Difference between revisions of "Source:NetHack 3.4.0/objnam.c"
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Latest revision as of 13:34, 4 March 2008
Below is the full text to objnam.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/objnam.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)objnam.c 3.4 2002/02/22 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. /* "an uncursed greased partly eaten guardian naga hatchling [corpse]" */ 8. #define PREFIX 80 /* (56) */ 9. #define SCHAR_LIM 127 10. #define NUMOBUF 12 11. 12. STATIC_DCL char *FDECL(strprepend,(char *,const char *)); 13. #ifdef OVLB 14. static boolean FDECL(wishymatch, (const char *,const char *,BOOLEAN_P)); 15. #endif 16. static char *NDECL(nextobuf); 17. static void FDECL(add_erosion_words, (struct obj *, char *)); 18. 19. struct Jitem { 20. int item; 21. const char *name; 22. }; 23. 24. /* true for gems/rocks that should have " stone" appended to their names */ 25. #define GemStone(typ) (typ == FLINT || \ 26. (objects[typ].oc_material == GEMSTONE && \ 27. (typ != DILITHIUM_CRYSTAL && typ != RUBY && \ 28. typ != DIAMOND && typ != SAPPHIRE && \ 29. typ != BLACK_OPAL && \ 30. typ != EMERALD && typ != OPAL))) 31. 32. #ifndef OVLB 33. 34. STATIC_DCL struct Jitem Japanese_items[]; 35. 36. #else /* OVLB */ 37. 38. STATIC_OVL struct Jitem Japanese_items[] = { 39. { SHORT_SWORD, "wakizashi" }, 40. { BROADSWORD, "ninja-to" }, 41. { FLAIL, "nunchaku" }, 42. { GLAIVE, "naginata" }, 43. { LOCK_PICK, "osaku" }, 44. { WOODEN_HARP, "koto" }, 45. { KNIFE, "shito" }, 46. { PLATE_MAIL, "tanko" }, 47. { HELMET, "kabuto" }, 48. { LEATHER_GLOVES, "yugake" }, 49. { FOOD_RATION, "gunyoki" }, 50. { POT_BOOZE, "sake" }, 51. {0, "" } 52. }; 53. 54. #endif /* OVLB */ 55. 56. STATIC_DCL const char *FDECL(Japanese_item_name,(int i)); 57. 58. #ifdef OVL1 59. 60. STATIC_OVL char * 61. strprepend(s,pref) 62. register char *s; 63. register const char *pref; 64. { 65. register int i = (int)strlen(pref); 66. 67. if(i > PREFIX) { 68. impossible("PREFIX too short (for %d).", i); 69. return(s); 70. } 71. s -= i; 72. (void) strncpy(s, pref, i); /* do not copy trailing 0 */ 73. return(s); 74. } 75. 76. #endif /* OVL1 */ 77. #ifdef OVLB 78. 79. /* manage a pool of BUFSZ buffers, so callers don't have to */ 80. static char * 81. nextobuf() 82. { 83. static char NEARDATA bufs[NUMOBUF][BUFSZ]; 84. static int bufidx = 0; 85. 86. bufidx = (bufidx + 1) % NUMOBUF; 87. return bufs[bufidx]; 88. } 89. 90. char * 91. obj_typename(otyp) 92. register int otyp; 93. { 94. char *buf = nextobuf(); 95. register struct objclass *ocl = &objects[otyp]; 96. register const char *actualn = OBJ_NAME(*ocl); 97. register const char *dn = OBJ_DESCR(*ocl); 98. register const char *un = ocl->oc_uname; 99. register int nn = ocl->oc_name_known; 100. 101. if (Role_if(PM_SAMURAI) && Japanese_item_name(otyp)) 102. actualn = Japanese_item_name(otyp); 103. switch(ocl->oc_class) { 104. case GOLD_CLASS: 105. Strcpy(buf, "coin"); 106. break; 107. case POTION_CLASS: 108. Strcpy(buf, "potion"); 109. break; 110. case SCROLL_CLASS: 111. Strcpy(buf, "scroll"); 112. break; 113. case WAND_CLASS: 114. Strcpy(buf, "wand"); 115. break; 116. case SPBOOK_CLASS: 117. Strcpy(buf, "spellbook"); 118. break; 119. case RING_CLASS: 120. Strcpy(buf, "ring"); 121. break; 122. case AMULET_CLASS: 123. if(nn) 124. Strcpy(buf,actualn); 125. else 126. Strcpy(buf,"amulet"); 127. if(un) 128. Sprintf(eos(buf)," called %s",un); 129. if(dn) 130. Sprintf(eos(buf)," (%s)",dn); 131. return(buf); 132. default: 133. if(nn) { 134. Strcpy(buf, actualn); 135. if (GemStone(otyp)) 136. Strcat(buf, " stone"); 137. if(un) 138. Sprintf(eos(buf), " called %s", un); 139. if(dn) 140. Sprintf(eos(buf), " (%s)", dn); 141. } else { 142. Strcpy(buf, dn ? dn : actualn); 143. if(ocl->oc_class == GEM_CLASS) 144. Strcat(buf, (ocl->oc_material == MINERAL) ? 145. " stone" : " gem"); 146. if(un) 147. Sprintf(eos(buf), " called %s", un); 148. } 149. return(buf); 150. } 151. /* here for ring/scroll/potion/wand */ 152. if(nn) { 153. if (ocl->oc_unique) 154. Strcpy(buf, actualn); /* avoid spellbook of Book of the Dead */ 155. else 156. Sprintf(eos(buf), " of %s", actualn); 157. } 158. if(un) 159. Sprintf(eos(buf), " called %s", un); 160. if(dn) 161. Sprintf(eos(buf), " (%s)", dn); 162. return(buf); 163. } 164. 165. /* less verbose result than obj_typename(); either the actual name 166. or the description (but not both); user-assigned name is ignored */ 167. char * 168. simple_typename(otyp) 169. int otyp; 170. { 171. char *bufp, *pp, *save_uname = objects[otyp].oc_uname; 172. 173. objects[otyp].oc_uname = 0; /* suppress any name given by user */ 174. bufp = obj_typename(otyp); 175. objects[otyp].oc_uname = save_uname; 176. if ((pp = strstri(bufp, " (")) != 0) 177. *pp = '\0'; /* strip the appended description */ 178. return bufp; 179. } 180. 181. boolean 182. obj_is_pname(obj) 183. register struct obj *obj; 184. { 185. return((boolean)(obj->dknown && obj->known && obj->onamelth && 186. /* Since there aren't any objects which are both 187. artifacts and unique, the last check is redundant. */ 188. obj->oartifact && !objects[obj->otyp].oc_unique)); 189. } 190. 191. /* Give the name of an object seen at a distance. Unlike xname/doname, 192. * we don't want to set dknown if it's not set already. The kludge used is 193. * to temporarily set Blind so that xname() skips the dknown setting. This 194. * assumes that we don't want to do this too often; if this function becomes 195. * frequently used, it'd probably be better to pass a parameter to xname() 196. * or doname() instead. 197. */ 198. char * 199. distant_name(obj, func) 200. register struct obj *obj; 201. char *FDECL((*func), (OBJ_P)); 202. { 203. char *str; 204. 205. long save_Blinded = Blinded; 206. Blinded = 1; 207. str = (*func)(obj); 208. Blinded = save_Blinded; 209. return str; 210. } 211. 212. #endif /* OVLB */ 213. #ifdef OVL1 214. 215. char * 216. xname(obj) 217. register struct obj *obj; 218. { 219. register char *buf; 220. register int typ = obj->otyp; 221. register struct objclass *ocl = &objects[typ]; 222. register int nn = ocl->oc_name_known; 223. register const char *actualn = OBJ_NAME(*ocl); 224. register const char *dn = OBJ_DESCR(*ocl); 225. register const char *un = ocl->oc_uname; 226. 227. buf = nextobuf() + PREFIX; /* leave room for "17 -3 " */ 228. if (Role_if(PM_SAMURAI) && Japanese_item_name(typ)) 229. actualn = Japanese_item_name(typ); 230. 231. buf[0] = '\0'; 232. /* 233. * clean up known when it's tied to oc_name_known, eg after AD_DRIN 234. * This is only required for unique objects and the Fake AoY since the 235. * article printed for the object is tied to the combination of the two 236. * and printing the wrong article gives away information. 237. */ 238. if (!nn && ocl->oc_uses_known && 239. (ocl->oc_unique || typ == FAKE_AMULET_OF_YENDOR)) obj->known = 0; 240. if (!Blind) obj->dknown = TRUE; 241. if (Role_if(PM_PRIEST)) obj->bknown = TRUE; 242. if (obj_is_pname(obj)) 243. goto nameit; 244. switch (obj->oclass) { 245. case AMULET_CLASS: 246. if (!obj->dknown) 247. Strcpy(buf, "amulet"); 248. else if (typ == AMULET_OF_YENDOR || 249. typ == FAKE_AMULET_OF_YENDOR) 250. /* each must be identified individually */ 251. Strcpy(buf, obj->known ? actualn : dn); 252. else if (nn) 253. Strcpy(buf, actualn); 254. else if (un) 255. Sprintf(buf,"amulet called %s", un); 256. else 257. Sprintf(buf,"%s amulet", dn); 258. break; 259. case WEAPON_CLASS: 260. if (is_poisonable(obj) && obj->opoisoned) 261. Strcpy(buf, "poisoned "); 262. case VENOM_CLASS: 263. case TOOL_CLASS: 264. if (typ == LENSES) 265. Strcpy(buf, "pair of "); 266. 