Difference between revisions of "Source:NetHack 3.4.0/end.c"
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Latest revision as of 12:49, 4 March 2008
Below is the full text to end.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/end.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)end.c 3.4 2001/09/24 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #define NEED_VARARGS /* comment line for pre-compiled headers */ 6. 7. #include "hack.h" 8. #include "eshk.h" 9. #ifndef NO_SIGNAL 10. #include <signal.h> 11. #endif 12. #include "dlb.h" 13. 14. /* these probably ought to be generated by makedefs, like LAST_GEM */ 15. #define FIRST_GEM DILITHIUM_CRYSTAL 16. #define FIRST_AMULET AMULET_OF_ESP 17. #define LAST_AMULET AMULET_OF_YENDOR 18. 19. struct valuable_data { long count; int typ; }; 20. 21. struct valuable_data 22. gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */ 23. amulets[LAST_AMULET+1 - FIRST_AMULET]; 24. 25. static struct val_list { struct valuable_data *list; int size; } valuables[] = { 26. { gems, sizeof gems / sizeof *gems }, 27. { amulets, sizeof amulets / sizeof *amulets }, 28. { 0, 0 } 29. }; 30. 31. #ifndef NO_SIGNAL 32. STATIC_PTR void FDECL(done_intr, (int)); 33. # if defined(UNIX) || defined(VMS) || defined (__EMX__) 34. static void FDECL(done_hangup, (int)); 35. # endif 36. #endif 37. STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P)); 38. STATIC_DCL void FDECL(get_valuables, (struct obj *)); 39. STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int)); 40. STATIC_DCL void FDECL(add_artifact_score, (struct obj *)); 41. STATIC_DCL void FDECL(display_artifact_score, (struct obj *,winid)); 42. STATIC_DCL void FDECL(savelife, (int)); 43. STATIC_DCL void FDECL(list_vanquished, (int, BOOLEAN_P)); 44. STATIC_DCL void FDECL(list_genocided, (int, BOOLEAN_P)); 45. STATIC_DCL boolean FDECL(should_query_disclose_option, (int, int*)); 46. 47. #if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2) 48. extern void FDECL(nethack_exit,(int)); 49. #else 50. #define nethack_exit exit 51. #endif 52. 53. #define done_stopprint program_state.stopprint 54. 55. #ifdef AMIGA 56. # define NH_abort() Abort(0) 57. #else 58. # ifdef SYSV 59. # define NH_abort() (void) abort() 60. # else 61. # define NH_abort() abort() 62. # endif 63. #endif 64. 65. /* 66. * The order of these needs to match the macros in hack.h. 67. */ 68. static NEARDATA const char *deaths[] = { /* the array of death */ 69. "died", "choked", "poisoned", "starvation", "drowning", 70. "burning", "dissolving under the heat and pressure", 71. "crushed", "turned to stone", "turned into slime", 72. "genocided", "panic", "trickery", 73. "quit", "escaped", "ascended" 74. }; 75. 76. static NEARDATA const char *ends[] = { /* "when you..." */ 77. "died", "choked", "were poisoned", "starved", "drowned", 78. "burned", "dissolved in the lava", 79. "were crushed", "turned to stone", "turned into slime", 80. "were genocided", "panicked", "were tricked", 81. "quit", "escaped", "ascended" 82. }; 83. 84. extern const char *killed_by_prefix[]; 85. 86. 87. /*ARGSUSED*/ 88. void 89. done1(sig_unused) /* called as signal() handler, so sent at least one arg */ 90. int sig_unused; 91. { 92. #ifndef NO_SIGNAL 93. (void) signal(SIGINT,SIG_IGN); 94. #endif 95. if(flags.ignintr) { 96. #ifndef NO_SIGNAL 97. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 98. #endif 99. clear_nhwindow(WIN_MESSAGE); 100. curs_on_u(); 101. wait_synch(); 102. if(multi > 0) nomul(0); 103. } else { 104. (void)done2(); 105. } 106. } 107. 108. 109. /* "#quit" command or keyboard interrupt */ 110. int 111. done2() 112. { 113. if(yn("Really quit?") == 'n') { 114. #ifndef NO_SIGNAL 115. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 116. #endif 117. clear_nhwindow(WIN_MESSAGE); 118. curs_on_u(); 119. wait_synch(); 120. if(multi > 0) nomul(0); 121. if(multi == 0) { 122. u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */ 123. u.usleep = 0; 124. } 125. return 0; 126. } 127. