Source:NetHack 2.2a/hack.c
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Below is the full text to hack.c from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/hack.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2. 3. #include <stdio.h> 4. #include "hack.h" 5. #ifdef UNIX 6. static char SCCS_Id[] = "@(#)hack.c 2.2\t87/12/01"; 7. #endif 8. extern char news0(); 9. extern char *nomovemsg; 10. extern char *exclam(); 11. extern struct obj *addinv(); 12. extern boolean hmon(); 13. 14. /* called on movement: 15. 1. when throwing ball+chain far away 16. 2. when teleporting 17. 3. when walking out of a lit room 18. */ 19. unsee() { 20. register x,y; 21. register struct rm *lev; 22. 23. /* 24. if(u.udispl){ 25. u.udispl = 0; 26. newsym(u.udisx, u.udisy); 27. } 28. */ 29. #ifndef QUEST 30. if(seehx){ 31. seehx = 0; 32. } else 33. #endif 34. for(x = u.ux-1; x < u.ux+2; x++) 35. for(y = u.uy-1; y < u.uy+2; y++) { 36. if(!isok(x, y)) continue; 37. lev = &levl[x][y]; 38. if(!lev->lit && lev->scrsym == ROOM_SYM) { 39. lev->scrsym = STONE_SYM; 40. lev->new = 1; 41. on_scr(x,y); 42. } 43. } 44. } 45. 46. /* called: 47. in apply.c: seeoff(0) - when taking a picture of yourself 48. - when donning a blindfold 49. in do.c: seeoff(0) - blind after drinking potion 50. in do.c: seeoff(1) - go up or down the stairs 51. in eat.c: seeoff(0) - blind after eating rotten food 52. in mhitu.c: seeoff(0) - blinded by a yellow light 53. in mon.c: seeoff(1) - swallowed 54. in potion.c: seeoff(0) - quaffing or sniffing a potion of blindness 55. in spell.c: seeoff(0) - due to a cursed spellbook 56. in trap.c: seeoff(1) - fall through trapdoor 57. in wizard.c: seeoff(0) - hit by a cream pie. 58. */ 59. seeoff(mode) /* 1 to redo @, 0 to leave them */ 60. { /* 1 means misc movement, 0 means blindness */ 61. register x,y; 62. register struct rm *lev; 63. 64. if(u.udispl && mode){ 65. u.udispl = 0; 66. levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); 67. } 68. #ifndef QUEST 69. if(seehx) { 70. seehx = 0; 71. } else 72. #endif 73. if(!mode) { 74. for(x = u.ux-1; x < u.ux+2; x++) 75. for(y = u.uy-1; y < u.uy+2; y++) { 76. if(!isok(x, y)) continue; 77. lev = &levl[x][y]; 78. if(!lev->lit && lev->scrsym == ROOM_SYM) 79. lev->seen = 0; 80. } 81. } 82. } 83. 84. static 85. moverock() { 86. register xchar rx, ry; 87. register struct obj *otmp; 88. register struct trap *ttmp; 89. register struct monst *mtmp; 90. struct monst *m_at(); 91. 92. while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { 93. rx = u.ux+2*u.dx; 94. ry = u.uy+2*u.dy; 95. nomul(0); 96. if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && 97. (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && 98. !sobj_at(ENORMOUS_ROCK, rx, ry)) { 99. if((mtmp = m_at(rx,ry))) { 100. if(canseemon(mtmp)) 101. pline("There's %s on the other side.", monnam(mtmp)); 102. else 103. pline("You hear a monster behind the rock."); 104. pline("Perhaps that's why you cannot move it."); 105. goto cannot_push; 106. } 107. if(ttmp = t_at(rx,ry)) 108. switch(ttmp->ttyp) { 109. case PIT: 110. pline("You push the rock into a pit!"); 111. deltrap(ttmp); 112. delobj(otmp); 113. pline("It completely fills the pit!"); 114. continue; 115. case TELEP_TRAP: 116. pline("You push the rock and suddenly it disappears!"); 117. delobj(otmp); 118. continue; 119. } 120. if(levl[rx][ry].typ == POOL) { 121. levl[rx][ry].typ = ROOM; 122. mnewsym(rx,ry); 123. prl(rx,ry); 124. pline("You push the rock into the water."); 125. pline("Now you can cross the water!"); 126. delobj(otmp); 127. continue; 128. } 129. otmp->ox = rx; 130. otmp->oy = ry; 131. /* pobj(otmp); */ 132. if(cansee(rx,ry)) atl(rx,ry,otmp->olet); 133. if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); 134. 