Source:NetHack 2.2a/u init.c
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Below is the full text to u_init.c from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/u_init.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)u_init.c 2.0 87/09/15 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include <stdio.h> 5. #include <signal.h> 6. #include "hack.h" 7. #ifdef GENIX 8. #define void int 9. #endif 10. 11. #define Strcpy (void) strcpy 12. #define Strcat (void) strcat 13. #define UNDEF_TYP 0 14. #define UNDEF_SPE '\177' 15. extern struct obj *addinv(); 16. extern char *eos(); 17. extern char plname[]; 18. #define IS_MAGIC(x) ((x)->olet == WAND_SYM || (x)->olet == POTION_SYM || \ 19. (x)->olet == RING_SYM || (x)->olet == SCROLL_SYM || \ 20. (x)->olet == SPBOOK_SYM) 21. 22. struct you zerou; 23. char pl_character[PL_CSIZ]; 24. char *(roles[]) = { /* must all have distinct first letter */ 25. /* roles[4] & [7] may be changed for females */ 26. "Archeologist", "Tourist", "Barbarian", "Knight", "Cave-man", 27. #ifdef NEWCLASS 28. "Samurai", "Ninja", "Priest", 29. #endif 30. #ifdef KAA 31. "Valkyrie", "Elf", "Healer", 32. #endif 33. "Wizard" 34. }; 35. #define NR_OF_ROLES SIZE(roles) 36. char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */ 37. 38. struct trobj { 39. unsigned short trotyp; 40. schar trspe; 41. char trolet; 42. Bitfield(trquan,6); 43. Bitfield(trknown,1); 44. }; 45. 46. #ifdef WIZARD 47. struct trobj Extra_objs[] = { 48. { 0, 0, 0, 0, 0 }, 49. { 0, 0, 0, 0, 0 } 50. }; 51. #endif 52. 53. struct trobj Cave_man[] = { 54. #define C_ARROWS 2 55. { CLUB, 1, WEAPON_SYM, 1, 1 }, 56. { BOW, 1, WEAPON_SYM, 1, 1 }, 57. { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */ 58. { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 59. { 0, 0, 0, 0, 0} 60. }; 61. 62. struct trobj Barbarian[] = { 63. { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 }, 64. { RING_MAIL, 0, ARMOR_SYM, 1, 1 }, 65. { 0, 0, 0, 0, 0 } 66. }; 67. 68. struct trobj Knight[] = { 69. { LONG_SWORD, 0, WEAPON_SYM, 1, 1 }, 70. { SPEAR, 2, WEAPON_SYM, 1, 1 }, 71. { RING_MAIL, 1, ARMOR_SYM, 1, 1 }, 72. { HELMET, 0, ARMOR_SYM, 1, 1 }, 73. { SHIELD, 0, ARMOR_SYM, 1, 1 }, 74. { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 }, 75. { 0, 0, 0, 0, 0 } 76. }; 77. 78. #ifdef KAA 79. struct trobj Elf[] = { 80. #define E_ARROWS 2 81. #define E_ARMOR 3 82. { SHORT_SWORD, 0, WEAPON_SYM, 1, 1 }, 83. { BOW, 0, WEAPON_SYM, 1, 1 }, 84. { ARROW, 0, WEAPON_SYM, 25, 1 }, 85. { UNDEF_TYP, 0, ARMOR_SYM, 1, 1 }, 86. { 0, 0, 0, 0, 0 } 87. }; 88. 89. struct trobj Valkyrie[] = { 90. { LONG_SWORD, 1, WEAPON_SYM, 1, 1 }, 91. { SHIELD, 3, ARMOR_SYM, 1, 1 }, 92. { FOOD_RATION, 0, FOOD_SYM, 1, 1 }, 93. { 0, 0, 0, 0, 0 } 94. }; 95. 96. struct trobj Healer[] = { 97. { STETHOSCOPE, 0, TOOL_SYM, 1, 0 }, 98. { POT_HEALING, 0, POTION_SYM, 4, 1 }, 99. { POT_EXTRA_HEALING, 0, POTION_SYM, 4, 1 }, 100. { APPLE, 0, FOOD_SYM, 5, 0 }, 101. { 0, 0, 0, 0, 0} 102. }; 103. #endif /* KAA /**/ 104. 