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE)) 128. if(wizard) { 129. int c; 130. # ifdef VMS 131. const char *tmp = "Enter debugger?"; 132. # else 133. # ifdef LATTICE 134. const char *tmp = "Create SnapShot?"; 135. # else 136. const char *tmp = "Dump core?"; 137. # endif 138. # endif 139. if ((c = ynq(tmp)) == 'y') { 140. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 141. exit_nhwindows((char *)0); 142. NH_abort(); 143. } else if (c == 'q') done_stopprint++; 144. } 145. #endif 146. #ifndef LINT 147. done(QUIT); 148. #endif 149. return 0; 150. } 151. 152. #ifndef NO_SIGNAL 153. /*ARGSUSED*/ 154. STATIC_PTR void 155. done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */ 156. int sig_unused; 157. { 158. done_stopprint++; 159. (void) signal(SIGINT, SIG_IGN); 160. # if defined(UNIX) || defined(VMS) 161. (void) signal(SIGQUIT, SIG_IGN); 162. # endif 163. return; 164. } 165. 166. # if defined(UNIX) || defined(VMS) || defined(__EMX__) 167. static void 168. done_hangup(sig) /* signal() handler */ 169. int sig; 170. { 171. program_state.done_hup++; 172. (void)signal(SIGHUP, SIG_IGN); 173. done_intr(sig); 174. return; 175. } 176. # endif 177. #endif /* NO_SIGNAL */ 178. 179. void 180. done_in_by(mtmp) 181. register struct monst *mtmp; 182. { 183. char buf[BUFSZ]; 184. boolean distorted = (boolean)(Hallucination && canspotmon(mtmp)); 185. 186. You("die..."); 187. mark_synch(); /* flush buffered screen output */ 188. buf[0] = '\0'; 189. /* "killed by the high priest of Crom" is okay, "killed by the high 190. priest" alone isn't */ 191. if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) { 192. if (!type_is_pname(mtmp->data)) 193. Strcat(buf, "the "); 194. killer_format = KILLED_BY; 195. } 196. if (mtmp->minvis) 197. Strcat(buf, "invisible "); 198. if (distorted) 199. Strcat(buf, "hallucinogen-distorted "); 200. 201. if(mtmp->data == &mons[PM_GHOST]) { 202. char *gn = NAME(mtmp); 203. if (!distorted && !mtmp->minvis && *gn) { 204. Strcat(buf, "the "); 205. killer_format = KILLED_BY; 206. } 207. Sprintf(eos(buf), (*gn ? "ghost of %s" : "ghost%s"), gn); 208. } else if(mtmp->isshk) { 209. Sprintf(eos(buf), "%s %s, the shopkeeper", 210. (mtmp->female ? "Ms." : "Mr."), shkname(mtmp)); 211. killer_format = KILLED_BY; 212. } else if (mtmp->ispriest || mtmp->isminion) { 213. /* m_monnam() suppresses "the" prefix plus "invisible", and 214. it overrides the effect of Hallucination on priestname() */ 215. killer = m_monnam(mtmp); 216. Strcat(buf, killer); 217. } else { 218. Strcat(buf, mtmp->data->mname); 219. if (mtmp->mnamelth) 220. Sprintf(eos(buf), " called %s", NAME(mtmp)); 221. } 222. 223. if (multi) Strcat(buf, ", while helpless"); 224. killer = buf; 225. if (mtmp->data->mlet == S_WRAITH) 226. u.ugrave_arise = PM_WRAITH; 227. else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM) 228. u.ugrave_arise = urace.mummynum; 229. else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN)) 230. u.ugrave_arise = PM_VAMPIRE; 231. else if (mtmp->data == &mons[PM_GHOUL]) 232. u.ugrave_arise = PM_GHOUL; 233. if (u.ugrave_arise >= LOW_PM && 234. (mvitals[u.ugrave_arise].mvflags & G_GENOD)) 235. u.ugrave_arise = NON_PM; 236. if (touch_petrifies(mtmp->data)) 237. done(STONING); 238. else 239. done(DIED); 240. return; 241. } 242. 243. /*VARARGS1*/ 244. void 245. panic VA_DECL(const char *, str) 246. VA_START(str); 247. VA_INIT(str, char *); 248. 249. if (program_state.panicking++) 250. NH_abort(); /* avoid loops - this should never happen*/ 251. 252. if (iflags.window_inited) { 253. raw_print("\r\nOops..."); 254. wait_synch(); /* make sure all pending output gets flushed */ 255. exit_nhwindows((char *)0); 256. iflags.window_inited = 0; /* they're gone; force raw_print()ing */ 257. } 258. 259. raw_print(!program_state.something_worth_saving ? 