135. { static long lastmovetime; 136. /* note: this var contains garbage initially and 137. after a restore */ 138. if(moves > lastmovetime+2 || moves < lastmovetime) 139. pline("With great effort you move the enormous rock."); 140. lastmovetime = moves; 141. } 142. } else { 143. pline("You try to move the enormous rock, but in vain."); 144. cannot_push: 145. #ifdef KAA 146. if (u.usym=='9') { 147. # ifdef DGKMOD 148. if(!flags.pickup) 149. pline("You easily can push it aside."); 150. else 151. # endif 152. pline("However, you easily can pick it up."); 153. break; 154. } 155. #endif 156. if((!invent || inv_weight()+90 <= 0) && 157. (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) 158. && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ 159. pline("However, you can squeeze yourself into a small opening."); 160. break; 161. } else 162. return (-1); 163. } 164. } 165. return (0); 166. } 167. 168. domove() 169. { 170. register struct monst *mtmp; 171. register struct rm *tmpr,*ust; 172. struct trap *trap; 173. 174. u_wipe_engr(rnd(5)); 175. 176. if(inv_weight() > 0){ 177. pline("You collapse under your load."); 178. nomul(0); 179. return; 180. } 181. if(u.uswallow) { 182. u.dx = u.dy = 0; 183. u.ux = u.ustuck->mx; 184. u.uy = u.ustuck->my; 185. } else { 186. if(Confusion) { 187. do { 188. confdir(); 189. } while(!isok(u.ux+u.dx, u.uy+u.dy) || 190. IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); 191. } 192. if(!isok(u.ux+u.dx, u.uy+u.dy)){ 193. nomul(0); 194. return; 195. } 196. } 197. 198. ust = &levl[u.ux][u.uy]; 199. u.ux0 = u.ux; 200. u.uy0 = u.uy; 201. if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) 202. nomul(0); 203. if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || 204. u.uy+u.dy != u.ustuck->my)) { 205. if(dist(u.ustuck->mx, u.ustuck->my) > 2){ 206. /* perhaps it fled (or was teleported or ... ) */ 207. u.ustuck = 0; 208. } else { 209. if(Blind) pline("You cannot escape from it!"); 210. else pline("You cannot escape from %s!", 211. monnam(u.ustuck)); 212. nomul(0); 213. return; 214. } 215. } 216. if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { 217. /* attack monster */ 218. 219. #ifdef SAFE_ATTACK 220. /* Don't attack if you're running */ 221. if (flags.run && !mtmp->mimic 222. && (Blind ? Telepat : (!mtmp->minvis || See_invisible))) { 223. nomul(0); 224. flags.move = 0; 225. return; 226. } 227. #endif 228. nomul(0); 229. gethungry(); 230. if(multi < 0) return; /* we just fainted */ 231. 232. /* try to attack; note that it might evade */ 233. if(attack(u.uswallow ? u.ustuck : mtmp)) 234. return; 235. } 236. /* not attacking an animal, so we try to move */ 237. if(u.utrap) { 238. if(u.utraptype == TT_PIT) { 239. pline("You are still in a pit."); 240. u.utrap--; 241. #ifdef SPIDERS 242. } else if (u.utraptype == TT_WEB) { 243. pline("You are stuck to the web."); 244. u.utrap--; 245. #endif 246. } else { 247. pline("You are caught in a beartrap."); 248. if((u.dx && u.dy) || !rn2(5)) u.utrap--; 249. } 250. return; 251. } 252. tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; 