Difference between revisions of "Source:NetHack 3.2.0/vision.h"
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Latest revision as of 09:52, 4 March 2008
Below is the full text to vision.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/vision.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)vision.h 3.2 95/01/26 */ 2. /* Copyright (c) Dean Luick, with acknowledgements to Dave Cohrs, 1990. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef VISION_H 6. #define VISION_H 7. 8. #if 0 /* (moved to decl.h) */ 9. extern boolean vision_full_recalc; /* TRUE if need vision recalc */ 10. extern char **viz_array; /* could see/in sight row pointers */ 11. extern char *viz_rmin; /* min could see indices */ 12. extern char *viz_rmax; /* max could see indices */ 13. #endif 14. #define COULD_SEE 0x1 15. #define IN_SIGHT 0x2 16. #define TEMP_LIT 0x4 17. 18. /* 19. * Light source sources 20. */ 21. #define LS_OBJECT 0 22. #define LS_MONSTER 1 23. 24. /* 25. * cansee() - Returns true if the hero can see the location. 26. * 27. * couldsee() - Returns true if the hero has a clear line of sight to 28. * the location. 29. */ 30. #define cansee(x,y) (viz_array[y][x] & IN_SIGHT) 31. #define couldsee(x,y) (viz_array[y][x] & COULD_SEE) 32. #define templit(x,y) (viz_array[y][x] & TEMP_LIT) 33. 34. /* 35. * The following assume the monster is not blind. 36. * 37. * m_cansee() - Returns true if the monster can see the given location. 38. * 39. * m_canseeu() - Returns true if the monster could see the hero. Assumes 40. * that if the hero has a clear line of sight to the monster's 41. * location and the hero is visible, then monster can see the 42. * hero. 43. */ 44. #define m_cansee(mtmp,x2,y2) clear_path((mtmp)->mx,(mtmp)->my,(x2),(y2)) 45. 46. #define m_canseeu(m) ((!Invis || perceives((m)->data)) && \ 47. !(Underwater || u.uburied || (m)->mburied) ? \ 48. couldsee((m)->mx,(m)->my) : 0) 49. 50. /* 51. * Circle information 52. */ 53. #define MAX_RADIUS 15 /* this is in points from the source */ 54. 55. /* Use this macro to get a list of distances of the edges (see vision.c). */ 56. #define circle_ptr(z) (&circle_data[(int)circle_start[z]]) 57. 58. #endif /* VISION_H */