267. if (!obj->dknown) 268. Strcat(buf, dn ? dn : actualn); 269. else if (nn) 270. Strcat(buf, actualn); 271. else if (un) { 272. Strcat(buf, dn ? dn : actualn); 273. Strcat(buf, " called "); 274. Strcat(buf, un); 275. } else 276. Strcat(buf, dn ? dn : actualn); 277. /* If we use an() here we'd have to remember never to use */ 278. /* it whenever calling doname() or xname(). */ 279. if (typ == FIGURINE) 280. Sprintf(eos(buf), " of a%s %s", 281. index(vowels,*(mons[obj->corpsenm].mname)) ? "n" : "", 282. mons[obj->corpsenm].mname); 283. break; 284. case ARMOR_CLASS: 285. /* depends on order of the dragon scales objects */ 286. if (typ >= GRAY_DRAGON_SCALES && typ <= YELLOW_DRAGON_SCALES) { 287. Sprintf(buf, "set of %s", actualn); 288. break; 289. } 290. if(is_boots(obj) || is_gloves(obj)) Strcpy(buf,"pair of "); 291. 292. if(obj->otyp >= ELVEN_SHIELD && obj->otyp <= ORCISH_SHIELD 293. && !obj->dknown) { 294. Strcpy(buf, "shield"); 295. break; 296. } 297. if(obj->otyp == SHIELD_OF_REFLECTION && !obj->dknown) { 298. Strcpy(buf, "smooth shield"); 299. break; 300. } 301. 302. if(nn) Strcat(buf, actualn); 303. else if(un) { 304. if(is_boots(obj)) 305. Strcat(buf,"boots"); 306. else if(is_gloves(obj)) 307. Strcat(buf,"gloves"); 308. else if(is_cloak(obj)) 309. Strcpy(buf,"cloak"); 310. else if(is_helmet(obj)) 311. Strcpy(buf,"helmet"); 312. else if(is_shield(obj)) 313. Strcpy(buf,"shield"); 314. else 315. Strcpy(buf,"armor"); 316. Strcat(buf, " called "); 317. Strcat(buf, un); 318. } else Strcat(buf, dn); 319. break; 320. case FOOD_CLASS: 321. if (typ == SLIME_MOLD) { 322. register struct fruit *f; 323. 324. for(f=ffruit; f; f = f->nextf) { 325. if(f->fid == obj->spe) { 326. Strcpy(buf, f->fname); 327. break; 328. } 329. } 330. if (!f) impossible("Bad fruit #%d?", obj->spe); 331. break; 332. } 333. 334. Strcpy(buf, actualn); 335. if (typ == TIN && obj->known) { 336. if(obj->spe > 0) 337. Strcat(buf, " of spinach"); 338. else if (obj->corpsenm == NON_PM) 339. Strcpy(buf, "empty tin"); 340. else if (vegetarian(&mons[obj->corpsenm])) 341. Sprintf(eos(buf), " of %s", mons[obj->corpsenm].mname); 342. else 343. Sprintf(eos(buf), " of %s meat", mons[obj->corpsenm].mname); 344. } 345. break; 346. case GOLD_CLASS: 347. case CHAIN_CLASS: 348. Strcpy(buf, actualn); 349. break; 350. case ROCK_CLASS: 351. if (typ == STATUE) 352. Sprintf(buf, "%s%s of %s%s", 353. (Role_if(PM_ARCHEOLOGIST) && obj->spe) ? "historic " : "" , 354. actualn, 355. type_is_pname(&mons[obj->corpsenm]) ? "" : 356. (mons[obj->corpsenm].geno & G_UNIQ) ? "the " : 357. (index(vowels,*(mons[obj->corpsenm].mname)) ? 358. "an " : "a "), 359. mons[obj->corpsenm].mname); 360. else Strcpy(buf, actualn); 361. break; 362. case BALL_CLASS: 363. Sprintf(buf, "%sheavy iron ball", 364. (obj->owt > ocl->oc_weight) ? "very " : ""); 365. break; 366. case POTION_CLASS: 367. if (obj->dknown && obj->odiluted) 368. Strcpy(buf, "diluted "); 369. if(nn || un || !obj->dknown) { 370. Strcat(buf, "potion"); 371. if(!obj->dknown) break; 372. if(nn) { 373. Strcat(buf, " of "); 374. if (typ == POT_WATER && 375. obj->bknown && (obj->blessed || obj->cursed)) { 376. Strcat(buf, obj->blessed ? "holy " : "unholy "); 377. } 378. Strcat(buf, actualn); 379. } else { 380. Strcat(buf, " called "); 381. Strcat(buf, un); 382. } 383. } else { 384. Strcat(buf, dn); 385. Strcat(buf, " potion"); 386. } 387. break; 388. case SCROLL_CLASS: 389. Strcpy(buf, "scroll"); 390. if(!obj->dknown) break; 391. if(nn) { 392. Strcat(buf, " of "); 393. Strcat(buf, actualn); 394. } else if(un) { 395. Strcat(buf, " called "); 396. Strcat(buf, un); 397. } else if (ocl->oc_magic) { 398. Strcat(buf, " labeled "); 399. Strcat(buf, dn); 400. } else { 401. Strcpy(buf, dn); 402. Strcat(buf, " scroll"); 403. } 404. break; 405. case WAND_CLASS: 406. if(!obj->dknown) 407. Strcpy(buf, "wand"); 408. else if(nn) 409. Sprintf(buf, "wand of %s", actualn); 410. else if(un) 411. Sprintf(buf, "wand called %s", un); 412. else 413. Sprintf(buf, "%s wand", dn); 414. break; 415. case SPBOOK_CLASS: 416. if (!obj->dknown) { 417. Strcpy(buf, "spellbook"); 418. } else if (nn) { 419. if (typ != SPE_BOOK_OF_THE_DEAD) 420. Strcpy(buf, "spellbook of "); 421. Strcat(buf, actualn); 422. } else if (un) { 423. Sprintf(buf, "spellbook called %s", un); 424. } else 425. Sprintf(buf, "%s spellbook", dn); 426. break; 427. case RING_CLASS: 428. if(!obj->dknown) 429. Strcpy(buf, "ring"); 430. else if(nn) 431. Sprintf(buf, "ring of %s", actualn); 432. else if(un) 433. Sprintf(buf, "ring called %s", un); 434. else 435. Sprintf(buf, "%s ring", dn); 436. break; 437. case GEM_CLASS: 438. { 439. const char *rock = 440. (ocl->oc_material == MINERAL) ? "stone" : "gem"; 441. if (!obj->dknown) { 442. Strcpy(buf, rock); 443. } else if (!nn) { 444. if (un) Sprintf(buf,"%s called %s", rock, un); 445. else Sprintf(buf, "%s %s", dn, rock); 446. } else { 447. Strcpy(buf, actualn); 448. if (GemStone(typ)) Strcat(buf, " stone"); 449. } 450. break; 451. } 452. default: 453. Sprintf(buf,"glorkum %d %d %d", obj->oclass, typ, obj->spe); 454. } 455. if (obj->quan != 1L) Strcpy(buf, makeplural(buf)); 456. 457. if (obj->onamelth && obj->dknown) { 458. Strcat(buf, " named "); 459. nameit: 460. Strcat(buf, ONAME(obj)); 461. } 462. 463. if (!strncmpi(buf, "the ", 4)) buf += 4; 464. return(buf); 465. } 466. 467. /* xname() output augmented for multishot missile feedback */ 468. char * 469. mshot_xname(obj) 470. struct obj *obj; 471. { 472. char tmpbuf[BUFSZ]; 473. char *onm = xname(obj); 474. 475. if (m_shot.n > 1 && m_shot.o == obj->otyp) { 476. /* copy xname's result so that we can reuse its return buffer */ 477. Strcpy(tmpbuf, onm); 478. /* "the Nth arrow"; value will eventually be passed to an() or 479. The(), both of which correctly handle this "the " prefix */ 480. Sprintf(onm, "the %d%s %s", m_shot.i, ordin(m_shot.i), tmpbuf); 481. } 482. 483. return onm; 484. } 485. 486. #endif /* OVL1 */ 487. #ifdef OVL0 488. 489. /* used for naming "the unique_item" instead of "a unique_item" */ 490. boolean 491. the_unique_obj(obj) 492. register struct obj *obj; 493. { 494. if (!obj->dknown) 495. return FALSE; 496. else if (obj->otyp == FAKE_AMULET_OF_YENDOR && !obj->known) 497. return TRUE; /* lie */ 498. else 499. return (boolean)(objects[obj->otyp].oc_unique && 500. (obj->known || obj->otyp == AMULET_OF_YENDOR)); 501. } 502. 503. static void 504. add_erosion_words(obj,prefix) 505. struct obj *obj; 506. char *prefix; 507. { 508. boolean iscrys = (obj->otyp == CRYSKNIFE); 509. 510. 511. if (!is_damageable(obj) && !iscrys) return; 512. 513. /* The only cases where any of these bits do double duty are for 514. * rotted food and diluted potions, which are all not is_damageable(). 515. */ 516. if (obj->oeroded && !iscrys) { 517. switch (obj->oeroded) { 518. case 2: Strcat(prefix, "very "); break; 519. case 3: Strcat(prefix, "thoroughly "); break; 520. } 521. Strcat(prefix, is_rustprone(obj) ? "rusty " : "burnt "); 522. } 523. if (obj->oeroded2 && !iscrys) { 524. switch (obj->oeroded2) { 525. case 2: Strcat(prefix, "very "); break; 526. case 3: Strcat(prefix, "thoroughly "); break; 527. } 528. Strcat(prefix, is_corrodeable(obj) ? "corroded " : 529. "rotted "); 530. } 531. if (obj->rknown && obj->oerodeproof) 532. Strcat(prefix, 533. iscrys ? "fixed " : 534. is_rustprone(obj) ? "rustproof " : 535. is_corrodeable(obj) ? "corrodeproof " : /* "stainless"? */ 536. is_flammable(obj) ? "fireproof " : ""); 537. } 538. 539. char * 540. doname(obj) 541. register struct obj *obj; 542. { 543. boolean ispoisoned = FALSE; 544. char prefix[PREFIX]; 545. char tmpbuf[PREFIX+1]; 546. /* when we have to add something at the start of prefix instead of the 547. * end (Strcat is used on the end) 548. */ 549. register char *bp = xname(obj); 550. 551. /* When using xname, we want "poisoned arrow", and when using 552. * doname, we want "poisoned +0 arrow". This kludge is about the only 553. * way to do it, at least until someone overhauls xname() and doname(), 554. * combining both into one function taking a parameter. 