253. if(IS_ROCK(tmpr->typ) || 254. (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ 255. flags.move = 0; 256. nomul(0); 257. return; 258. } 259. if(moverock() < 0) return; 260. if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && 261. IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && 262. invent && inv_weight()+40 > 0) { 263. pline("You are carrying too much to get through."); 264. nomul(0); 265. return; 266. } 267. if(Punished && 268. DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ 269. if(carried(uball)) { 270. movobj(uchain, u.ux, u.uy); 271. goto nodrag; 272. } 273. 274. if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ 275. /* leave ball, move chain under/over ball */ 276. movobj(uchain, uball->ox, uball->oy); 277. goto nodrag; 278. } 279. 280. if(inv_weight() + (int) uball->owt/2 > 0) { 281. pline("You cannot %sdrag the heavy iron ball.", 282. invent ? "carry all that and also " : ""); 283. nomul(0); 284. return; 285. } 286. 287. movobj(uball, uchain->ox, uchain->oy); 288. unpobj(uball); /* BAH %% */ 289. uchain->ox = u.ux; 290. uchain->oy = u.uy; 291. nomul(-2); 292. nomovemsg = ""; 293. nodrag: ; 294. } 295. u.ux += u.dx; 296. u.uy += u.dy; 297. if(flags.run) { 298. if(tmpr->typ == DOOR || 299. (xupstair == u.ux && yupstair == u.uy) || 300. (xdnstair == u.ux && ydnstair == u.uy) 301. #ifdef FOUNTAINS 302. || IS_FOUNTAIN(levl[u.ux][u.uy].typ) 303. #endif 304. #ifdef NEWCLASS 305. || IS_THRONE(levl[u.ux][u.uy].typ) 306. #endif 307. ) 308. nomul(0); 309. } 310. 311. if(tmpr->typ == POOL && !Levitation) 312. drown(); /* not necessarily fatal */ 313. 314. /* 315. if(u.udispl) { 316. u.udispl = 0; 317. newsym(u.ux0,u.uy0); 318. } 319. */ 320. if(!Blind) { 321. #ifdef QUEST 322. setsee(); 323. #else 324. if(ust->lit) { 325. if(tmpr->lit) { 326. if(tmpr->typ == DOOR) 327. prl1(u.ux+u.dx,u.uy+u.dy); 328. else if(ust->typ == DOOR) 329. nose1(u.ux0-u.dx,u.uy0-u.dy); 330. } else { 331. unsee(); 332. prl1(u.ux+u.dx,u.uy+u.dy); 333. } 334. } else { 335. if(tmpr->lit) setsee(); 336. else { 337. prl1(u.ux+u.dx,u.uy+u.dy); 338. if(tmpr->typ == DOOR) { 339. if(u.dy) { 340. prl(u.ux-1,u.uy); 341. prl(u.ux+1,u.uy); 342. } else { 343. prl(u.ux,u.uy-1); 344. prl(u.ux,u.uy+1); 345. } 346. } 347. } 348. nose1(u.ux0-u.dx,u.uy0-u.dy); 349. } 350. #endif /* QUEST /**/ 351. } else { 352. pru(); 353. } 354. if(!flags.nopick) pickup(1); 355. if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ 356. (void) inshop(); 357. if(!Blind) read_engr_at(u.ux,u.uy); 358. } 359. 360. movobj(obj, ox, oy) 361. register struct obj *obj; 362. register int ox, oy; 363. { 364. /* Some dirty programming to get display right */ 365. freeobj(obj); 366. unpobj(obj); 367. obj->nobj = fobj; 368. fobj = obj; 369. obj->ox = ox; 370. obj->oy = oy; 371. } 372. 373. dopickup(){ 374. /* uswallow case added by GAN 01/29/87 */ 375. if(u.uswallow) { 376. pline("You pick up %s's tongue.",monnam(u.ustuck)); 377. pline("But it's kind of slimy, so you drop it."); 378. return(1); 379. } 380. if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { 381. pline("There is nothing here to pick up."); 382. return(0); 383. } 384. if(Levitation) { 385. pline("You cannot reach the floor."); 386. return(1); 387. } 388. pickup(0); 389. return(1); 390. } 391. 392. pickup(all) 393. { 394. register struct gold *gold; 395. register struct obj *obj, *obj2; 396. register int wt; 397. char buf[BUFSZ]; 398. register char *ip; 399. register char sym; 400. register int oletct = 0, iletct = 0; 401. char olets[20], ilets[20]; 402. 