); 875. else if(u.ustr < 8) return(-1); 876. else if(u.ustr < 17) return(0); 877. else if(u.ustr < 69) return(1); /* up to 18/50 */ 878. else if(u.ustr < 118) return(2); 879. else return(3); 880. } 881. 882. dbon() 883. { 884. if (u.usym != '@') return(0); 885. 886. if(u.ustr < 6) return(-1); 887. else if(u.ustr < 16) return(0); 888. else if(u.ustr < 18) return(1); 889. else if(u.ustr == 18) return(2); /* up to 18 */ 890. else if(u.ustr < 94) return(3); /* up to 18/75 */ 891. else if(u.ustr < 109) return(4); /* up to 18/90 */ 892. else if(u.ustr < 118) return(5); /* up to 18/99 */ 893. else return(6); 894. } 895. 896. losestr(num) /* may kill you; cause may be poison or monster like 'A' */ 897. register num; 898. { 899. u.ustr -= num; 900. while(u.ustr < 3) { 901. u.ustr++; 902. u.uhp -= 6; 903. u.uhpmax -= 6; 904. } 905. flags.botl = 1; 906. } 907. 908. losehp(n,knam) 909. register n; 910. register char *knam; 911. { 912. #ifdef KAA 913. if (u.mtimedone) { 914. u.mh -= n; 915. if (u.mhmax < u.mh) u.mhmax = u.mh; 916. flags.botl = 1; 917. if (u.mh < 1) rehumanize(); 918. return(0); 919. } 920. #endif 921. u.uhp -= n; 922. if(u.uhp > u.uhpmax) 923. u.uhpmax = u.uhp; /* perhaps n was negative */ 924. flags.botl = 1; 925. if(u.uhp < 1) { 926. killer = knam; /* the thing that killed you */ 927. pline("you died"); 928. done("died"); 929. } 930. } 931. 932. losehp_m(n,mtmp) 933. register n; 934. register struct monst *mtmp; 935. { 936. #ifdef KAA 937. if (u.mtimedone) { 938. u.mh -= n; 939. flags.botl = 1; 940. if (u.mh < 1) rehumanize(); 941. return; 942. } 943. #endif 944. u.uhp -= n; 945. flags.botl = 1; 946. if(u.uhp < 1) 947. done_in_by(mtmp); 948. } 949. 950. losexp() /* hit by V or W */ 951. { 952. register num; 953. extern long newuexp(); 954. 955. if (u.usym == 'V' || u.usym=='W') return; 956. 957. if(u.ulevel > 1) 958. pline("Goodbye level %u.", u.ulevel--); 959. else 960. u.uhp = -1; 961. num = rnd(10); 962. u.uhp -= num; 963. u.uhpmax -= num; 964. #ifdef SPELLS 965. num = rnd(u.ulevel/2+1) + 1; /* M. Stephenson */ 966. u.uen -= num; 967. if (u.uen < 0) u.uen = 0; 968. u.uenmax -= num; 969. if (u.uenmax < 0) u.uenmax = 0; 970. #endif 971. u.uexp = newuexp(); 972. flags.botl = 1; 973. } 974. 975. inv_weight(){ 976. register struct obj *otmp = invent; 977. register int wt = (u.ugold + 500)/1000; 978. register int carrcap; 979. #ifdef KAA 980. if (u.mtimedone) { 981. if (u.usym == '9') carrcap = MAX_CARR_CAP * 4; 982. else if (u.usym == 'N') carrcap = MAX_CARR_CAP; 983. else if (mons[u.umonnum].mlevel <= 3) 984. carrcap = 5*mons[u.umonnum].mlevel + 30; 985. else carrcap = 5*mons[u.umonnum].mlevel + 100; 986. } 987. #endif 988. if(Levitation) /* pugh@cornell */ 989. carrcap = MAX_CARR_CAP; 990. else { 991. #ifdef HARD 992. carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); 993. #else 994. carrcap = 5*u.ulevel; /* New strength stewr 870807 */ 995. if (u.ustr < 19) carrcap += 5*u.ustr; 996. if (u.ustr > 18) carrcap += u.ustr - 18 + 90; 997. if (u.ustr > 68) carrcap += u.ustr - 68; 998. if (u.ustr > 93) carrcap += u.ustr - 93; 999. if (u.ustr > 108) carrcap += 2*(u.ustr - 108); 1000. if (u.ustr > 113) carrcap += 5*(u.ustr - 113); 1001. if (u.ustr == 118) carrcap += 100; 1002. #endif 1003. if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; 1004. if(Wounded_legs & LEFT_SIDE) carrcap -= 10; 1005. if(Wounded_legs & RIGHT_SIDE) carrcap -= 10; 1006. } 1007. while(otmp){ 1008. wt += otmp->owt; 1009. otmp = otmp->nobj; 1010. } 1011. return(wt - carrcap); 1012. } 1013. 1014. inv_cnt(){ 1015. register struct obj *otmp = invent; 1016. register int ct = 0; 1017. while(otmp){ 1018. ct++; 1019. otmp = otmp->nobj; 1020. } 1021. return(ct); 1022. } 1023. 1024. long 1025. newuexp() 1026. { 1027. return(10*(1L << (u.ulevel-1))); 1028. }