555. */ 556. /* must check opoisoned--someone can have a weirdly-named fruit */ 557. if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) { 558. bp += 9; 559. ispoisoned = TRUE; 560. } 561. 562. if(obj->quan != 1L) 563. Sprintf(prefix, "%ld ", obj->quan); 564. else if (obj_is_pname(obj) || the_unique_obj(obj)) { 565. if (!strncmpi(bp, "the ", 4)) 566. bp += 4; 567. Strcpy(prefix, "the "); 568. } else 569. Strcpy(prefix, "a "); 570. 571. #ifdef INVISIBLE_OBJECTS 572. if (obj->oinvis) Strcat(prefix,"invisible "); 573. #endif 574. 575. if (obj->bknown && 576. obj->oclass != GOLD_CLASS && 577. (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known 578. || (!obj->cursed && !obj->blessed))) { 579. /* allow 'blessed clear potion' if we don't know it's holy water; 580. * always allow "uncursed potion of water" 581. */ 582. if (obj->cursed) 583. Strcat(prefix, "cursed "); 584. else if (obj->blessed) 585. Strcat(prefix, "blessed "); 586. else if ((!obj->known || !objects[obj->otyp].oc_charged || 587. (obj->oclass == ARMOR_CLASS || 588. obj->oclass == RING_CLASS)) 589. /* For most items with charges or +/-, if you know how many 590. * charges are left or what the +/- is, then you must have 591. * totally identified the item, so "uncursed" is unneccesary, 592. * because an identified object not described as "blessed" or 593. * "cursed" must be uncursed. 594. * 595. * If the charges or +/- is not known, "uncursed" must be 596. * printed to avoid ambiguity between an item whose curse 597. * status is unknown, and an item known to be uncursed. 598. */ 599. #ifdef MAIL 600. && obj->otyp != SCR_MAIL 601. #endif 602. && obj->otyp != FAKE_AMULET_OF_YENDOR 603. && obj->otyp != AMULET_OF_YENDOR 604. && !Role_if(PM_PRIEST)) 605. Strcat(prefix, "uncursed "); 606. } 607. 608. if (obj->greased) Strcat(prefix, "greased "); 609. 610. switch(obj->oclass) { 611. case AMULET_CLASS: 612. if(obj->owornmask & W_AMUL) 613. Strcat(bp, " (being worn)"); 614. break; 615. case WEAPON_CLASS: 616. if(ispoisoned) 617. Strcat(prefix, "poisoned "); 618. plus: 619. add_erosion_words(obj, prefix); 620. if(obj->known) { 621. Strcat(prefix, sitoa(obj->spe)); 622. Strcat(prefix, " "); 623. } 624. break; 625. case ARMOR_CLASS: 626. if(obj->owornmask & W_ARMOR) 627. Strcat(bp, (obj == uskin) ? " (embedded in your skin)" : 628. " (being worn)"); 629. goto plus; 630. case TOOL_CLASS: 631. /* weptools already get this done when we go to the +n code */ 632. if (!is_weptool(obj)) 633. add_erosion_words(obj, prefix); 634. if(obj->owornmask & (W_TOOL /* blindfold */ 635. #ifdef STEED 636. | W_SADDLE 637. #endif 638. )) { 639. Strcat(bp, " (being worn)"); 640. break; 641. } 642. if (obj->otyp == LEASH && obj->leashmon != 0) { 643. Strcat(bp, " (in use)"); 644. break; 645. } 646. if (is_weptool(obj)) 647. goto plus; 648. if (obj->otyp == CANDELABRUM_OF_INVOCATION) { 649. if (!obj->spe) 650. Strcpy(tmpbuf, "no"); 651. else 652. Sprintf(tmpbuf, "%d", obj->spe); 653. Sprintf(eos(bp), " (%s candle%s%s)", 654. tmpbuf, plur(obj->spe), 655. !obj->lamplit ? " attached" : ", lit"); 656. break; 657. } else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP || 658. obj->otyp == BRASS_LANTERN || Is_candle(obj)) { 659. if (Is_candle(obj) && 660. obj->age < 20L * (long)objects[obj->otyp].oc_cost) 661. Strcat(prefix, "partly used "); 662. if(obj->lamplit) 663. Strcat(bp, " (lit)"); 664. break; 665. } 666. if(objects[obj->otyp].oc_charged) 667. goto charges; 668. break; 669. case WAND_CLASS: 670. add_erosion_words(obj, prefix); 671. charges: 672. if(obj->known) 673. Sprintf(eos(bp), " (%d:%d)", (int)obj->recharged, obj->spe); 674. break; 675. case POTION_CLASS: 676. if (obj->otyp == POT_OIL && obj->lamplit) 677. Strcat(bp, " (lit)"); 678. break; 679. case RING_CLASS: 680. add_erosion_words(obj, prefix); 681. ring: 682. if(obj->owornmask & W_RINGR) Strcat(bp, " (on right "); 683. if(obj->owornmask & W_RINGL) Strcat(bp, " (on left "); 684. if(obj->owornmask & W_RING) { 685. Strcat(bp, body_part(HAND)); 686. Strcat(bp, ")"); 687. } 688. if(obj->known && objects[obj->otyp].oc_charged) { 689. Strcat(prefix, sitoa(obj->spe)); 690. Strcat(prefix, " "); 691. } 692. break; 693. case FOOD_CLASS: 694. if (obj->oeaten) 695. Strcat(prefix, "partly eaten "); 696. if (obj->otyp == CORPSE) { 697. if (mons[obj->corpsenm].geno & G_UNIQ) { 698. Sprintf(prefix, "%s%s ", 699. (type_is_pname(&mons[obj->corpsenm]) ? 700. "" : "the "), 701. s_suffix(mons[obj->corpsenm].mname)); 702. if (obj->oeaten) Strcat(prefix, "partly eaten "); 703. } else { 704. Strcat(prefix, mons[obj->corpsenm].mname); 705. Strcat(prefix, " "); 706. } 707. } else if (obj->otyp == EGG) { 708. #if 0 /* corpses don't tell if they're stale either */ 709. if (obj->known && stale_egg(obj)) 710. Strcat(prefix, "stale "); 711. #endif 712. if (obj->corpsenm >= LOW_PM && 713. (obj->known || 714. mvitals[obj->corpsenm].mvflags & MV_KNOWS_EGG)) { 715. Strcat(prefix, mons[obj->corpsenm].mname); 716. Strcat(prefix, " "); 717. if (obj->spe) 718. Strcat(bp, " (laid by you)"); 719. } 720. } 721. if (obj->otyp == MEAT_RING) goto ring; 722. break; 723. case BALL_CLASS: 724. case CHAIN_CLASS: 725. add_erosion_words(obj, prefix); 726. if(obj->owornmask & W_BALL) 727. Strcat(bp, " (chained to you)"); 728. break; 729. } 730. 731. if((obj->owornmask & W_WEP) && !mrg_to_wielded) { 732. if (obj->quan != 1L) { 733. Strcat(bp, " (wielded)"); 734. } else { 735. const char *hand_s = body_part(HAND); 736. 737. if (bimanual(obj)) hand_s = makeplural(hand_s); 738. Sprintf(eos(bp), " (weapon in %s)", hand_s); 739. } 740. } 741. if(obj->owornmask & W_SWAPWEP) { 742. if (u.twoweap) 743. Sprintf(eos(bp), " (wielded in other %s)", 744. body_part(HAND)); 745. else 746. Strcat(bp, " (alternate weapon; not wielded)"); 747. } 748. if(obj->owornmask & W_QUIVER) Strcat(bp, " (in quiver)"); 749. if(obj->unpaid) { 750. xchar ox, oy; 751. long quotedprice = unpaid_cost(obj); 752. struct monst *shkp = (struct monst *)0; 753. 754. if (Has_contents(obj) && 755. get_obj_location(obj, &ox, &oy, BURIED_TOO|CONTAINED_TOO) && 756. costly_spot(ox, oy) && 757. (shkp = shop_keeper(*in_rooms(ox, oy, SHOPBASE)))) 758. quotedprice += contained_cost(obj, shkp, 0L, FALSE, TRUE); 759. Sprintf(eos(bp), " (unpaid, %ld %s)", 760. quotedprice, currency(quotedprice)); 761. } 762. if (!strncmp(prefix, "a ", 2) && 763. index(vowels, *(prefix+2) ? *(prefix+2) : *bp) 764. && (*(prefix+2) || (strncmp(bp, "uranium", 7) 765. && strncmp(bp, "unicorn", 7) 766. && strncmp(bp, "eucalyptus", 10)))) { 767. Strcpy(tmpbuf, prefix); 768. Strcpy(prefix, "an "); 769. Strcpy(prefix+3, tmpbuf+2); 770. } 771. bp = strprepend(bp, prefix); 772. return(bp); 773. } 774. 775. #endif /* OVL0 */ 776. #ifdef OVLB 777. 778. /* used from invent.c */ 779. boolean 780. not_fully_identified(otmp) 781. register struct obj *otmp; 782. { 783. /* check fundamental ID hallmarks first */ 784. if (!otmp->known || !otmp->dknown || 785. #ifdef MAIL 786. (!otmp->bknown && otmp->otyp != SCR_MAIL) || 787. #else 788. !otmp->bknown || 789. #endif 790. !objects[otmp->otyp].oc_name_known) /* ?redundant? */ 791. return TRUE; 792. if (otmp->oartifact && undiscovered_artifact(otmp->oartifact)) 793. return TRUE; 794. /* otmp->rknown is the only item of interest if we reach here */ 795. /* 796. * Note: if a revision ever allows scrolls to become fireproof or 797. * rings to become shockproof, this checking will need to be revised. 798. * `rknown' ID only matters if xname() will provide the info about it. 799. */ 800. if (otmp->rknown || (otmp->oclass != ARMOR_CLASS && 801. otmp->oclass != WEAPON_CLASS && 802. !is_weptool(otmp) && /* (redunant) */ 803. otmp->oclass != BALL_CLASS)) /* (useless) */ 804. return FALSE; 805. else /* lack of `rknown' only matters for vulnerable objects */ 806. return (boolean)(is_rustprone(otmp) || 807. is_corrodeable(otmp) || 808. is_flammable(otmp)); 809. } 810. 