403. if(Levitation) return; 404. #ifdef DGKMOD 405. if (all && !flags.pickup) { 406. int ct = 0; 407. 408. for (obj = fobj; obj; obj = obj->nobj) 409. if (obj->ox == u.ux && obj->oy == u.uy) 410. if (!Punished || obj != uchain) 411. ct++; 412. /* If gold is the only thing here, pick it up. 413. */ 414. if (!ct && g_at(u.ux, u.uy)) { 415. if (flags.run) nomul(0); 416. while (gold = g_at(u.ux,u.uy)) { 417. pline("%ld gold piece%s.", gold->amount, 418. plur(gold->amount)); 419. u.ugold += gold->amount; 420. flags.botl = 1; 421. freegold(gold); 422. } 423. if (Invisible) newsym(u.ux,u.uy); 424. } 425. 426. /* If there are objects here, take a look. 427. */ 428. if (ct) { 429. if (flags.run) 430. nomul(0); 431. nscr(); 432. if (ct < 5) 433. dolook(); 434. else 435. pline("There are several objects here."); 436. } 437. return; 438. } 439. #endif 440. while(gold = g_at(u.ux,u.uy)) { 441. pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 442. u.ugold += gold->amount; 443. flags.botl = 1; 444. freegold(gold); 445. if(flags.run) nomul(0); 446. if(Invisible) newsym(u.ux,u.uy); 447. } 448. /* check for more than one object */ 449. if(!all) { 450. register int ct = 0; 451. 452. for(obj = fobj; obj; obj = obj->nobj) 453. if(obj->ox == u.ux && obj->oy == u.uy) ct++; 454. if(g_at(u.ux,u.uy)) 455. ct++; 456. if(ct < 2) 457. all++; 458. else 459. pline("There are several objects here."); 460. } 461. 462. /* added by GAN 10/24/86 to allow selective picking up */ 463. if(!all) { 464. register struct obj *otmp = fobj; 465. 466. if(g_at(u.ux,u.uy)) ilets[iletct++] = GOLD_SYM; 467. ilets[iletct] = 0; 468. while(otmp) { 469. if(!index(ilets, otmp->olet) && 470. otmp->ox == u.ux && otmp->oy == u.uy) { 471. ilets[iletct++] = otmp->olet; 472. ilets[iletct] = 0; 473. } 474. otmp = otmp->nobj; 475. } 476. if(iletct == 1) 477. strcpy(buf,ilets); 478. else { 479. ilets[iletct++] = ' '; 480. ilets[iletct++] = 'a'; 481. ilets[iletct++] = 'A'; 482. ilets[iletct] = 0; 483. 484. if(iletct = 3) 485. pline("What kinds of thing do you want to pick up? [%s] ", ilets); 486. getlin(buf); 487. if(buf[0] == '\033') { 488. clrlin(); 489. return; 490. } 491. #ifdef KJSMODS 492. else if(!buf[0]) strcpy(buf,"A"); 493. #endif 494. } 495. ip = buf; 496. olets[0] = 0; 497. while(sym = *ip++){ 498. /* new A function (selective all) added by 499. * GAN 01/09/87 500. */ 501. if(sym == 'A') { 502. for(oletct = 0; ilets[oletct] != ' '; oletct++) 503. olets[oletct] = ilets[oletct]; 504. olets[oletct] = 0; 505. break; 506. } 507. if(sym == ' ') continue; 508. if(sym == 'a') all++; else 509. if(index(ilets, sym)){ 510. if(!index(olets, sym)){ 511. olets[oletct++] = sym; 512. olets[oletct] = 0; 513. } 514. } 515. else pline("There are no %c's here.", sym); 516. } 517. } 518. 519. if(all || index(olets, GOLD_SYM)) 520. while(gold = g_at(u.ux,u.uy)) { 521. pline("%ld gold piece%s.", gold->amount, 522. plur(gold->amount)); 523. u.ugold += gold->amount; 524. flags.botl = 1; 525. freegold(gold); 526. if(flags.run) nomul(0); 527. if(Invis) newsym(u.ux,u.uy); 528. } 529. 530. 531. for(obj = fobj; obj; obj = obj2) { 532. obj2 = obj->nobj; /* perhaps obj will be picked up */ 533. if(obj->ox == u.ux && obj->oy == u.uy) { 534. if(flags.run) nomul(0); 535. 536. if(!all) { 537. char c; 538. 