260. "Program initialization has failed." : 261. "Suddenly, the dungeon collapses."); 262. #if defined(WIZARD) && !defined(MICRO) 263. if (!wizard) 264. raw_printf("Report error to \"%s\"%s.", 265. # ifdef WIZARD_NAME /*(KR1ED)*/ 266. WIZARD_NAME, 267. # else 268. WIZARD, 269. # endif 270. !program_state.something_worth_saving ? "" : 271. " and it may be possible to rebuild."); 272. if (program_state.something_worth_saving) { 273. set_error_savefile(); 274. (void) dosave0(); 275. } 276. #endif 277. { 278. char buf[BUFSZ]; 279. Vsprintf(buf,str,VA_ARGS); 280. raw_print(buf); 281. } 282. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE)) 283. if (wizard) 284. NH_abort(); /* generate core dump */ 285. #endif 286. VA_END(); 287. done(PANICKED); 288. } 289. 290. STATIC_OVL boolean 291. should_query_disclose_option(category, defquery) 292. int category; 293. int *defquery; 294. { 295. int idx; 296. char *dop = index(disclosure_options, category); 297. if (dop && defquery) { 298. idx = (dop - disclosure_options) / sizeof(char); 299. if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) { 300. impossible( 301. "should_query_disclose_option: bad disclosure index %d %c", 302. idx, category); 303. *defquery = DISCLOSE_PROMPT_DEFAULT_YES; 304. return TRUE; 305. } 306. if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) { 307. *defquery = 'y'; 308. return FALSE; 309. } else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) { 310. *defquery = 'n'; 311. return FALSE; 312. } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) { 313. *defquery = 'y'; 314. return TRUE; 315. } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) { 316. *defquery = 'n'; 317. return TRUE; 318. } 319. } 320. if (defquery)impossible("should_query_disclose_option: bad category %c", category); 321. else impossible("should_query_disclose_option: null defquery"); 322. return TRUE; 323. } 324. 325. STATIC_OVL void 326. disclose(how,taken) 327. int how; 328. boolean taken; 329. { 330. char c = 0; 331. char qbuf[QBUFSZ]; 332. int defquery; 333. boolean ask; 334. 335. if (invent) { 336. if(taken) 337. Sprintf(qbuf,"Do you want to see what you had when you %s?", 338. (how == QUIT) ? "quit" : "died"); 339. else 340. Strcpy(qbuf,"Do you want your possessions identified?"); 341. 342. ask = should_query_disclose_option('i', &defquery); 343. if (!done_stopprint) { 344. if (ask) 345. c = yn_function(qbuf, ynqchars, defquery); 346. if ((!ask && defquery == 'y') || (ask && c == 'y')) { 347. /* New dump format by maartenj@cs.vu.nl */ 348. struct obj *obj; 349. 350. for (obj = invent; obj; obj = obj->nobj) { 351. makeknown(obj->otyp); 352. obj->known = obj->bknown = obj->dknown = obj->rknown = 1; 353. } 354. (void) display_inventory((char *)0, TRUE); 355. container_contents(invent, TRUE, TRUE); 356. } 357. if (ask && c == 'q') done_stopprint++; 358. } 359. } 360. 361. ask = should_query_disclose_option('a', &defquery); 362. if (!done_stopprint) { 363. if (ask) 364. c = yn_function("Do you want to see your attributes?",ynqchars, defquery); 365. if ((!ask && defquery == 'y') || (ask && c == 'y')) 366. enlightenment(how >= PANICKED ? 1 : 2); /* final */ 367. if (ask && c == 'q') done_stopprint++; 368. } 369. 370. ask = should_query_disclose_option('v', &defquery); 371. if (!done_stopprint) 372. list_vanquished(defquery, ask); 373. 374. ask = should_query_disclose_option('g', &defquery); 375. if (!done_stopprint) 376. list_genocided(defquery, ask); 377. 378. ask = should_query_disclose_option('c', &defquery); 379. if (!done_stopprint) { 380. if (ask) 381. c = yn_function("Do you want to see your conduct?",ynqchars,defquery); 382. if ((!ask && defquery == 'y') || (ask && c == 'y')) 383. show_conduct(how >= PANICKED ? 1 : 2); 384. if (ask && c == 'q') done_stopprint++; 385. } 386. } 387. 388. /* try to get the player back in a viable state after being killed */ 389. STATIC_OVL void 390. savelife(how) 391. int how; 392. { 393. u.uswldtim = 0; 394. u.uhp = u.uhpmax; 395. if (u.uhunger < 500) { 396. u.uhunger = 500; 397. newuhs(FALSE); 398. } 399. /* cure impending doom of sickness hero won't have time to fix */ 400. if ((Sick & TIMEOUT) == 1) { 401. u.usick_type = 0; 402. Sick = 0; 403. } 404. if (how == CHOKING) init_uhunger(); 405. nomovemsg = "You survived that attempt on your life."; 406. flags.move = 0; 407. if(multi > 0) multi = 0; else multi = -1; 408. if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0; 409. flags.botl = 1; 410. u.ugrave_arise = NON_PM; 411. HUnchanging = 0L; 412. curs_on_u(); 413. } 414. 