811. char * 812. corpse_xname(otmp, ignore_oquan) 813. struct obj *otmp; 814. boolean ignore_oquan; /* to force singular */ 815. { 816. char *nambuf = nextobuf(); 817. 818. Sprintf(nambuf, "%s corpse", mons[otmp->corpsenm].mname); 819. 820. if (ignore_oquan || otmp->quan < 2) 821. return nambuf; 822. else 823. return makeplural(nambuf); 824. } 825. 826. /* xname, unless it's a corpse, then corpse_xname(obj, FALSE) */ 827. char * 828. cxname(obj) 829. struct obj *obj; 830. { 831. if (obj->otyp == CORPSE) 832. return corpse_xname(obj, FALSE); 833. return xname(obj); 834. } 835. 836. /* 837. * Used if only one of a collection of objects is named (e.g. in eat.c). 838. */ 839. const char * 840. singular(otmp, func) 841. register struct obj *otmp; 842. char *FDECL((*func), (OBJ_P)); 843. { 844. long savequan; 845. char *nam; 846. 847. /* Note: using xname for corpses will not give the monster type */ 848. if (otmp->otyp == CORPSE && func == xname) 849. return corpse_xname(otmp, TRUE); 850. 851. savequan = otmp->quan; 852. otmp->quan = 1L; 853. nam = (*func)(otmp); 854. otmp->quan = savequan; 855. return nam; 856. } 857. 858. char * 859. an(str) 860. register const char *str; 861. { 862. char *buf = nextobuf(); 863. 864. buf[0] = '\0'; 865. 866. if (strncmpi(str, "the ", 4) && 867. strcmp(str, "molten lava") && 868. strcmp(str, "iron bars") && 869. strcmp(str, "ice")) { 870. if (index(vowels, *str) && 871. strncmp(str, "useful", 6) && 872. strncmp(str, "unicorn", 7) && 873. strncmp(str, "uranium", 7) && 874. strncmp(str, "eucalyptus", 10)) 875. Strcpy(buf, "an "); 876. else 877. Strcpy(buf, "a "); 878. } 879. 880. Strcat(buf, str); 881. return buf; 882. } 883. 884. char * 885. An(str) 886. const char *str; 887. { 888. register char *tmp = an(str); 889. *tmp = highc(*tmp); 890. return tmp; 891. } 892. 893. /* 894. * Prepend "the" if necessary; assumes str is a subject derived from xname. 895. * Use type_is_pname() for monster names, not the(). the() is idempotent. 896. */ 897. char * 898. the(str) 899. const char *str; 900. { 901. char *buf = nextobuf(); 902. boolean insert_the = FALSE; 903. 904. if (!strncmpi(str, "the ", 4)) { 905. buf[0] = lowc(*str); 906. Strcpy(&buf[1], str+1); 907. return buf; 908. } else if (*str < 'A' || *str > 'Z') { 909. /* not a proper name, needs an article */ 910. insert_the = TRUE; 911. } else { 912. /* Probably a proper name, might not need an article */ 913. register char *tmp, *named, *called; 914. int l; 915. 916. /* some objects have capitalized adjectives in their names */ 917. if(((tmp = rindex(str, ' ')) || (tmp = rindex(str, '-'))) && 918. (tmp[1] < 'A' || tmp[1] > 'Z')) 919. insert_the = TRUE; 920. else if (tmp && index(str, ' ') < tmp) { /* has spaces */ 921. /* it needs an article if the name contains "of" */ 922. tmp = strstri(str, " of "); 923. named = strstri(str, " named "); 924. called = strstri(str, " called "); 925. if (called && (!named || called < named)) named = called; 926. 927. if (tmp && (!named || tmp < named)) /* found an "of" */ 928. insert_the = TRUE; 929. /* stupid special case: lacks "of" but needs "the" */ 930. else if (!named && (l = strlen(str)) >= 31 && 931. !strcmp(&str[l - 31], "Platinum Yendorian Express Card")) 932. insert_the = TRUE; 933. } 934. } 935. if (insert_the) 936. Strcpy(buf, "the "); 937. else 938. buf[0] = '\0'; 939. Strcat(buf, str); 940. 941. return buf; 942. } 943. 944. char * 945. The(str) 946. const char *str; 947. { 948. register char *tmp = the(str); 949. *tmp = highc(*tmp); 950. return tmp; 951. } 952. 953. /* returns "count cxname(otmp)" or just cxname(otmp) if count == 1 */ 954. char * 955. aobjnam(otmp,verb) 956. register struct obj *otmp; 957. register const char *verb; 958. { 959. register char *bp = cxname(otmp); 960. char prefix[PREFIX]; 961. 962. if(otmp->quan != 1L) { 963. Sprintf(prefix, "%ld ", otmp->quan); 964. bp = strprepend(bp, prefix); 965. } 966. 967. if(verb) { 968. Strcat(bp, " "); 969. Strcat(bp, otense(otmp, verb)); 970. } 971. return(bp); 972. } 973. 974. /* like aobjnam, but prepend "The", not count, and use xname */ 975. char * 976. Tobjnam(otmp, verb) 977. register struct obj *otmp; 978. register const char *verb; 979. { 980. char *bp = The(xname(otmp)); 981. 982. if(verb) { 983. Strcat(bp, " "); 984. Strcat(bp, otense(otmp, verb)); 985. } 986. return(bp); 987. } 988. 989. /* return form of the verb (input plural) if xname(otmp) were the subject */ 990. char * 991. otense(otmp, verb) 992. register struct obj *otmp; 993. register const char *verb; 994. { 995. char *buf; 996. 997. /* 998. * verb is given in plural (without trailing s). Return as input 999. * if the result of xname(otmp) would be plural. Don't bother 1000. * recomputing xname(otmp) at this time. 1001. */ 1002. if (!is_plural(otmp)) 1003. return vtense((char *)0, verb); 1004. 1005. buf = nextobuf(); 1006. Strcpy(buf, verb); 1007. return buf; 1008. } 1009. 1010. /* return form of the verb (input plural) for present tense 3rd person subj */ 1011. char * 1012. vtense(subj, verb) 1013. register const char *subj; 1014. register const char *verb; 1015. { 1016. char *buf = nextobuf(); 1017. int len; 1018. const char *spot; 1019. const char *sp; 1020. 1021. /* 1022. * verb is given in plural (without trailing s). Return as input 1023. * if subj appears to be plural. Add special cases as necessary. 1024. * Many hard cases can already be handled by using otense() instead. 1025. * If this gets much bigger, consider decomposing makeplural. 1026. * Note: monster names are not expected here (except before corpse). 1027. * 1028. * special case: allow null sobj to get the singular 3rd person 1029. * present tense form so we don't duplicate this code elsewhere. 1030. */ 1031. if (subj) { 1032. spot = (const char *)0; 1033. for (sp = subj; (sp = index(sp, ' ')) != 0; ++sp) { 1034. if (!strncmp(sp, " of ", 4) || 1035. !strncmp(sp, " called ", 8) || 1036. !strncmp(sp, " named ", 7) || 1037. !strncmp(sp, " labeled ", 9)) { 1038. if (sp != subj) spot = sp - 1; 1039. break; 1040. } 1041. } 1042. len = strlen(subj); 1043. if (!spot) spot = subj + len - 1; 1044. 1045. /* 1046. * plural: anything that ends in 's', but not '*us'. 1047. * Guess at a few other special cases that makeplural creates. 1048. */ 1049. if ((*spot == 's' && spot != subj && *(spot-1) != 'u') || 1050. ((spot - subj) >= 4 && !strncmp(spot-3, "eeth", 4)) || 1051. ((spot - subj) >= 3 && !strncmp(spot-3, "feet", 4)) || 1052. ((spot - subj) >= 2 && !strncmp(spot-1, "ia", 2)) || 1053. ((spot - subj) >= 2 && !strncmp(spot-1, "ae", 2))) { 1054. Strcpy(buf, verb); 1055. return buf; 1056. } 1057. } 1058. 1059. len = strlen(verb); 1060. spot = verb + len - 1; 1061. 1062. if (!strcmp(verb, "are")) 1063. Strcpy(buf, "is"); 1064. else if (!strcmp(verb, "have")) 1065. Strcpy(buf, "has"); 1066. else if (index("zxs", *spot) || 1067. (len >= 2 && *spot=='h' && index("cs", *(spot-1))) || 1068. (len == 2 && *spot == 'o')) { 1069. /* Ends in z, x, s, ch, sh; add an "es" */ 1070. Strcpy(buf, verb); 1071. Strcat(buf, "es"); 1072. } else if (*spot == 'y' && (!index(vowels, *(spot-1)))) { 1073. /* like "y" case in makeplural */ 1074. Strcpy(buf, verb); 1075. Strcpy(buf + len - 1, "ies"); 1076. } else { 1077. Strcpy(buf, verb); 1078. Strcat(buf, "s"); 1079. } 1080. 1081. return buf; 1082. } 1083. 1084. /* capitalized variant of doname() */ 1085. char * 1086. Doname2(obj) 1087. register struct obj *obj; 1088. { 1089. register char *s = doname(obj); 1090. 1091. *s = highc(*s); 1092. return(s); 1093. } 1094. 1095. /* returns "your xname(obj)" or "Foobar's xname(obj)" or "the xname(obj)" */ 1096. char * 1097. yname(obj) 1098. struct obj *obj; 1099. { 1100. char *outbuf = nextobuf(); 1101. char *s = shk_your(outbuf, obj); /* assert( s == outbuf ); */ 1102. int space_left = BUFSZ - strlen(s) - sizeof " "; 1103. 1104. return strncat(strcat(s, " "), cxname(obj), space_left); 1105. } 1106. 