539. if(!index(olets,obj->olet)) continue; 540. 541. pline("Pick up %s ? [ynaq]", doname(obj)); 542. while(!index("ynaq ", (c = readchar()))) 543. bell(); 544. if(c == 'q') return; 545. if(c == 'n') continue; 546. if(c == 'a') all = 1; 547. } 548. 549. if(obj->otyp == DEAD_COCKATRICE && !uarmg && u.usym != 'c') { 550. pline("Touching the dead cockatrice is a fatal mistake."); 551. pline("You turn to stone."); 552. pline("You die..."); 553. killer = "cockatrice cadaver"; 554. done("died"); 555. } 556. 557. if(obj->otyp == SCR_SCARE_MONSTER){ 558. if(!obj->spe) obj->spe = 1; 559. else { 560. /* Note: perhaps the 1st pickup failed: you cannot 561. carry anymore, and so we never dropped it - 562. lets assume that treading on it twice also 563. destroys the scroll */ 564. pline("The scroll turns to dust as you pick it up."); 565. #ifdef KAA 566. if(!(objects[SCR_SCARE_MONSTER].oc_name_known) && 567. !(objects[SCR_SCARE_MONSTER].oc_uname)) 568. docall(obj); 569. #endif 570. delobj(obj); 571. continue; 572. } 573. } 574. 575. /* do not pick up uchain */ 576. if(Punished && obj == uchain) 577. continue; 578. 579. 580. wt = inv_weight() + obj->owt; 581. if(wt > 0) { 582. if(obj->quan > 1) { 583. /* see how many we can lift */ 584. extern struct obj *splitobj(); 585. int savequan = obj->quan; 586. int iw = inv_weight(); 587. int qq; 588. for(qq = 1; qq < savequan; qq++){ 589. obj->quan = qq; 590. if(iw + weight(obj) > 0) 591. break; 592. } 593. obj->quan = savequan; 594. qq--; 595. /* we can carry qq of them */ 596. if(!qq) goto too_heavy; 597. pline("You can only carry %s of the %s lying here.", 598. (qq == 1) ? "one" : "some", 599. doname(obj)); 600. { 601. register struct obj *obj3; 602. 603. obj3 = splitobj(obj, qq); 604. if(obj3->otyp == SCR_SCARE_MONSTER) 605. if(obj3->spe) obj->spe = 0; 606. } 607. /* note: obj2 is set already, so well never 608. * encounter the other half; if it should be 609. * otherwise then write 610. * obj2 = splitobj(obj,qq); 611. */ 612. goto lift_some; 613. } 614. too_heavy: 615. pline("There %s %s here, but %s.", 616. (obj->quan == 1) ? "is" : "are", 617. doname(obj), 618. !invent ? "it is too heavy for you to lift" 619. /* There is no such word as "anymore". KAA */ 620. : "you cannot carry any more"); 621. if(obj->otyp == SCR_SCARE_MONSTER) 622. if(obj->spe) obj->spe = 0; 623. break; 624. } 625. lift_some: 626. if(inv_cnt() >= 52) { 627. pline("Your knapsack cannot accommodate any more items."); 628. if(obj->otyp == SCR_SCARE_MONSTER) 629. if(obj->spe) obj->spe = 0; 630. break; 631. } 632. freeobj(obj); 633. if(Invisible) newsym(u.ux,u.uy); 634. addtobill(obj); /* sets obj->unpaid if necessary */ 635. if(wt > -5) pline("You have a little trouble lifting"); 636. { int pickquan = obj->quan; 637. int mergquan; 638. #ifdef KAA 639. if(!Blind) if(obj->olet != WEAPON_SYM) obj->dknown = 1; 640. #else 641. if(!Blind) obj->dknown = 1; /* this is done by prinv(), 642. but addinv() needs it already for merging */ 643. #endif 644. obj = addinv(obj); /* might merge it with other objects */ 645. mergquan = obj->quan; 646. obj->quan = pickquan; /* to fool prinv() */ 647. prinv(obj); 648. obj->quan = mergquan; 649. } 650. } 651. } 652. } 653. 