415. /* 416. * Get valuables from the given list. Revised code: the list always remains 417. * intact. 418. */ 419. STATIC_OVL void 420. get_valuables(list) 421. struct obj *list; /* inventory or container contents */ 422. { 423. register struct obj *obj; 424. register int i; 425. 426. /* find amulets and gems, ignoring all artifacts */ 427. for (obj = list; obj; obj = obj->nobj) 428. if (Has_contents(obj)) { 429. get_valuables(obj->cobj); 430. } else if (obj->oartifact) { 431. continue; 432. } else if (obj->oclass == AMULET_CLASS) { 433. i = obj->otyp - FIRST_AMULET; 434. if (!amulets[i].count) { 435. amulets[i].count = obj->quan; 436. amulets[i].typ = obj->otyp; 437. } else amulets[i].count += obj->quan; /* always adds one */ 438. } else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) { 439. i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM; 440. if (!gems[i].count) { 441. gems[i].count = obj->quan; 442. gems[i].typ = obj->otyp; 443. } else gems[i].count += obj->quan; 444. } 445. return; 446. } 447. 448. /* 449. * Sort collected valuables, most frequent to least. We could just 450. * as easily use qsort, but we don't care about efficiency here. 451. */ 452. STATIC_OVL void 453. sort_valuables(list, size) 454. struct valuable_data list[]; 455. int size; /* max value is less than 20 */ 456. { 457. register int i, j; 458. struct valuable_data ltmp; 459. 460. /* move greater quantities to the front of the list */ 461. for (i = 1; i < size; i++) { 462. if (list[i].count == 0) continue; /* empty slot */ 463. ltmp = list[i]; /* structure copy */ 464. for (j = i; j > 0; --j) 465. if (list[j-1].count >= ltmp.count) break; 466. else { 467. list[j] = list[j-1]; 468. } 469. list[j] = ltmp; 470. } 471. return; 472. } 473. 474. STATIC_OVL void 475. add_artifact_score(list) 476. struct obj *list; 477. { 478. struct obj *otmp; 479. 480. for (otmp = list; otmp; otmp = otmp->nobj) 481. if (otmp->oartifact || 482. otmp->otyp == BELL_OF_OPENING || 483. otmp->otyp == SPE_BOOK_OF_THE_DEAD || 484. otmp->otyp == CANDELABRUM_OF_INVOCATION) { 485. u.urexp += (arti_cost(otmp) * 5 / 2); 486. if (Has_contents(otmp)) 487. add_artifact_score(otmp->cobj); 488. } 489. } 490. 491. STATIC_OVL void 492. display_artifact_score(list,endwin) 493. struct obj *list; 494. winid endwin; 495. { 496. char pbuf[BUFSZ]; 497. struct obj *otmp; 498. 499. for (otmp = list; otmp; otmp = otmp->nobj) { 500. if (otmp->oartifact || 501. otmp->otyp == BELL_OF_OPENING || 502. otmp->otyp == SPE_BOOK_OF_THE_DEAD || 503. otmp->otyp == CANDELABRUM_OF_INVOCATION) { 504. short dummy; 505. 506. makeknown(otmp->otyp); 507. otmp->known = otmp->bknown = otmp->dknown = 508. otmp->rknown = 1; 509. /* assumes artifacts don't have quan>1 */ 510. Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)", 511. the_unique_obj(otmp) ? "The " : "", 512. otmp->oartifact ? artifact_name(xname(otmp), &dummy) : 513. OBJ_NAME(objects[otmp->otyp]), 514. arti_cost(otmp), currency(2L), 515. arti_cost(otmp) * 5 / 2); 516. putstr(endwin, 0, pbuf); 517. } 518. if (Has_contents(otmp)) 519. display_artifact_score(otmp->cobj,endwin); 520. } 521. } 522. 523. /* Be careful not to call panic from here! */ 524. void 525. done(how) 526. int how; 527. { 528. boolean taken; 529. char kilbuf[BUFSZ], pbuf[BUFSZ]; 530. winid endwin = WIN_ERR; 531. boolean bones_ok, have_windows = iflags.window_inited; 532. struct obj *corpse = (struct obj *)0; 533. long umoney; 534. 535. /* kilbuf: used to copy killer in case it comes from something like 536. * xname(), which would otherwise get overwritten when we call 537. * xname() when listing possessions 538. * pbuf: holds Sprintf'd output for raw_print and putstr 539. */ 540. if (how == ASCENDED || (!killer && how == GENOCIDED)) 541. killer_format = NO_KILLER_PREFIX; 542. /* Avoid killed by "a" burning or "a" starvation */ 543. if (!killer && (how == STARVING || how == BURNING)) 544. killer_format = KILLED_BY; 545. Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer)); 546. killer = kilbuf; 547. #ifdef WIZARD 548. if (wizard && how == TRICKED) { 549. You("are a very tricky wizard, it seems."); 550. return; 551. } 552. #endif 553. if (how < PANICKED) u.umortality++; 554. if (Lifesaved && (how <= GENOCIDED)) { 555. pline("But wait..."); 556. makeknown(AMULET_OF_LIFE_SAVING); 557. Your("medallion %s!", 558. !Blind ? "begins to glow" : "feels warm"); 559. if (how == CHOKING) You("vomit ..."); 560. You_feel("much better!"); 561. pline_The("medallion crumbles to dust!"); 562. if (uamul) useup(uamul); 563. 564. (void) adjattrib(A_CON, -1, TRUE); 565. if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */ 566. savelife(how); 567. if (how == GENOCIDED) 568. pline("Unfortunately you are still genocided..."); 569. else { 570. killer = 0; 571. killer_format = 0; 572. return; 573. } 574. } 575. if (( 576. #ifdef WIZARD 577. wizard || 578. #endif 579. discover) && (how <= GENOCIDED)) { 580. if(yn("Die?") == 'y') goto die; 581. pline("OK, so you don't %s.", 582. (how == CHOKING) ? "choke" : "die"); 583. if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */ 584. savelife(how); 585. killer = 0; 586. killer_format = 0; 587. return; 588. } 589. 590. /* 591. * The game is now over... 592. */ 593. 594. die: 595. program_state.gameover = 1; 596. /* in case of a subsequent panic(), there's no point trying to save */ 597. program_state.something_worth_saving = 0; 598. /* render vision subsystem inoperative */ 599. iflags.vision_inited = 0; 600. /* might have been killed while using a disposable item, so make sure 601. it's gone prior to inventory disclosure and creation of bones data */ 602. inven_inuse(TRUE); 603. 604. /* Sometimes you die on the first move. Life's not fair. 605. * On those rare occasions you get hosed immediately, go out 606. * smiling... :-) -3. 607. */ 608. if (moves <= 1 && how < PANICKED) /* You die... --More-- */ 609. pline("Do not pass go. Do not collect 200 %s.", currency(200L)); 610. 611. if (have_windows) wait_synch(); /* flush screen output */ 612. #ifndef NO_SIGNAL 613. (void) signal(SIGINT, (SIG_RET_TYPE) done_intr); 614. # if defined(UNIX) || defined(VMS) || defined (__EMX__) 615. (void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr); 616. (void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup); 617. # endif 618. #endif /* NO_SIGNAL */ 619. 620. bones_ok = (how < GENOCIDED) && can_make_bones(); 621. 622. if (how == TURNED_SLIME) 623. u.ugrave_arise = PM_GREEN_SLIME; 624. 625. if (bones_ok && u.ugrave_arise < LOW_PM) { 626. /* corpse gets burnt up too */ 627. if (how == BURNING) 628. u.ugrave_arise = (NON_PM - 2); /* leave no corpse */ 629. else if (how == STONING) 630. u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */ 631. else if (u.ugrave_arise == NON_PM && 632. !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) { 633. corpse = mk_named_object(CORPSE, &mons[u.umonnum], 634. u.ux, u.uy, plname); 635. Sprintf(pbuf, "%s, %s%s", plname, 636. killer_format == NO_KILLER_PREFIX ? "" : 637. killed_by_prefix[how], 638. killer_format == KILLED_BY_AN ? an(killer) : killer); 639. make_grave(u.ux, u.uy, pbuf); 640. } 641. } 642. 643. if (how == QUIT) { 644. killer_format = NO_KILLER_PREFIX; 645. if (u.uhp < 1) { 646. how = DIED; 647. u.umortality++; /* skipped above when how==QUIT */ 648. /* note that killer is pointing at kilbuf */ 649. Strcpy(kilbuf, "quit while already on Charon's boat"); 650. } 651. } 652. if (how == ESCAPED || how == PANICKED) 653. killer_format = NO_KILLER_PREFIX; 654. 655. if (how != PANICKED) { 656. /* these affect score and/or bones, but avoid them during panic */ 657. taken = paybill(how != QUIT); 658. paygd(); 659. clearpriests(); 660. } else taken = FALSE; /* lint; assert( !bones_ok ); */ 661. 662. clearlocks(); 663. 