105. struct trobj Archeologist[] = { 106. { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 107. { UNDEF_TYP, 0, POTION_SYM, 2, 0 }, 108. { FOOD_RATION, 0, FOOD_SYM, 3, 1 }, 109. { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 }, 110. { ICE_BOX, 0, TOOL_SYM, 1, 0 }, 111. { 0, 0, 0, 0, 0} 112. }; 113. 114. struct trobj Tinopener[] = { 115. { CAN_OPENER, 0, TOOL_SYM, 1, 1 }, 116. { 0, 0, 0, 0, 0 } 117. }; 118. 119. #ifdef MARKER 120. struct trobj Magicmarker[] = { 121. { MAGIC_MARKER, 50, TOOL_SYM, 1, 0 }, 122. { 0, 0, 0, 0, 0 } 123. }; 124. #endif 125. 126. #ifdef WALKIES 127. struct trobj Leash[] = { 128. { LEASH, 0, TOOL_SYM, 1, 0 }, 129. { 0, 0, 0, 0, 0 } 130. }; 131. #endif 132. 133. struct trobj Blindfold[] = { 134. { BLINDFOLD, 0, TOOL_SYM, 1, 0 }, 135. { 0, 0, 0, 0, 0 } 136. }; 137. 138. struct trobj Tourist[] = { 139. #define T_DARTS 3 140. { UNDEF_TYP, 0, FOOD_SYM, 10, 1 }, 141. { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 }, 142. { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 }, 143. { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */ 144. { 0, 0, 0, 0, 0 } 145. }; 146. 147. struct trobj Wizard[] = { 148. #define W_MULTSTART 2 149. #define W_MULTEND 6 150. { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 }, 151. { DAGGER, 0, WEAPON_SYM, 1, 1 }, /* for dealing with ghosts */ 152. { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 1 }, 153. { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 1 }, 154. { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 1 }, 155. { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 1 }, 156. #ifdef SPELLS 157. { UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 3, 1 }, 158. #endif 159. { 0, 0, 0, 0, 0 } 160. }; 161. 162. #ifdef NEWCLASS 163. struct trobj Samurai[] = { 164. #define S_ARROWS 3 165. { KATANA, 0, WEAPON_SYM, 1, 1 }, 166. { SHORT_SWORD, 0, WEAPON_SYM, 1, 1 }, /* the wakizashi */ 167. { BOW, 1, WEAPON_SYM, 1, 1 }, 168. { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */ 169. { SPLINT_MAIL, 0, ARMOR_SYM, 1, 1}, 170. { 0, 0, 0, 0, 0 } 171. }; 172. 173. struct trobj Ninja[] = { 174. #define N_SHURIKEN 1 175. { KATANA, 0, WEAPON_SYM, 1, 1 }, 176. { SHURIKEN, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */ 177. { LEATHER_ARMOR, 1, ARMOR_SYM, 1, 1}, 178. { 0, 0, 0, 0, 0 } 179. }; 180. 181. struct trobj Priest[] = { 182. { CHAIN_MAIL, 0, ARMOR_SYM, 1, 1 }, 183. { SHIELD, 0, ARMOR_SYM, 1, 1 }, 184. { MACE, 1, WEAPON_SYM, 1, 1 }, 185. { POT_HOLY_WATER, 0, POTION_SYM, 4, 1 }, 186. #ifdef SPELLS 187. { UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 2, 0 }, 188. #endif 189. { 0, 0, 0, 0, 0 } 190. }; 191. #endif /* NEWCLASS /**/ 192. 193. u_init(){ 194. register int i; 195. char exper = 'y', pc; 196. extern char readchar(); 197. if(flags.female) { /* should have been set in HACKOPTIONS */ 198. roles[4] = "Cave-woman"; 199. #ifdef NEWCLASS 200. roles[7] = "Priestess"; 201. #endif 202. } 203. for(i = 0; i < NR_OF_ROLES; i++) 204. rolesyms[i] = roles[i][0]; 205. rolesyms[i] = 0; 206. 