654. /* stop running if we see something interesting */ 655. /* turn around a corner if that is the only way we can proceed */ 656. /* do not turn left or right twice */ 657. lookaround(){ 658. register x,y,i,x0,y0,m0,i0 = 9; 659. register int corrct = 0, noturn = 0; 660. register struct monst *mtmp; 661. #ifdef LINT 662. /* suppress "used before set" message */ 663. x0 = y0 = 0; 664. #endif 665. if(Blind || flags.run == 0) return; 666. if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; 667. #ifdef QUEST 668. if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop; 669. #endif 670. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 671. if(x == u.ux && y == u.uy) continue; 672. if(!levl[x][y].typ) continue; 673. if((mtmp = m_at(x,y)) && !mtmp->mimic && 674. (!mtmp->minvis || See_invisible)){ 675. if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy)) 676. goto stop; 677. } else mtmp = 0; /* invisible M cannot influence us */ 678. if(x == u.ux-u.dx && y == u.uy-u.dy) continue; 679. { 680. register uchar sym = levl[x][y].scrsym; 681. 682. if (sym == VWALL_SYM || sym == HWALL_SYM 683. || sym == ROOM_SYM || sym == STONE_SYM 684. || IS_CORNER(sym)) 685. continue; 686. else if (sym == DOOR_SYM) { 687. if(x != u.ux && y != u.uy) continue; 688. if(flags.run != 1) goto stop; 689. goto corr; 690. } else if (sym == CORR_SYM) { 691. corr: 692. if(flags.run == 1 || flags.run == 3) { 693. i = DIST(x,y,u.ux+u.dx,u.uy+u.dy); 694. if(i > 2) continue; 695. if(corrct == 1 && DIST(x,y,x0,y0) != 1) 696. noturn = 1; 697. if(i < i0) { 698. i0 = i; 699. x0 = x; 700. y0 = y; 701. m0 = mtmp ? 1 : 0; 702. } 703. } 704. corrct++; 705. continue; 706. } else if (sym == TRAP_SYM) { 707. if(flags.run == 1) goto corr; /* if you must */ 708. if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; 709. continue; 710. } else { /* e.g. objects or trap or stairs */ 711. if(flags.run == 1) goto corr; 712. if(mtmp) continue; /* d */ 713. } 714. stop: 715. nomul(0); 716. return; 717. } 718. } 719. #ifdef QUEST 720. if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; 721. #endif 722. if(corrct > 1 && flags.run == 2) goto stop; 723. if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && 724. (corrct == 1 || (corrct == 2 && i0 == 1))) { 725. /* make sure that we do not turn too far */ 726. if(i0 == 2) { 727. if(u.dx == y0-u.uy && u.dy == u.ux-x0) 728. i = 2; /* straight turn right */ 729. else 730. i = -2; /* straight turn left */ 731. } else if(u.dx && u.dy) { 732. if((u.dx == u.dy && y0 == u.uy) || 733. (u.dx != u.dy && y0 != u.uy)) 734. i = -1; /* half turn left */ 735. else 736. i = 1; /* half turn right */ 737. } else { 738. if((x0-u.ux == y0-u.uy && !u.dy) || 739. (x0-u.ux != y0-u.uy && u.dy)) 740. i = 1; /* half turn right */ 741. else 742. i = -1; /* half turn left */ 743. } 744. i += u.last_str_turn; 745. if(i <= 2 && i >= -2) { 746. u.last_str_turn = i; 747. u.dx = x0-u.ux, u.dy = y0-u.uy; 748. } 749. } 750. } 751. 752. /* something like lookaround, but we are not running */ 753. /* react only to monsters that might hit us */ 754. monster_nearby() { 755. register int x,y; 756. register struct monst *mtmp; 757. if(!Blind) 758. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 759. if(x == u.ux && y == u.uy) continue; 760. if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame && 761. !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) && 762. !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ 763. (!mtmp->minvis || See_invisible)) 764. return(1); 765. } 766. return(0); 767. } 768. 