664. if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE); 665. 666. if (strcmp(flags.end_disclose, "none") && how != PANICKED) 667. disclose(how, taken); 668. /* finish_paybill should be called after disclosure but before bones */ 669. if (bones_ok && taken) finish_paybill(); 670. 671. /* calculate score, before creating bones [container gold] */ 672. { 673. long tmp; 674. int deepest = deepest_lev_reached(FALSE); 675. 676. #ifndef GOLDOBJ 677. umoney = u.ugold; 678. tmp = u.ugold0; 679. #else 680. umoney = money_cnt(invent); 681. tmp = u.umoney0; 682. #endif 683. umoney += hidden_gold(); /* accumulate gold from containers */ 684. tmp = umoney - tmp; /* net gain */ 685. 686. if (tmp < 0L) 687. tmp = 0L; 688. if (how < PANICKED) 689. tmp -= tmp / 10L; 690. u.urexp += tmp; 691. u.urexp += 50L * (long)(deepest - 1); 692. if (deepest > 20) 693. u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20); 694. if (how == ASCENDED) u.urexp *= 2L; 695. } 696. 697. if (bones_ok) { 698. #ifdef WIZARD 699. if (!wizard || yn("Save bones?") == 'y') 700. #endif 701. savebones(corpse); 702. /* corpse may be invalid pointer now so 703. ensure that it isn't used again */ 704. corpse = (struct obj *)0; 705. } 706. 707. /* update gold for the rip output, which can't use hidden_gold() 708. (containers will be gone by then if bones just got saved...) */ 709. #ifndef GOLDOBJ 710. u.ugold = umoney; 711. #else 712. done_money = umoney; 713. #endif 714. 715. /* clean up unneeded windows */ 716. if (have_windows) { 717. wait_synch(); 718. display_nhwindow(WIN_MESSAGE, TRUE); 719. destroy_nhwindow(WIN_MAP); 720. destroy_nhwindow(WIN_STATUS); 721. destroy_nhwindow(WIN_MESSAGE); 722. WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR; 723. 724. if(!done_stopprint || flags.tombstone) 725. endwin = create_nhwindow(NHW_TEXT); 726. 727. if(how < GENOCIDED && flags.tombstone) outrip(endwin, how); 728. } else 729. done_stopprint = 1; /* just avoid any more output */ 730. 731. /* changing kilbuf really changes killer. we do it this way because 732. killer is declared a (const char *) 733. */ 734. if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)"); 735. else if (how == ESCAPED) { 736. if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */ 737. Strcat(kilbuf, " (in celestial disgrace)"); 738. else if (carrying(FAKE_AMULET_OF_YENDOR)) 739. Strcat(kilbuf, " (with a fake Amulet)"); 740. /* don't bother counting to see whether it should be plural */ 741. } 742. 743. if (!done_stopprint) { 744. Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname, 745. how != ASCENDED ? 746. (const char *) ((flags.female && urole.name.f) ? 747. urole.name.f : urole.name.m) : 748. (const char *) (flags.female ? "Demigoddess" : "Demigod")); 749. putstr(endwin, 0, pbuf); 750. putstr(endwin, 0, ""); 751. } 752. 753. if (how == ESCAPED || how == ASCENDED) { 754. register struct monst *mtmp; 755. register struct obj *otmp; 756. register struct val_list *val; 757. register int i; 758. 759. for (val = valuables; val->list; val++) 760. for (i = 0; i < val->size; i++) { 761. val->list[i].count = 0L; 762. } 763. get_valuables(invent); 764. 765. /* add points for collected valuables */ 766. for (val = valuables; val->list; val++) 767. for (i = 0; i < val->size; i++) 768. if (val->list[i].count != 0L) 769. u.urexp += val->list[i].count 770. * (long)objects[val->list[i].typ].oc_cost; 771. 772. add_artifact_score(invent); 773. 774. keepdogs(TRUE); 775. viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */ 776. mtmp = mydogs; 777. if (!done_stopprint) Strcpy(pbuf, "You"); 778. if (mtmp) { 779. while (mtmp) { 780. if (!done_stopprint) 781. Sprintf(eos(pbuf), " and %s", mon_nam(mtmp)); 782. if (mtmp->mtame) 783. u.urexp += mtmp->mhp; 784. mtmp = mtmp->nmon; 785. } 786. if (!done_stopprint) putstr(endwin, 0, pbuf); 787. pbuf[0] = '\0'; 788. } else { 789. if (!done_stopprint) Strcat(pbuf, " "); 790. } 791. if (!done_stopprint) { 792. Sprintf(eos(pbuf), "%s with %ld point%s,", 793. how==ASCENDED ? "went to your reward" : 794. "escaped from the dungeon", 795. u.urexp, plur(u.urexp)); 796. putstr(endwin, 0, pbuf); 797. } 798. 