1107. /* capitalized variant of yname() */ 1108. char * 1109. Yname2(obj) 1110. struct obj *obj; 1111. { 1112. char *s = yname(obj); 1113. 1114. *s = highc(*s); 1115. return s; 1116. } 1117. 1118. static const char *wrp[] = { 1119. "wand", "ring", "potion", "scroll", "gem", "amulet", 1120. "spellbook", "spell book", 1121. /* for non-specific wishes */ 1122. "weapon", "armor", "armour", "tool", "food", "comestible", 1123. }; 1124. static const char wrpsym[] = { 1125. WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS, GEM_CLASS, 1126. AMULET_CLASS, SPBOOK_CLASS, SPBOOK_CLASS, 1127. WEAPON_CLASS, ARMOR_CLASS, ARMOR_CLASS, TOOL_CLASS, FOOD_CLASS, 1128. FOOD_CLASS 1129. }; 1130. 1131. #endif /* OVLB */ 1132. #ifdef OVL0 1133. 1134. /* Plural routine; chiefly used for user-defined fruits. We have to try to 1135. * account for everything reasonable the player has; something unreasonable 1136. * can still break the code. However, it's still a lot more accurate than 1137. * "just add an s at the end", which Rogue uses... 1138. * 1139. * Also used for plural monster names ("Wiped out all homunculi.") 1140. * and body parts. 1141. * 1142. * Also misused by muse.c to convert 1st person present verbs to 2nd person. 1143. */ 1144. char * 1145. makeplural(oldstr) 1146. const char *oldstr; 1147. { 1148. /* Note: cannot use strcmpi here -- it'd give MATZot, CAVEMeN,... */ 1149. register char *spot; 1150. char *str = nextobuf(); 1151. const char *excess = (char *)0; 1152. int len; 1153. 1154. while (*oldstr==' ') oldstr++; 1155. if (!oldstr || !*oldstr) { 1156. impossible("plural of null?"); 1157. Strcpy(str, "s"); 1158. return str; 1159. } 1160. Strcpy(str, oldstr); 1161. 1162. /* 1163. * Skip changing "pair of" to "pairs of". According to Webster, usual 1164. * English usage is use pairs for humans, e.g. 3 pairs of dancers, 1165. * and pair for objects and non-humans, e.g. 3 pair of boots. We don't 1166. * refer to pairs of humans in this game so just skip to the bottom. 1167. */ 1168. if (!strncmp(str, "pair of ", 8)) 1169. goto bottom; 1170. 1171. /* Search for common compounds, ex. lump of royal jelly */ 1172. for(spot=str; *spot; spot++) { 1173. if (!strncmp(spot, " of ", 4) 1174. || !strncmp(spot, " labeled ", 9) 1175. || !strncmp(spot, " called ", 8) 1176. || !strncmp(spot, " named ", 7) 1177. || !strcmp(spot, " above") /* lurkers above */ 1178. || !strncmp(spot, " versus ", 8) 1179. || !strncmp(spot, " from ", 6) 1180. || !strncmp(spot, " in ", 4) 1181. || !strncmp(spot, " on ", 4) 1182. || !strncmp(spot, " a la ", 6) 1183. || !strncmp(spot, " with", 5) /* " with "? */ 1184. || !strncmp(spot, " de ", 4) 1185. || !strncmp(spot, " d'", 3) 1186. || !strncmp(spot, " du ", 4)) { 1187. excess = oldstr + (int) (spot - str); 1188. *spot = 0; 1189. break; 1190. } 1191. } 1192. spot--; 1193. while (*spot==' ') spot--; /* Strip blanks from end */ 1194. *(spot+1) = 0; 1195. /* Now spot is the last character of the string */ 1196. 1197. len = strlen(str); 1198. 1199. /* Single letters */ 1200. if (len==1 || !letter(*spot)) { 1201. Strcpy(spot+1, "'s"); 1202. goto bottom; 1203. } 1204. 1205. /* Same singular and plural; mostly Japanese words except for "manes" */ 1206. if ((len == 2 && !strcmp(str, "ya")) || 1207. (len >= 2 && !strcmp(spot-1, "ai")) || /* samurai, Uruk-hai */ 1208. (len >= 3 && !strcmp(spot-2, " ya")) || 1209. (len >= 4 && 1210. (!strcmp(spot-3, "fish") || !strcmp(spot-3, "tuna") || 1211. !strcmp(spot-3, "deer") || !strcmp(spot-3, "yaki"))) || 1212. (len >= 5 && (!strcmp(spot-4, "sheep") || 1213. !strcmp(spot-4, "ninja") || 1214. !strcmp(spot-4, "ronin") || 1215. !strcmp(spot-4, "shito") || 1216. !strcmp(spot-7, "shuriken") || 1217. !strcmp(spot-4, "tengu") || 1218. !strcmp(spot-4, "manes"))) || 1219. (len >= 6 && !strcmp(spot-5, "ki-rin")) || 1220. (len >= 7 && !strcmp(spot-6, "gunyoki"))) 1221. goto bottom; 1222. 1223. /* man/men ("Wiped out all cavemen.") */ 1224. if (len >= 3 && !strcmp(spot-2, "man") && 1225. (len<6 || strcmp(spot-5, "shaman")) && 1226. (len<5 || strcmp(spot-4, "human"))) { 1227. *(spot-1) = 'e'; 1228. goto bottom; 1229. } 1230. 1231. /* tooth/teeth */ 1232. if (len >= 5 && !strcmp(spot-4, "tooth")) { 1233. Strcpy(spot-3, "eeth"); 1234. goto bottom; 1235. } 1236. 1237. /* knife/knives, etc... */ 1238. if (!strcmp(spot-1, "fe")) { 1239. Strcpy(spot-1, "ves"); 1240. goto bottom; 1241. } else if (*spot == 'f') { 1242. if (index("lr", *(spot-1)) || index(vowels, *(spot-1))) { 1243. Strcpy(spot, "ves"); 1244. goto bottom; 1245. } else if (len >= 5 && !strncmp(spot-4, "staf", 4)) { 1246. Strcpy(spot-1, "ves"); 1247. goto bottom; 1248. } 1249. } 1250. 1251. /* foot/feet (body part) */ 1252. if (len >= 4 && !strcmp(spot-3, "foot")) { 1253. Strcpy(spot-2, "eet"); 1254. goto bottom; 1255. } 1256. 1257. /* ium/ia (mycelia, baluchitheria) */ 1258. if (len >= 3 && !strcmp(spot-2, "ium")) { 1259. *(spot--) = (char)0; 1260. *spot = 'a'; 1261. goto bottom; 1262. } 1263. 1264. /* algae, larvae, hyphae (another fungus part) */ 1265. if ((len >= 4 && !strcmp(spot-3, "alga")) || 1266. (len >= 5 && 1267. (!strcmp(spot-4, "hypha") || !strcmp(spot-4, "larva")))) { 1268. Strcpy(spot, "ae"); 1269. goto bottom; 1270. } 1271. 1272. /* fungus/fungi, homunculus/homunculi, but buses, lotuses, wumpuses */ 1273. if (len > 3 && !strcmp(spot-1, "us") && 1274. (len < 5 || (strcmp(spot-4, "lotus") && 1275. (len < 6 || strcmp(spot-5, "wumpus"))))) { 1276. *(spot--) = (char)0; 1277. *spot = 'i'; 1278. goto bottom; 1279. } 1280. 1281. /* vortex/vortices */ 1282. if (len >= 6 && !strcmp(spot-3, "rtex")) { 1283. Strcpy(spot-1, "ices"); 1284. goto bottom; 1285. } 1286. 1287. /* djinni/djinn (note: also efreeti/efreet) */ 1288. if (len >= 6 && !strcmp(spot-5, "djinni")) { 1289. *spot = (char)0; 1290. goto bottom; 1291. } 1292. 1293. /* mumak/mumakil */ 1294. if (len >= 5 && !strcmp(spot-4, "mumak")) { 1295. Strcpy(spot+1, "il"); 1296. goto bottom; 1297. } 1298. 1299. /* sis/ses (nemesis) */ 1300. if (len >= 3 && !strcmp(spot-2, "sis")) { 1301. *(spot-1) = 'e'; 1302. goto bottom; 1303. } 1304. 1305. /* erinys/erinyes */ 1306. if (len >= 6 && !strcmp(spot-5, "erinys")) { 1307. Strcpy(spot, "es"); 1308. goto bottom; 1309. } 1310. 1311. /* mouse/mice,louse/lice (not a monster, but possible in food names) */ 1312. if (len >= 5 && !strcmp(spot-3, "ouse") && index("MmLl", *(spot-4))) { 1313. Strcpy(spot-3, "ice"); 1314. goto bottom; 1315. } 1316. 1317. /* matzoh/matzot, possible food name */ 1318. if (len >= 6 && (!strcmp(spot-5, "matzoh") 1319. || !strcmp(spot-5, "matzah"))) { 1320. Strcpy(spot-1, "ot"); 1321. goto bottom; 1322. } 1323. if (len >= 5 && (!strcmp(spot-4, "matzo") 1324. || !strcmp(spot-5, "matza"))) { 1325. Strcpy(spot, "ot"); 1326. goto bottom; 1327. } 1328. 1329. /* child/children (for wise guys who give their food funny names) */ 1330. if (len >= 5 && !strcmp(spot-4, "child")) { 1331. Strcpy(spot, "dren"); 1332. goto bottom; 1333. } 1334. 1335. /* note: -eau/-eaux (gateau, bordeau...) */ 1336. /* note: ox/oxen, VAX/VAXen, goose/geese */ 1337. 1338. /* Ends in z, x, s, ch, sh; add an "es" */ 1339. if (index("zxs", *spot) 1340. || (len >= 2 && *spot=='h' && index("cs", *(spot-1))) 1341. /* Kludge to get "tomatoes" and "potatoes" right */ 1342. || (len >= 4 && !strcmp(spot-2, "ato"))) { 1343. Strcpy(spot+1, "es"); 1344. goto bottom; 1345. } 1346. 1347. /* Ends in y preceded by consonant (note: also "qu") change to "ies" */ 1348. if (*spot == 'y' && 1349. (!index(vowels, *(spot-1)))) { 1350. Strcpy(spot, "ies"); 1351. goto bottom; 1352. } 1353. 1354. /* Default: append an 's' */ 1355. Strcpy(spot+1, "s"); 1356. 1357. bottom: if (excess) Strcpy(eos(str), excess); 1358. return str; 1359. } 1360. 1361. #endif /* OVL0 */ 1362. 1363. struct o_range { 1364. const char *name, oclass; 1365. int f_o_range, l_o_range; 1366. }; 1367. 