769. #ifdef QUEST 770. cansee(x,y) xchar x,y; { 771. register int dx,dy,adx,ady,sdx,sdy,dmax,d; 772. if(Blind) return(0); 773. if(!isok(x,y)) return(0); 774. d = dist(x,y); 775. if(d < 3) return(1); 776. if(d > u.uhorizon*u.uhorizon) return(0); 777. if(!levl[x][y].lit) 778. return(0); 779. dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); 780. dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); 781. if(dx == 0 || dy == 0 || adx == ady){ 782. dmax = (dx == 0) ? ady : adx; 783. for(d = 1; d <= dmax; d++) 784. if(!rroom(sdx*d,sdy*d)) 785. return(0); 786. return(1); 787. } else if(ady > adx){ 788. for(d = 1; d <= ady; d++){ 789. if(!rroom(sdx*( (d*adx)/ady ), sdy*d) || 790. !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d)) 791. return(0); 792. } 793. return(1); 794. } else { 795. for(d = 1; d <= adx; d++){ 796. if(!rroom(sdx*d, sdy*( (d*ady)/adx )) || 797. !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 ))) 798. return(0); 799. } 800. return(1); 801. } 802. } 803. 804. rroom(x,y) register int x,y; { 805. return(IS_ROOM(levl[u.ux+x][u.uy+y].typ)); 806. } 807. 808. #else 809. 810. cansee(x,y) xchar x,y; { 811. if(Blind || u.uswallow) return(0); 812. if(dist(x,y) < 3) return(1); 813. if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && 814. y <= seehy) return(1); 815. return(0); 816. } 817. #endif /* QUEST /**/ 818. 819. sgn(a) register int a; { 820. return((a > 0) ? 1 : (a == 0) ? 0 : -1); 821. } 822. 823. #ifdef QUEST 824. setsee() 825. { 826. register x,y; 827. 828. if(Blind) { 829. pru(); 830. return; 831. } 832. for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++) 833. for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) { 834. if(cansee(x,y)) 835. prl(x,y); 836. } 837. } 838. 839. #else 840. 841. setsee() 842. { 843. register x,y; 844. 845. if(Blind) { 846. pru(); 847. return; 848. } 849. if(!levl[u.ux][u.uy].lit) { 850. seelx = u.ux-1; 851. seehx = u.ux+1; 852. seely = u.uy-1; 853. seehy = u.uy+1; 854. } else { 855. for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--); 856. for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); 857. for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); 858. for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++); 859. } 860. for(y = seely; y <= seehy; y++) 861. for(x = seelx; x <= seehx; x++) { 862. prl(x,y); 863. } 864. if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ 865. else { 866. if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); 867. if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1); 868. if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y); 869. if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); 870. } 871. } 872. #endif /* QUEST /**/ 873. 874. nomul(nval) 875. register nval; 876. { 877. #ifdef DGKMOD 878. if(multi < nval) return; /* This is a bug fix by ab@unido */ 879. #else 880. if(multi < 0) return; 881. #endif 882. multi = nval; 883. flags.mv = flags.run = 0; 884. } 885. 886. abon() 887. { 888. #ifdef KAA 889. if (u.usym != '@') return(mons[u.umonnum].mlevel-3); 890. #endif 891. if(u.ustr == 3) return(-3); 892. else if(u.ustr < 6) return(-2); 893. else if(u.ustr < 8) return(-1); 894. else if(u.ustr < 17) return(0); 895. else if(u.ustr < 69) return(1); /* up to 18/50 */ 896. else if(u.ustr < 118) return(2); 897. else return(3); 898. } 899. 900. dbon() 901. { 902. if (u.usym != '@') return(0); 903. 