799. if (!done_stopprint) 800. display_artifact_score(invent,endwin); 801. 802. /* list valuables here */ 803. for (val = valuables; val->list; val++) { 804. sort_valuables(val->list, val->size); 805. for (i = 0; i < val->size && !done_stopprint; i++) { 806. int typ = val->list[i].typ; 807. long count = val->list[i].count; 808. 809. if (count == 0L) continue; 810. if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) { 811. otmp = mksobj(typ, FALSE, FALSE); 812. makeknown(otmp->otyp); 813. otmp->known = 1; /* for fake amulets */ 814. otmp->dknown = 1; /* seen it (blindness fix) */ 815. otmp->onamelth = 0; 816. otmp->quan = count; 817. Sprintf(pbuf, "%8ld %s (worth %ld %s),", 818. count, xname(otmp), 819. count * (long)objects[typ].oc_cost, currency(2L)); 820. obfree(otmp, (struct obj *)0); 821. } else { 822. Sprintf(pbuf, 823. "%8ld worthless piece%s of colored glass,", 824. count, plur(count)); 825. } 826. putstr(endwin, 0, pbuf); 827. } 828. } 829. 830. } else if (!done_stopprint) { 831. /* did not escape or ascend */ 832. if (u.uz.dnum == 0 && u.uz.dlevel <= 0) { 833. /* level teleported out of the dungeon; `how' is DIED, 834. due to falling or to "arriving at heaven prematurely" */ 835. Sprintf(pbuf, "You %s beyond the confines of the dungeon", 836. (u.uz.dlevel < 0) ? "passed away" : ends[how]); 837. } else { 838. /* more conventional demise */ 839. const char *where = dungeons[u.uz.dnum].dname; 840. 841. if (Is_astralevel(&u.uz)) where = "The Astral Plane"; 842. Sprintf(pbuf, "You %s in %s", ends[how], where); 843. if (!In_endgame(&u.uz) && !Is_knox(&u.uz)) 844. Sprintf(eos(pbuf), " on dungeon level %d", 845. In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz)); 846. } 847. 848. Sprintf(eos(pbuf), " with %ld point%s,", 849. u.urexp, plur(u.urexp)); 850. putstr(endwin, 0, pbuf); 851. } 852. 853. if (!done_stopprint) { 854. Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.", 855. umoney, plur(umoney), moves, plur(moves)); 856. putstr(endwin, 0, pbuf); 857. } 858. if (!done_stopprint) { 859. Sprintf(pbuf, 860. "You were level %d with a maximum of %d hit point%s when you %s.", 861. u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]); 862. putstr(endwin, 0, pbuf); 863. putstr(endwin, 0, ""); 864. } 865. if (!done_stopprint) 866. display_nhwindow(endwin, TRUE); 867. if (endwin != WIN_ERR) 868. destroy_nhwindow(endwin); 869. 870. /* "So when I die, the first thing I will see in Heaven is a 871. * score list?" */ 872. if (flags.toptenwin) { 873. topten(how); 874. if (have_windows) 875. exit_nhwindows((char *)0); 876. } else { 877. if (have_windows) 878. exit_nhwindows((char *)0); 879. topten(how); 880. } 881. 882. if(done_stopprint) { raw_print(""); raw_print(""); } 883. terminate(EXIT_SUCCESS); 884. } 885. 886. 887. void 888. container_contents(list, identified, all_containers) 889. struct obj *list; 890. boolean identified, all_containers; 891. { 892. register struct obj *box, *obj; 893. char buf[BUFSZ]; 894. 895. for (box = list; box; box = box->nobj) { 896. if (Is_container(box) && box->otyp != BAG_OF_TRICKS) { 897. if (box->cobj) { 898. winid tmpwin = create_nhwindow(NHW_MENU); 899. Sprintf(buf, "Contents of %s:", the(xname(box))); 900. putstr(tmpwin, 0, buf); 901. putstr(tmpwin, 0, ""); 902. for (obj = box->cobj; obj; obj = obj->nobj) { 903. if (identified) { 904. makeknown(obj->otyp); 905. obj->known = obj->bknown = 906. obj->dknown = obj->rknown = 1; 907. } 908. putstr(tmpwin, 0, doname(obj)); 909. } 910. display_nhwindow(tmpwin, TRUE); 911. destroy_nhwindow(tmpwin); 912. if (all_containers) 913. container_contents(box->cobj, identified, TRUE); 914. } else { 915. pline("%s empty.", Tobjnam(box, "are")); 916. display_nhwindow(WIN_MESSAGE, FALSE); 917. } 918. } 919. if (!all_containers) 920. break; 921. } 922. } 923. 924. 