1368. #ifndef OVLB 1369. 1370. STATIC_DCL const struct o_range o_ranges[]; 1371. 1372. #else /* OVLB */ 1373. 1374. /* wishable subranges of objects */ 1375. STATIC_OVL NEARDATA const struct o_range o_ranges[] = { 1376. { "bag", TOOL_CLASS, SACK, BAG_OF_TRICKS }, 1377. { "lamp", TOOL_CLASS, OIL_LAMP, MAGIC_LAMP }, 1378. { "candle", TOOL_CLASS, TALLOW_CANDLE, WAX_CANDLE }, 1379. { "horn", TOOL_CLASS, TOOLED_HORN, HORN_OF_PLENTY }, 1380. { "shield", ARMOR_CLASS, SMALL_SHIELD, SHIELD_OF_REFLECTION }, 1381. { "helm", ARMOR_CLASS, ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY }, 1382. { "gloves", ARMOR_CLASS, LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY }, 1383. { "gauntlets", ARMOR_CLASS, LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY }, 1384. { "boots", ARMOR_CLASS, LOW_BOOTS, LEVITATION_BOOTS }, 1385. { "shoes", ARMOR_CLASS, LOW_BOOTS, IRON_SHOES }, 1386. { "cloak", ARMOR_CLASS, MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT }, 1387. #ifdef TOURIST 1388. { "shirt", ARMOR_CLASS, HAWAIIAN_SHIRT, T_SHIRT }, 1389. #endif 1390. { "dragon scales", 1391. ARMOR_CLASS, GRAY_DRAGON_SCALES, YELLOW_DRAGON_SCALES }, 1392. { "dragon scale mail", 1393. ARMOR_CLASS, GRAY_DRAGON_SCALE_MAIL, YELLOW_DRAGON_SCALE_MAIL }, 1394. { "sword", WEAPON_CLASS, SHORT_SWORD, KATANA }, 1395. #ifdef WIZARD 1396. { "venom", VENOM_CLASS, BLINDING_VENOM, ACID_VENOM }, 1397. #endif 1398. { "gray stone", GEM_CLASS, LUCKSTONE, FLINT }, 1399. { "grey stone", GEM_CLASS, LUCKSTONE, FLINT }, 1400. }; 1401. 1402. #define BSTRCMP(base,ptr,string) ((ptr) < base || strcmp((ptr),string)) 1403. #define BSTRCMPI(base,ptr,string) ((ptr) < base || strcmpi((ptr),string)) 1404. #define BSTRNCMP(base,ptr,string,num) ((ptr)<base || strncmp((ptr),string,num)) 1405. #define BSTRNCMPI(base,ptr,string,num) ((ptr)<base||strncmpi((ptr),string,num)) 1406. 1407. /* 1408. * Singularize a string the user typed in; this helps reduce the complexity 1409. * of readobjnam, and is also used in pager.c to singularize the string 1410. * for which help is sought. 1411. */ 1412. char * 1413. makesingular(oldstr) 1414. const char *oldstr; 1415. { 1416. register char *p, *bp; 1417. char *str = nextobuf(); 1418. 1419. if (!oldstr || !*oldstr) { 1420. impossible("singular of null?"); 1421. str[0] = 0; 1422. return str; 1423. } 1424. Strcpy(str, oldstr); 1425. bp = str; 1426. 1427. while (*bp == ' ') bp++; 1428. /* find "cloves of garlic", "worthless pieces of blue glass" */ 1429. if ((p = strstri(bp, "s of ")) != 0) { 1430. /* but don't singularize "gauntlets", "boots", "Eyes of the.." */ 1431. if (BSTRNCMPI(bp, p-3, "Eye", 3) && 1432. BSTRNCMP(bp, p-4, "boot", 4) && 1433. BSTRNCMP(bp, p-8, "gauntlet", 8)) 1434. while ((*p = *(p+1)) != 0) p++; 1435. return bp; 1436. } 1437. 1438. /* remove -s or -es (boxes) or -ies (rubies) */ 1439. p = eos(bp); 1440. if (p >= bp+1 && p[-1] == 's') { 1441. if (p >= bp+2 && p[-2] == 'e') { 1442. if (p >= bp+3 && p[-3] == 'i') { 1443. if(!BSTRCMP(bp, p-7, "cookies") || 1444. !BSTRCMP(bp, p-4, "pies")) 1445. goto mins; 1446. Strcpy(p-3, "y"); 1447. return bp; 1448. } 1449. 1450. /* note: cloves / knives from clove / knife */ 1451. if(!BSTRCMP(bp, p-6, "knives")) { 1452. Strcpy(p-3, "fe"); 1453. return bp; 1454. } 1455. 1456. if(!BSTRCMP(bp, p-6, "staves")) { 1457. Strcpy(p-3, "ff"); 1458. return bp; 1459. } 1460. 1461. if (!BSTRCMPI(bp, p-6, "leaves")) { 1462. Strcpy(p-3, "f"); 1463. return bp; 1464. } 1465. 1466. /* note: nurses, axes but boxes */ 1467. if(!BSTRCMP(bp, p-5, "boxes")) { 1468. p[-2] = 0; 1469. return bp; 1470. } 1471. if (!BSTRCMP(bp, p-6, "gloves") || 1472. !BSTRCMP(bp, p-6, "lenses") || 1473. !BSTRCMP(bp, p-5, "shoes") || 1474. !BSTRCMP(bp, p-6, "scales")) 1475. return bp; 1476. } else if (!BSTRCMP(bp, p-5, "boots") || 1477. !BSTRCMP(bp, p-9, "gauntlets") || 1478. !BSTRCMP(bp, p-6, "tricks") || 1479. !BSTRCMP(bp, p-9, "paralysis") || 1480. !BSTRCMP(bp, p-5, "glass") || 1481. !BSTRCMP(bp, p-4, "ness") || 1482. !BSTRCMP(bp, p-14, "shape changers") || 1483. !BSTRCMP(bp, p-15, "detect monsters") || 1484. !BSTRCMPI(bp, p-11, "Aesculapius") || /* staff */ 1485. !BSTRCMP(bp, p-10, "eucalyptus") || 1486. #ifdef WIZARD 1487. !BSTRCMP(bp, p-9, "iron bars") || 1488. #endif 1489. !BSTRCMP(bp, p-5, "aklys")) 1490. return bp; 1491. mins: 1492. p[-1] = 0; 1493. } else { 1494. if(!BSTRCMP(bp, p-5, "teeth")) { 1495. Strcpy(p-5, "tooth"); 1496. return bp; 1497. } 1498. /* here we cannot find the plural suffix */ 1499. } 1500. return bp; 1501. } 1502. 1503. /* compare user string against object name string using fuzzy matching */ 1504. static boolean 1505. wishymatch(u_str, o_str, retry_inverted) 1506. const char *u_str; /* from user, so might be variant spelling */ 1507. const char *o_str; /* from objects[], so is in canonical form */ 1508. boolean retry_inverted; /* optional extra "of" handling */ 1509. { 1510. /* ignore spaces & hyphens and upper/lower case when comparing */ 1511. if (fuzzymatch(u_str, o_str, " -", TRUE)) return TRUE; 1512. 1513. if (retry_inverted) { 1514. const char *u_of, *o_of; 1515. char *p, buf[BUFSZ]; 1516. 1517. /* when just one of the strings is in the form "foo of bar", 1518. convert it into "bar foo" and perform another comparison */ 1519. u_of = strstri(u_str, " of "); 1520. o_of = strstri(o_str, " of "); 1521. if (u_of && !o_of) { 1522. Strcpy(buf, u_of + 4); 1523. p = eos(strcat(buf, " ")); 1524. while (u_str < u_of) *p++ = *u_str++; 1525. *p = '\0'; 1526. return fuzzymatch(buf, o_str, " -", TRUE); 1527. } else if (o_of && !u_of) { 1528. Strcpy(buf, o_of + 4); 1529. p = eos(strcat(buf, " ")); 1530. while (o_str < o_of) *p++ = *o_str++; 1531. *p = '\0'; 1532. return fuzzymatch(u_str, buf, " -", TRUE); 1533. } 1534. } 1535. 1536. /* [note: if something like "elven speed boots" ever gets added, these 1537. special cases should be changed to call wishymatch() recursively in 1538. order to get the "of" inversion handling] */ 1539. if (!strncmp(o_str, "dwarvish ", 9)) { 1540. if (!strncmpi(u_str, "dwarven ", 8)) 1541. return fuzzymatch(u_str + 8, o_str + 9, " -", TRUE); 1542. } else if (!strncmp(o_str, "elven ", 6)) { 1543. if (!strncmpi(u_str, "elvish ", 7)) 1544. return fuzzymatch(u_str + 7, o_str + 6, " -", TRUE); 1545. else if (!strncmpi(u_str, "elfin ", 6)) 1546. return fuzzymatch(u_str + 6, o_str + 6, " -", TRUE); 1547. } else if (!strcmp(o_str, "aluminum")) { 1548. /* this special case doesn't really fit anywhere else... */ 1549. /* (note that " wand" will have been stripped off by now) */ 1550. if (!strcmpi(u_str, "aluminium")) 1551. return fuzzymatch(u_str + 9, o_str + 8, " -", TRUE); 1552. } 1553. 1554. return FALSE; 1555. } 1556. 1557. /* alternate spellings; if the difference is only the presence or 1558. absence of spaces and/or hyphens (such as "pickaxe" vs "pick axe" 1559. vs "pick-axe") then there is no need for inclusion in this list; 1560. likewise for ``"of" inversions ("boots of speed" vs "speed boots") */ 1561. struct alt_spellings { 1562. const char *sp; 1563. int ob; 1564. } spellings[] = { 1565. { "pickax", PICK_AXE }, 1566. { "whip", BULLWHIP }, 1567. { "saber", SILVER_SABER }, 1568. { "silver sabre", SILVER_SABER }, 1569. { "smooth shield", SHIELD_OF_REFLECTION }, 1570. { "grey dragon scale mail", GRAY_DRAGON_SCALE_MAIL }, 1571. { "grey dragon scales", GRAY_DRAGON_SCALES }, 1572. { "enchant armour", SCR_ENCHANT_ARMOR }, 1573. { "destroy armour", SCR_DESTROY_ARMOR }, 1574. { "scroll of enchant armour", SCR_ENCHANT_ARMOR }, 1575. { "scroll of destroy armour", SCR_DESTROY_ARMOR }, 1576. { "leather armour", LEATHER_ARMOR }, 1577. { "studded leather armour", STUDDED_LEATHER_ARMOR }, 1578. { "iron ball", HEAVY_IRON_BALL }, 1579. { "lantern", BRASS_LANTERN }, 1580. { "mattock", DWARVISH_MATTOCK }, 1581. { "amulet of poison resistance", AMULET_VERSUS_POISON }, 1582. { "stone", ROCK }, 1583. #ifdef TOURIST 1584. { "camera", EXPENSIVE_CAMERA }, 1585. { "tee shirt", T_SHIRT }, 1586. #endif 1587. { "can", TIN }, 1588. { "can opener", TIN_OPENER }, 1589. { "kelp", KELP_FROND }, 1590. { "eucalyptus", EUCALYPTUS_LEAF }, 1591. { "grapple", GRAPPLING_HOOK }, 1592. { (const char *)0, 0 }, 1593. }; 1594. 