Difference between revisions of "Source:NetHack 3.0.0/permonst.h"
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Latest revision as of 05:14, 4 March 2008
Below is the full text to permonst.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/permonst.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)permonst.h 3.0 88/04/05 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef PERMONST_H 6. #define PERMONST_H 7. 8. /* This structure covers all attack forms. 9. * aatyp is the gross attack type (eg. claw, bite, breath, ...) 10. * adtyp is the damage type (eg. physical, fire, cold, spell, ...) 11. * damn is the number of hit dice of damage from the attack. 12. * damd is the number of sides on each die. 13. * 14. * Some attacks can do no points of damage. Additionally, some can 15. * have special effects *and* do damage as well. If damn and damd 16. * are set, they may have a special meaning. For example, if set 17. * for a blinding attack, they determine the amount of time blinded. 18. */ 19. struct attack { 20. 21. uchar aatyp; 22. uchar adtyp, damn, damd; 23. }; 24. 25. /* Max # of attacks for any given monster. 26. */ 27. 28. #define NATTK 5 29. 30. #include "monattk.h" 31. #include "monflag.h" 32. 33. struct permonst { 34. 35. char *mname, mlet; /* full name and sym */ 36. schar mlevel, /* base monster level */ 37. mmove, /* move speed */ 38. ac, /* (base) armor class */ 39. mr, /* (base) magic resistance */ 40. maligntyp; /* basic monster alignment */ 41. unsigned geno; /* creation/geno mask value */ 42. struct attack mattk[NATTK]; /* attacks matrix */ 43. unsigned cwt, /* weight of corpse */ 44. cnutrit; /* its nutritional value */ 45. short pxlth; /* length of extension */ 46. uchar msound; /* noise it makes */ 47. long mflags1, /* boolean bitflags */ 48. mflags2; /* more boolean bitflags */ 49. }; 50. 51. extern struct permonst mons[]; /* the master list of monster types */ 52. extern struct permonst playermon, *uasmon; /* you in the same terms */ 53. 54. #endif /* PERMONST_H /**/