207. if(pc = pl_character[0]) { 208. if('a' <= pc && pc <= 'z') pc += 'A'-'a'; 209. if((i = role_index(pc)) >= 0) 210. goto got_suffix; /* implies experienced */ 211. printf("\nUnknown role: %c\n", pc); 212. pl_character[0] = pc = 0; 213. } 214. 215. printf("\nShall I pick a character for you (yes, no, or quit) ? [ynq] "); 216. 217. while(!index("yYnNqQ", (exper = readchar()))) bell(); 218. 219. printf("%c\n", exper); /* echo */ 220. 221. if (index("qQ", exper)) { 222. clearlocks(); 223. settty((char *) 0); 224. exit(0); 225. } 226. 227. if(index("Yy", exper)) { 228. exper = 0; 229. goto beginner; 230. } 231. 232. printf("\n Tell me what kind of character you are:\n"); 233. printf(" Are you"); 234. for(i = 0; i < NR_OF_ROLES; i++) { 235. printf(" %s %s", index("AEIOU",roles[i][0]) ? "an" : "a", roles[i]); 236. if((((i + 1) % 4) == 0) && (i != NR_OF_ROLES -1)) printf(",\n "); 237. else if(i < NR_OF_ROLES - 2) printf(","); 238. if(i == NR_OF_ROLES - 2) printf(" or"); 239. } 240. printf("? [%s or q(quit)] ", rolesyms); 241. 242. while(pc = readchar()) { 243. if (pc == 'q' || pc == 'Q') { 244. 245. clearlocks(); 246. settty((char *) 0); 247. exit(0); 248. } 249. if('a' <= pc && pc <= 'z') pc += 'A'-'a'; 250. if((i = role_index(pc)) >= 0) { 251. printf("%c\n", pc); /* echo */ 252. (void) fflush(stdout); /* should be seen */ 253. break; 254. } 255. if(pc == '\n') break; 256. bell(); 257. } 258. if(pc == '\n') pc = 0; 259. 260. beginner: 261. if(!pc) { 262. i = rn2(NR_OF_ROLES); 263. pc = rolesyms[i]; 264. printf("\nThis game you will be %s %s%s.\n", 265. (exper || index("AEIOU", roles[i][0])) ? "an" : "a", 266. exper ? "experienced " : "", roles[i]); 267. getret(); 268. /* give him some feedback in case mklev takes much time */ 269. (void) putchar('\n'); 270. (void) fflush(stdout); 271. } 272. if(exper) { 273. roles[i][0] = pc; 274. } 275. 276. got_suffix: 277. 278. (void) strncpy(pl_character, roles[i], PL_CSIZ-1); 279. pl_character[PL_CSIZ-1] = 0; 280. flags.beginner = 1; 281. u = zerou; 282. u.usym = '@'; 283. u.ulevel = 1; 284. init_uhunger(); 285. uarm = uarm2 = uarmh = uarms = uarmg = uwep = 286. uball = uchain = uleft = uright = 0; 287. 288. #ifdef SPELLS 289. u.uen = u.uenmax = 1; 290. for (i = 0; i <= MAXSPELL; i++) spl_book[i].sp_id = NO_SPELL; 291. #endif 292. #ifdef PRAYERS 293. u.ublesscnt = 300; /* no prayers just yet */ 294. u.ublessed = 0; /* not worthy yet */ 295. u.ugangr = 0; /* gods not angry */ 296. #endif 297. #ifdef HARD 298. u.udemigod = u.udg_cnt = 0; /* not a demi-god yet... */ 299. #endif 300. #ifdef KAA 301. u.mh = u.mhmax = u.umonnum = u.mtimedone = 0; 302. #endif 303. #ifdef QUEST 304. u.uhorizon = 6; 305. #endif 306. switch(pc) { 307. case 'c': 308. case 'C': 309. Cave_man[C_ARROWS].trquan = 12 + rnd(9)*rnd(9); 310. u.uhp = u.uhpmax = 16; 311. u.ustr = u.ustrmax = 18; 312. ini_inv(Cave_man); 313. break; 314. case 't': 315. case 'T': 316. #ifdef KAA 317. objects[POT_EXTRA_HEALING].oc_name_known=1; 318. #endif 319. Tourist[T_DARTS].trquan = 20 + rnd(20); 320. u.ugold = u.ugold0 = rnd(1000); 321. u.uhp = u.uhpmax = 10; 322. u.ustr = u.ustrmax = 8; 