904. if(u.ustr < 6) return(-1); 905. else if(u.ustr < 16) return(0); 906. else if(u.ustr < 18) return(1); 907. else if(u.ustr == 18) return(2); /* up to 18 */ 908. else if(u.ustr < 94) return(3); /* up to 18/75 */ 909. else if(u.ustr < 109) return(4); /* up to 18/90 */ 910. else if(u.ustr < 118) return(5); /* up to 18/99 */ 911. else return(6); 912. } 913. 914. losestr(num) /* may kill you; cause may be poison or monster like 'A' */ 915. register num; 916. { 917. u.ustr -= num; 918. while(u.ustr < 3) { 919. u.ustr++; 920. u.uhp -= 6; 921. u.uhpmax -= 6; 922. } 923. flags.botl = 1; 924. } 925. 926. losehp(n,knam) 927. register n; 928. register char *knam; 929. { 930. #ifdef KAA 931. if (u.mtimedone) { 932. u.mh -= n; 933. if (u.mhmax < u.mh) u.mhmax = u.mh; 934. flags.botl = 1; 935. if (u.mh < 1) rehumanize(); 936. return; 937. } 938. #endif 939. u.uhp -= n; 940. if(u.uhp > u.uhpmax) 941. u.uhpmax = u.uhp; /* perhaps n was negative */ 942. flags.botl = 1; 943. if(u.uhp < 1) { 944. killer = knam; /* the thing that killed you */ 945. pline("You die..."); 946. done("died"); 947. } 948. } 949. 950. losehp_m(n,mtmp) 951. register n; 952. register struct monst *mtmp; 953. { 954. #ifdef KAA 955. if (u.mtimedone) { 956. u.mh -= n; 957. flags.botl = 1; 958. if (u.mh < 1) rehumanize(); 959. return; 960. } 961. #endif 962. u.uhp -= n; 963. flags.botl = 1; 964. if(u.uhp < 1) 965. done_in_by(mtmp); 966. } 967. 968. losexp() /* hit by V or W */ 969. { 970. register num; 971. extern long newuexp(); 972. 973. if (u.usym == 'V' || u.usym=='W') return; 974. 975. if(u.ulevel > 1) 976. pline("Goodbye level %u.", u.ulevel--); 977. else 978. u.uhp = -1; 979. num = rnd(10); 980. u.uhp -= num; 981. u.uhpmax -= num; 982. #ifdef SPELLS 983. num = rnd(u.ulevel/2+1) + 1; /* M. Stephenson */ 984. u.uen -= num; 985. if (u.uen < 0) u.uen = 0; 986. u.uenmax -= num; 987. if (u.uenmax < 0) u.uenmax = 0; 988. #endif 989. u.uexp = newuexp(); 990. flags.botl = 1; 991. } 992. 993. inv_weight(){ 994. register struct obj *otmp = invent; 995. register int wt = (u.ugold + 500)/1000; 996. register int carrcap; 997. #ifdef KAA 998. if (u.mtimedone) { 999. if (u.usym == '9') carrcap = MAX_CARR_CAP * 4; 1000. else if (u.usym == 'N') carrcap = MAX_CARR_CAP; 1001. else if (mons[u.umonnum].mlevel <= 3) 1002. carrcap = 5*mons[u.umonnum].mlevel + 30; 1003. else carrcap = 5*mons[u.umonnum].mlevel + 100; 1004. } 1005. #endif 1006. if(Levitation) /* pugh@cornell */ 1007. carrcap = MAX_CARR_CAP; 1008. else { 1009. #ifdef HARD 1010. carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); 1011. #else 1012. carrcap = 5*u.ulevel; /* New strength stewr 870807 */ 1013. if (u.ustr < 19) carrcap += 5*u.ustr; 1014. if (u.ustr > 18) carrcap += u.ustr - 18 + 90; 1015. if (u.ustr > 68) carrcap += u.ustr - 68; 1016. if (u.ustr > 93) carrcap += u.ustr - 93; 1017. if (u.ustr > 108) carrcap += 2*(u.ustr - 108); 1018. if (u.ustr > 113) carrcap += 5*(u.ustr - 113); 1019. if (u.ustr == 118) carrcap += 100; 1020. #endif 1021. if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; 1022. if(Wounded_legs & LEFT_SIDE) carrcap -= 10; 1023. if(Wounded_legs & RIGHT_SIDE) carrcap -= 10; 1024. } 1025. while(otmp){ 1026. wt += otmp->owt; 1027. otmp = otmp->nobj; 1028. } 1029. return(wt - carrcap); 1030. } 1031. 1032. inv_cnt(){ 1033. register struct obj *otmp = invent; 1034. register int ct = 0; 1035. while(otmp){ 1036. ct++; 1037. otmp = otmp->nobj; 1038. } 1039. return(ct); 1040. } 1041. 1042. long 1043. newuexp() 1044. { 1045. return(10*(1L << (u.ulevel-1))); 1046. }