925. /* should be called with either EXIT_SUCCESS or EXIT_FAILURE */ 926. void 927. terminate(status) 928. int status; 929. { 930. #ifdef MAC 931. getreturn("to exit"); 932. #endif 933. /* don't bother to try to release memory if we're in panic mode, to 934. avoid trouble in case that happens to be due to memory problems */ 935. if (!program_state.panicking) { 936. freedynamicdata(); 937. dlb_cleanup(); 938. } 939. 940. nethack_exit(status); 941. } 942. 943. STATIC_OVL void 944. list_vanquished(defquery, ask) 945. int defquery; 946. boolean ask; 947. { 948. register int i, lev; 949. int ntypes = 0, max_lev = 0, nkilled; 950. long total_killed = 0L; 951. char c; 952. winid klwin; 953. char buf[BUFSZ]; 954. 955. /* get totals first */ 956. for (i = LOW_PM; i < NUMMONS; i++) { 957. if (mvitals[i].died) ntypes++; 958. total_killed += (long)mvitals[i].died; 959. if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel; 960. } 961. 962. /* vanquished creatures list; 963. * includes all dead monsters, not just those killed by the player 964. */ 965. if (ntypes != 0) { 966. if (ask) 967. c = yn_function("Do you want an account of creatures vanquished?", 968. ynqchars, defquery); 969. if (ask && c == 'q') done_stopprint++; 970. if ((!ask && defquery == 'y') || (ask && c == 'y')) { 971. klwin = create_nhwindow(NHW_MENU); 972. putstr(klwin, 0, "Vanquished creatures:"); 973. putstr(klwin, 0, ""); 974. 975. /* countdown by monster "toughness" */ 976. for (lev = max_lev; lev >= 0; lev--) 977. for (i = LOW_PM; i < NUMMONS; i++) 978. if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) { 979. if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) { 980. Sprintf(buf, "%s%s", 981. !type_is_pname(&mons[i]) ? "The " : "", 982. mons[i].mname); 983. if (nkilled > 1) { 984. switch (nkilled) { 985. case 2: Sprintf(eos(buf)," (twice)"); break; 986. case 3: Sprintf(eos(buf)," (thrice)"); break; 987. default: Sprintf(eos(buf)," (%d time%s)", 988. nkilled, plur(nkilled)); 989. break; 990. } 991. } 992. } else { 993. /* trolls or undead might have come back, 994. but we don't keep track of that */ 995. if (nkilled == 1) 996. Strcpy(buf, an(mons[i].mname)); 997. else 998. Sprintf(buf, "%d %s", 999. nkilled, makeplural(mons[i].mname)); 1000. } 1001. putstr(klwin, 0, buf); 1002. } 1003. /* 1004. * if (Hallucination) 1005. * putstr(klwin, 0, "and a partridge in a pear tree"); 1006. */ 1007. if (ntypes > 1) { 1008. putstr(klwin, 0, ""); 1009. Sprintf(buf, "%ld creatures vanquished.", total_killed); 1010. putstr(klwin, 0, buf); 1011. } 1012. display_nhwindow(klwin, TRUE); 1013. destroy_nhwindow(klwin); 1014. } 1015. } 1016. } 1017. 1018. /* number of monster species which have been genocided */ 1019. int 1020. num_genocides() 1021. { 1022. int i, n = 0; 1023. 1024. for (i = LOW_PM; i < NUMMONS; ++i) 1025. if (mvitals[i].mvflags & G_GENOD) ++n; 1026. 1027. return n; 1028. } 1029. 1030. STATIC_OVL void 1031. list_genocided(defquery, ask) 1032. int defquery; 1033. boolean ask; 1034. { 1035. register int i; 1036. int ngenocided; 1037. char c; 1038. winid klwin; 1039. char buf[BUFSZ]; 1040. 1041. ngenocided = num_genocides(); 1042. 1043. /* genocided species list */ 1044. if (ngenocided != 0) { 1045. if (ask) 1046. c = yn_function("Do you want a list of species genocided?", 1047. ynqchars, defquery); 1048. if (ask && c == 'q') done_stopprint++; 1049. if ((!ask && defquery == 'y') || (ask && c == 'y')) { 1050. klwin = create_nhwindow(NHW_MENU); 1051. putstr(klwin, 0, "Genocided species:"); 1052. putstr(klwin, 0, ""); 1053. 1054. for (i = LOW_PM; i < NUMMONS; i++) 1055. if (mvitals[i].mvflags & G_GENOD) { 1056. if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) 1057. Sprintf(buf, "%s%s", 1058. !type_is_pname(&mons[i]) ? "" : "the ", 1059. mons[i].mname); 1060. else 1061. Strcpy(buf, makeplural(mons[i].mname)); 1062. putstr(klwin, 0, buf); 1063. } 1064. 1065. putstr(klwin, 0, ""); 1066. Sprintf(buf, "%d species genocided.", ngenocided); 1067. putstr(klwin, 0, buf); 1068. 1069. display_nhwindow(klwin, TRUE); 1070. destroy_nhwindow(klwin); 1071. } 1072. } 1073. } 1074. 1075. /*end.c*/