323. ini_inv(Tourist); 324. if(!rn2(25)) ini_inv(Tinopener); 325. #ifdef MARKER 326. else if(!rn2(25)) ini_inv(Magicmarker); 327. #endif 328. #ifdef WALKIES 329. else if(!rn2(25)) ini_inv(Leash); 330. #endif 331. break; 332. case 'w': 333. case 'W': 334. for(i = W_MULTSTART; i <= W_MULTEND; i++) 335. if(!rn2(5)) 336. Wizard[i].trquan += rn2(3) - 1; 337. u.uhp = u.uhpmax = 15; 338. u.ustr = u.ustrmax = 16; 339. #ifdef SPELLS 340. u.uen = u.uenmax += rn2(4); 341. #endif 342. ini_inv(Wizard); 343. #ifdef MARKER 344. if(!rn2(5)) ini_inv(Magicmarker); 345. #endif 346. if(!rn2(5)) ini_inv(Blindfold); 347. break; 348. case 'a': 349. case 'A': 350. Fast = INTRINSIC; 351. Stealth = INTRINSIC; 352. u.uhp = u.uhpmax = 12; 353. u.ustr = u.ustrmax = 10; 354. ini_inv(Archeologist); 355. if(!rn2(10)) ini_inv(Tinopener); 356. #ifdef MARKER 357. else if(!rn2(10)) ini_inv(Magicmarker); 358. #endif 359. break; 360. #ifdef KAA 361. case 'e': 362. case 'E': 363. Elf[E_ARROWS].trquan = 15+rnd(20); 364. Elf[E_ARMOR].trotyp = (rn2(2) ? ELFIN_CHAIN_MAIL : ELVEN_CLOAK); 365. Fast = INTRINSIC; 366. HSee_invisible = INTRINSIC; 367. u.uhp = u.uhpmax = 16; 368. u.ustr = u.ustrmax = 16; 369. ini_inv(Elf); 370. if(!rn2(5)) ini_inv(Blindfold); 371. break; 372. case 'v': 373. case 'V': 374. Stealth = INTRINSIC; 375. HCold_resistance = INTRINSIC; 376. flags.female = TRUE; 377. u.uhp = u.uhpmax = 16; 378. u.ustr = u.ustrmax = 17; 379. ini_inv(Valkyrie); 380. break; 381. case 'h': 382. case 'H': 383. objects[POT_HEALING].oc_name_known=1; 384. objects[POT_EXTRA_HEALING].oc_name_known=1; 385. HPoison_resistance = INTRINSIC; 386. u.uhp = u.uhpmax = 16; 387. u.ustr = u.ustrmax = 15; 388. ini_inv(Healer); 389. break; 390. #endif 391. case 'k': 392. case 'K': 393. u.uhp = u.uhpmax = 12; 394. u.ustr = u.ustrmax = 10; 395. ini_inv(Knight); 396. break; 397. case 'b': 398. case 'B': 399. u.uhp = u.uhpmax = 14; 400. u.ustr = u.ustrmax = 17; 401. ini_inv(Barbarian); 402. break; 403. #ifdef NEWCLASS 404. case 's': 405. case 'S': 406. Fast = INTRINSIC; 407. u.uhp = u.uhpmax = 16; 408. u.ustr = u.ustrmax = 16; 409. Samurai[S_ARROWS].trquan = 12 + rnd(9)*rnd(9); 410. ini_inv(Samurai); 411. break; 412. case 'n': 413. case 'N': 414. Fast = INTRINSIC; 415. Stealth = INTRINSIC; 416. u.uhp = u.uhpmax = 15; 417. u.ustr = u.ustrmax = 10; 418. Ninja[N_SHURIKEN].trquan = 12 + rnd(9)*rnd(9); 419. ini_inv(Ninja); 420. if(!rn2(5)) ini_inv(Blindfold); 421. break; 422. case 'p': 423. case 'P': 424. u.uhp = u.uhpmax = 13; 425. u.ustr = u.ustrmax = 15; 426. # ifdef SPELLS 427. u.uen = u.uenmax += rn2(4); 428. # endif 429. ini_inv(Priest); 430. # ifdef KAA 431. uwep->dknown = 1; /* bless his primary weapon */ 432. # endif 433. # ifdef MARKER 434. if(!rn2(10)) ini_inv(Magicmarker); 435. # endif 436. objects[POT_HOLY_WATER].oc_name_known = 1; 437. break; 438. #endif /* NEWCLASS /**/ 439. default: /* impossible */ 440. u.uhp = u.uhpmax = 12; 441. u.ustr = u.ustrmax = 16; 442. } 443. find_ac(); 444. if(!rn2(20)) { 445. register int d = rn2(7) - 2; /* biased variation */ 446. u.ustr += d; 447. u.ustrmax += d; 448. } 449. 