1595. /* 1596. * Return something wished for. Specifying a null pointer for 1597. * the user request string results in a random object. Otherwise, 1598. * if asking explicitly for "nothing" (or "nil") return no_wish; 1599. * if not an object return &zeroobj; if an error (no matching object), 1600. * return null. 1601. * If from_user is false, we're reading from the wizkit, nothing was typed in. 1602. */ 1603. struct obj * 1604. readobjnam(bp, no_wish, from_user) 1605. register char *bp; 1606. struct obj *no_wish; 1607. boolean from_user; 1608. { 1609. register char *p; 1610. register int i; 1611. register struct obj *otmp; 1612. int cnt, spe, spesgn, typ, very, rechrg; 1613. int blessed, uncursed, iscursed, ispoisoned, isgreased; 1614. int eroded, eroded2, erodeproof; 1615. #ifdef INVISIBLE_OBJECTS 1616. int isinvisible; 1617. #endif 1618. int halfeaten, mntmp, contents; 1619. int islit, unlabeled, ishistoric, isdiluted; 1620. struct fruit *f; 1621. int ftype = current_fruit; 1622. char fruitbuf[BUFSZ]; 1623. /* Fruits may not mess up the ability to wish for real objects (since 1624. * you can leave a fruit in a bones file and it will be added to 1625. * another person's game), so they must be checked for last, after 1626. * stripping all the possible prefixes and seeing if there's a real 1627. * name in there. So we have to save the full original name. However, 1628. * it's still possible to do things like "uncursed burnt Alaska", 1629. * or worse yet, "2 burned 5 course meals", so we need to loop to 1630. * strip off the prefixes again, this time stripping only the ones 1631. * possible on food. 1632. * We could get even more detailed so as to allow food names with 1633. * prefixes that _are_ possible on food, so you could wish for 1634. * "2 3 alarm chilis". Currently this isn't allowed; options.c 1635. * automatically sticks 'candied' in front of such names. 1636. */ 1637. 1638. char oclass; 1639. char *un, *dn, *actualn; 1640. const char *name=0; 1641. 1642. cnt = spe = spesgn = typ = very = rechrg = 1643. blessed = uncursed = iscursed = 1644. #ifdef INVISIBLE_OBJECTS 1645. isinvisible = 1646. #endif 1647. ispoisoned = isgreased = eroded = eroded2 = erodeproof = 1648. halfeaten = islit = unlabeled = ishistoric = isdiluted = 0; 1649. mntmp = NON_PM; 1650. #define UNDEFINED 0 1651. #define EMPTY 1 1652. #define SPINACH 2 1653. contents = UNDEFINED; 1654. oclass = 0; 1655. actualn = dn = un = 0; 1656. 1657. if (!bp) goto any; 1658. /* first, remove extra whitespace they may have typed */ 1659. (void)mungspaces(bp); 1660. /* allow wishing for "nothing" to preserve wishless conduct... 1661. [now requires "wand of nothing" if that's what was really wanted] */ 1662. if (!strcmpi(bp, "nothing") || !strcmpi(bp, "nil")) return no_wish; 1663. /* save the [nearly] unmodified choice string */ 1664. Strcpy(fruitbuf, bp); 1665. 1666. for(;;) { 1667. register int l; 1668. 1669. if (!bp || !*bp) goto any; 1670. if (!strncmpi(bp, "an ", l=3) || 1671. !strncmpi(bp, "a ", l=2)) { 1672. cnt = 1; 1673. } else if (!strncmpi(bp, "the ", l=4)) { 1674. ; /* just increment `bp' by `l' below */ 1675. } else if (!cnt && digit(*bp) && strcmp(bp, "0")) { 1676. cnt = atoi(bp); 1677. while(digit(*bp)) bp++; 1678. while(*bp == ' ') bp++; 1679. l = 0; 1680. } else if (*bp == '+' || *bp == '-') { 1681. spesgn = (*bp++ == '+') ? 1 : -1; 1682. spe = atoi(bp); 1683. while(digit(*bp)) bp++; 1684. while(*bp == ' ') bp++; 1685. l = 0; 1686. } else if (!strncmpi(bp, "blessed ", l=8) || 1687. !strncmpi(bp, "holy ", l=5)) { 1688. blessed = 1; 1689. } else if (!strncmpi(bp, "cursed ", l=7) || 1690. !strncmpi(bp, "unholy ", l=7)) { 1691. iscursed = 1; 1692. } else if (!strncmpi(bp, "uncursed ", l=9)) { 1693. uncursed = 1; 1694. #ifdef INVISIBLE_OBJECTS 1695. } else if (!strncmpi(bp, "invisible ", l=10)) { 1696. isinvisible = 1; 1697. #endif 1698. } else if (!strncmpi(bp, "rustproof ", l=10) || 1699. !strncmpi(bp, "erodeproof ", l=11) || 1700. !strncmpi(bp, "corrodeproof ", l=13) || 1701. !strncmpi(bp, "fixed ", l=6) || 1702. !strncmpi(bp, "fireproof ", l=10) || 1703. !strncmpi(bp, "rotproof ", l=9)) { 1704. erodeproof = 1; 1705. } else if (!strncmpi(bp,"lit ", l=4) || 1706. !strncmpi(bp,"burning ", l=8)) { 1707. islit = 1; 1708. } else if (!strncmpi(bp,"unlit ", l=6) || 1709. !strncmpi(bp,"extinguished ", l=13)) { 1710. islit = 0; 1711. /* "unlabeled" and "blank" are synonymous */ 1712. } else if (!strncmpi(bp,"unlabeled ", l=10) || 1713. !strncmpi(bp,"unlabelled ", l=11) || 1714. !strncmpi(bp,"blank ", l=6)) { 1715. unlabeled = 1; 1716. } else if(!strncmpi(bp, "poisoned ",l=9) 1717. #ifdef WIZARD 1718. || (wizard && !strncmpi(bp, "trapped ",l=8)) 1719. #endif 1720. ) { 1721. ispoisoned=1; 1722. } else if(!strncmpi(bp, "greased ",l=8)) { 1723. isgreased=1; 1724. } else if (!strncmpi(bp, "very ", l=5)) { 1725. /* very rusted very heavy iron ball */ 1726. very = 1; 1727. } else if (!strncmpi(bp, "thoroughly ", l=11)) { 1728. very = 2; 1729. } else if (!strncmpi(bp, "rusty ", l=6) || 1730. !strncmpi(bp, "rusted ", l=7) || 1731. !strncmpi(bp, "burnt ", l=6) || 1732. !strncmpi(bp, "burned ", l=7)) { 1733. eroded = 1 + very; 1734. very = 0; 1735. } else if (!strncmpi(bp, "corroded ", l=9) || 1736. !strncmpi(bp, "rotted ", l=7)) { 1737. eroded2 = 1 + very; 1738. very = 0; 1739. } else if (!strncmpi(bp, "partly eaten ", l=13)) { 1740. halfeaten = 1; 1741. } else if (!strncmpi(bp, "historic ", l=9)) { 1742. ishistoric = 1; 1743. } else if (!strncmpi(bp, "diluted ", l=8)) { 1744. isdiluted = 1; 1745. } else if(!strncmpi(bp, "empty ", l=6)) { 1746. contents = EMPTY; 1747. } else break; 1748. bp += l; 1749. } 1750. if(!cnt) cnt = 1; /* %% what with "gems" etc. ? */ 1751. if (strlen(bp) > 1) { 1752. if ((p = rindex(bp, '(')) != 0) { 1753. if (p > bp && p[-1] == ' ') p[-1] = 0; 1754. else *p = 0; 1755. p++; 1756. if (!strcmpi(p, "lit)")) { 1757. islit = 1; 1758. } else { 1759. spe = atoi(p); 1760. while (digit(*p)) p++; 1761. if (*p == ':') { 1762. p++; 1763. rechrg = spe; 1764. spe = atoi(p); 1765. while (digit(*p)) p++; 1766. } 1767. if (*p != ')') { 1768. spe = rechrg = 0; 1769. } else { 1770. spesgn = 1; 1771. p++; 1772. if (*p) Strcat(bp, p); 1773. } 1774. } 1775. } 1776. } 1777. /* 1778. otmp->spe is type schar; so we don't want spe to be any bigger or smaller. 1779. also, spe should always be positive -- some cheaters may try to confuse 1780. atoi() 1781. */ 1782. if (spe < 0) { 1783. spesgn = -1; /* cheaters get what they deserve */ 1784. spe = abs(spe); 1785. } 1786. if (spe > SCHAR_LIM) 1787. spe = SCHAR_LIM; 1788. if (rechrg < 0 || rechrg > 7) rechrg = 7; /* recharge_limit */ 1789. 1790. /* now we have the actual name, as delivered by xname, say 1791. green potions called whisky 1792. scrolls labeled "QWERTY" 1793. egg 1794. fortune cookies 1795. very heavy iron ball named hoei 1796. wand of wishing 1797. elven cloak 1798. */ 1799. if ((p = strstri(bp, " named ")) != 0) { 1800. *p = 0; 1801. name = p+7; 1802. } 1803. if ((p = strstri(bp, " called ")) != 0) { 1804. *p = 0; 1805. un = p+8; 1806. /* "helmet called telepathy" is not "helmet" (a specific type) 1807. * "shield called reflection" is not "shield" (a general type) 1808. */ 1809. for(i = 0; i < SIZE(o_ranges); i++) 1810. if(!strcmpi(bp, o_ranges[i].name)) { 1811. oclass = o_ranges[i].oclass; 1812. goto srch; 1813. } 1814. } 1815. if ((p = strstri(bp, " labeled ")) != 0) { 1816. *p = 0; 1817. dn = p+9; 1818. } else if ((p = strstri(bp, " labelled ")) != 0) { 1819. *p = 0; 1820. dn = p+10; 1821. } 1822. if ((p = strstri(bp, " of spinach")) != 0) { 1823. *p = 0; 1824. contents = SPINACH; 1825. } 1826. 