450. #ifdef WIZARD 451. wiz_inv(); 452. #endif 453. /* make sure he can carry all he has - especially for T's */ 454. while(inv_weight() > 0 && u.ustr < 118) 455. u.ustr++, u.ustrmax++; 456. } 457. 458. ini_inv(trop) register struct trobj *trop; { 459. register struct obj *obj; 460. extern struct obj *mkobj(); 461. while(trop->trolet) { 462. obj = mkobj(trop->trolet); 463. obj->known = trop->trknown; 464. /* not obj->dknown = 1; - let him look at it at least once */ 465. obj->cursed = 0; 466. if(obj->olet == WEAPON_SYM){ 467. obj->quan = trop->trquan; 468. trop->trquan = 1; 469. } 470. if(trop->trspe != UNDEF_SPE) 471. obj->spe = trop->trspe; 472. if(trop->trotyp != UNDEF_TYP) 473. obj->otyp = trop->trotyp; 474. else 475. if(obj->otyp == WAN_WISHING) /* gitpyr!robert */ 476. obj->otyp = WAN_DEATH; 477. obj->owt = weight(obj); /* defined after setting otyp+quan */ 478. obj = addinv(obj); 479. 480. /* 481. * if a magic item's 'known' bit is on, set its name known 482. */ 483. if (IS_MAGIC(obj) && obj->known) 484. objects[obj->otyp].oc_name_known=1; 485. 486. if(obj->olet == ARMOR_SYM){ 487. switch(obj->otyp){ 488. case SHIELD: 489. if(!uarms) setworn(obj, W_ARMS); 490. break; 491. case HELMET: 492. if(!uarmh) setworn(obj, W_ARMH); 493. break; 494. case PAIR_OF_GLOVES: 495. if(!uarmg) setworn(obj, W_ARMG); 496. break; 497. case ELVEN_CLOAK: 498. if(!uarm2) 499. setworn(obj, W_ARM); 500. break; 501. default: 502. if(!uarm) setworn(obj, W_ARM); 503. } 504. } 505. /* below changed by GAN 01/09/87 to allow wielding of 506. * pick-axe or can-opener if there is no weapon 507. */ 508. if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE || 509. obj->otyp == CAN_OPENER) 510. if(!uwep) setuwep(obj); 511. #ifndef PYRAMID_BUG 512. if(--trop->trquan) continue; /* make a similar object */ 513. #else 514. if(trop->trquan) { /* check if zero first */ 515. --trop->trquan; 516. if(trop->trquan) 517. continue; /* make a similar object */ 518. } 519. #endif 520. trop++; 521. } 522. } 523. 524. #ifdef WIZARD 525. wiz_inv(){ 526. register struct trobj *trop = &Extra_objs[0]; 527. extern char *getenv(); 528. register char *ep = getenv("INVENT"); 529. register int type; 530. while(ep && *ep) { 531. type = atoi(ep); 532. ep = index(ep, ','); 533. if(ep) while(*ep == ',' || *ep == ' ') ep++; 534. if(type <= 0 || type > NROFOBJECTS) continue; 535. trop->trotyp = type; 536. trop->trolet = objects[type].oc_olet; 537. trop->trspe = 4; 538. trop->trknown = 1; 539. trop->trquan = 1; 540. ini_inv(trop); 541. } 542. } 543. #endif /* WIZARD /**/ 544. 545. plnamesuffix() { 546. register char *p; 547. if(p = rindex(plname, '-')) { 548. *p = 0; 549. pl_character[0] = p[1]; 550. pl_character[1] = 0; 551. if(!plname[0]) { 552. askname(); 553. plnamesuffix(); 554. } 555. } 556. } 557. 558. role_index(pc) 559. char pc; 560. { /* must be called only from u_init() */ 561. /* so that rolesyms[] is defined */ 562. register char *cp; 563. 564. if(cp = index(rolesyms, pc)) 565. return(cp - rolesyms); 566. return(-1); 567. }