1827. /* 1828. Skip over "pair of ", "pairs of", "set of" and "sets of". 1829. 1830. Accept "3 pair of boots" as well as "3 pairs of boots". It is valid 1831. English either way. See makeplural() for more on pair/pairs. 1832. 1833. We should only double count if the object in question is not 1834. refered to as a "pair of". E.g. We should double if the player 1835. types "pair of spears", but not if the player types "pair of 1836. lenses". Luckily (?) all objects that are refered to as pairs 1837. -- boots, gloves, and lenses -- are also not mergable, so cnt is 1838. ignored anyway. 1839. */ 1840. if(!strncmpi(bp, "pair of ",8)) { 1841. bp += 8; 1842. cnt *= 2; 1843. } else if(cnt > 1 && !strncmpi(bp, "pairs of ",9)) { 1844. bp += 9; 1845. cnt *= 2; 1846. } else if (!strncmpi(bp, "set of ",7)) { 1847. bp += 7; 1848. } else if (!strncmpi(bp, "sets of ",8)) { 1849. bp += 8; 1850. } 1851. 1852. /* 1853. * Find corpse type using "of" (figurine of an orc, tin of orc meat) 1854. * Don't check if it's a wand or spellbook. 1855. * (avoid "wand/finger of death" confusion). 1856. */ 1857. if (!strstri(bp, "wand ") 1858. && !strstri(bp, "spellbook ") 1859. && !strstri(bp, "finger ")) { 1860. if ((p = strstri(bp, " of ")) != 0 1861. && (mntmp = name_to_mon(p+4)) >= LOW_PM) 1862. *p = 0; 1863. } 1864. /* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */ 1865. if (strncmpi(bp, "samurai sword", 13)) /* not the "samurai" monster! */ 1866. if (strncmpi(bp, "wizard lock", 11)) /* not the "wizard" monster! */ 1867. if (strncmpi(bp, "ninja-to", 8)) /* not the "ninja" rank */ 1868. if (strncmpi(bp, "master key", 10)) /* not the "master" rank */ 1869. if (mntmp < LOW_PM && strlen(bp) > 2 && 1870. (mntmp = name_to_mon(bp)) >= LOW_PM) { 1871. int mntmptoo, mntmplen; /* double check for rank title */ 1872. char *obp = bp; 1873. mntmptoo = title_to_mon(bp, (int *)0, &mntmplen); 1874. bp += mntmp != mntmptoo ? (int)strlen(mons[mntmp].mname) : mntmplen; 1875. if (*bp == ' ') bp++; 1876. else if (!strncmpi(bp, "s ", 2)) bp += 2; 1877. else if (!strncmpi(bp, "es ", 3)) bp += 3; 1878. else if (!*bp && !actualn && !dn && !un && !oclass) { 1879. /* no referent; they don't really mean a monster type */ 1880. bp = obp; 1881. mntmp = NON_PM; 1882. } 1883. } 1884. 1885. /* first change to singular if necessary */ 1886. if (*bp) { 1887. char *sng = makesingular(bp); 1888. if (strcmp(bp, sng)) { 1889. if (cnt == 1) cnt = 2; 1890. Strcpy(bp, sng); 1891. } 1892. } 1893. 1894. /* Alternate spellings (pick-ax, silver sabre, &c) */ 1895. { 1896. struct alt_spellings *as = spellings; 1897. 1898. while (as->sp) { 1899. if (fuzzymatch(bp, as->sp, " -", TRUE)) { 1900. typ = as->ob; 1901. goto typfnd; 1902. } 1903. as++; 1904. } 1905. } 1906. 1907. /* dragon scales - assumes order of dragons */ 1908. if(!strcmpi(bp, "scales") && 1909. mntmp >= PM_GRAY_DRAGON && mntmp <= PM_YELLOW_DRAGON) { 1910. typ = GRAY_DRAGON_SCALES + mntmp - PM_GRAY_DRAGON; 1911. mntmp = NON_PM; /* no monster */ 1912. goto typfnd; 1913. } 1914. 1915. p = eos(bp); 1916. if(!BSTRCMPI(bp, p-10, "holy water")) { 1917. typ = POT_WATER; 1918. if ((p-bp) >= 12 && *(p-12) == 'u') 1919. iscursed = 1; /* unholy water */ 1920. else blessed = 1; 1921. goto typfnd; 1922. } 1923. if(unlabeled && !BSTRCMPI(bp, p-6, "scroll")) { 1924. typ = SCR_BLANK_PAPER; 1925. goto typfnd; 1926. } 1927. if(unlabeled && !BSTRCMPI(bp, p-9, "spellbook")) { 1928. typ = SPE_BLANK_PAPER; 1929. goto typfnd; 1930. } 1931. /* 1932. * NOTE: Gold pieces are handled as objects nowadays, and therefore 1933. * this section should probably be reconsidered as well as the entire 1934. * gold/money concept. Maybe we want to add other monetary units as 1935. * well in the future. (TH) 1936. */ 1937. if(!BSTRCMPI(bp, p-10, "gold piece") || !BSTRCMPI(bp, p-7, "zorkmid") || 1938. !strcmpi(bp, "gold") || !strcmpi(bp, "money") || 1939. !strcmpi(bp, "coin") || *bp == GOLD_SYM) { 1940. if (cnt > 5000 1941. #ifdef WIZARD 1942. && !wizard 1943. #endif 1944. ) cnt=5000; 1945. if (cnt < 1) cnt=1; 1946. #ifndef GOLDOBJ 1947. if (from_user) 1948. pline("%d gold piece%s.", cnt, plur(cnt)); 1949. u.ugold += cnt; 1950. flags.botl=1; 1951. return (&zeroobj); 1952. #else 1953. otmp = mksobj(GOLD_PIECE, FALSE, FALSE); 1954. otmp->quan = cnt; 1955. otmp->owt = weight(otmp); 1956. flags.botl=1; 1957. return (otmp); 1958. #endif 1959. } 1960. if (strlen(bp) == 1 && 1961. (i = def_char_to_objclass(*bp)) < MAXOCLASSES && i > ILLOBJ_CLASS 1962. #ifdef WIZARD 1963. && (wizard || i != VENOM_CLASS) 1964. #else 1965. && i != VENOM_CLASS 1966. #endif 1967. ) { 1968. oclass = i; 1969. goto any; 1970. } 1971. 1972. /* Search for class names: XXXXX potion, scroll of XXXXX. Avoid */ 1973. /* false hits on, e.g., rings for "ring mail". */ 1974. if(strncmpi(bp, "enchant ", 8) && 1975. strncmpi(bp, "destroy ", 8) && 1976. strncmpi(bp, "food detection", 14) && 1977. strncmpi(bp, "ring mail", 9) && 1978. strncmpi(bp, "studded leather arm", 19) && 1979. strncmpi(bp, "leather arm", 11) && 1980. strncmpi(bp, "tooled horn", 11) && 1981. strncmpi(bp, "food ration", 11) && 1982. strncmpi(bp, "meat ring", 9) 1983. ) 1984. for (i = 0; i < (int)(sizeof wrpsym); i++) { 1985. register int j = strlen(wrp[i]); 1986. if(!strncmpi(bp, wrp[i], j)){ 1987. oclass = wrpsym[i]; 1988. if(oclass != AMULET_CLASS) { 1989. bp += j; 1990. if(!strncmpi(bp, " of ", 4)) actualn = bp+4; 1991. /* else if(*bp) ?? */ 1992. } else 1993. actualn = bp; 1994. goto srch; 1995. } 1996. if(!BSTRCMPI(bp, p-j, wrp[i])){ 1997. oclass = wrpsym[i]; 1998. p -= j; 1999. *p = 0; 2000. if(p > bp && p[-1] == ' ') p[-1] = 0; 2001. actualn = dn = bp; 2002. goto srch; 2003. } 2004. } 2005. 2006. /* "grey stone" check must be before general "stone" */ 2007. for (i = 0; i < SIZE(o_ranges); i++) 2008. if(!strcmpi(bp, o_ranges[i].name)) { 2009. typ = rnd_class(o_ranges[i].f_o_range, o_ranges[i].l_o_range); 2010. goto typfnd; 2011. } 2012. 2013. if (!BSTRCMPI(bp, p-6, " stone")) { 2014. p[-6] = 0; 2015. oclass = GEM_CLASS; 2016. dn = actualn = bp; 2017. goto srch; 2018. } else if (!BSTRCMPI(bp, p-6, " glass") || !strcmpi(bp, "glass")) { 2019. register char *g = bp; 2020. if (strstri(g, "broken")) return (struct obj *)0; 2021. if (!strncmpi(g, "worthless ", 10)) g += 10; 2022. if (!strncmpi(g, "piece of ", 9)) g += 9; 2023. if (!strncmpi(g, "colored ", 8)) g += 8; 2024. else if (!strncmpi(g, "coloured ", 9)) g += 9; 2025. if (!strcmpi(g, "glass")) { /* choose random color */ 2026. /* 9 different kinds */ 2027. typ = LAST_GEM + rnd(9); 2028. if (objects[typ].oc_class == GEM_CLASS) goto typfnd; 2029. else typ = 0; /* somebody changed objects[]? punt */ 2030. } else if (g > bp) { /* try to construct canonical form */ 2031. char tbuf[BUFSZ]; 2032. Strcpy(tbuf, "worthless piece of "); 2033. Strcat(tbuf, g); /* assume it starts with the color */ 2034. Strcpy(bp, tbuf); 2035. } 2036. } 2037. 2038. actualn = bp; 2039. if (!dn) dn = actualn; /* ex. "skull cap" */ 2040. srch: 2041. /* check real names of gems first */ 2042. if(!oclass && actualn) { 2043. for(i = bases[GEM_CLASS]; i <= LAST_GEM; i++) { 2044. register const char *zn; 2045. 2046. if((zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) { 2047. typ = i; 2048. goto typfnd; 2049. } 2050. } 2051. } 2052. i = oclass ? bases[(int)oclass] : 1; 2053. while(i < NUM_OBJECTS && (!oclass || objects[i].oc_class == oclass)){ 2054. register const char *zn; 2055. 2056. if (actualn && (zn = OBJ_NAME(objects[i])) != 0 && 2057. wishymatch(actualn, zn, TRUE)) { 2058. typ = i; 2059. goto typfnd; 2060. } 2061. if (dn && (zn = OBJ_DESCR(objects[i])) != 0 && 2062. wishymatch(dn, zn, FALSE)) { 2063. /* don't match extra descriptions (w/o real name) */ 2064. if (!OBJ_NAME(objects[i])) return (struct obj *)0; 2065. typ = i; 2066. goto typfnd; 2067. } 2068. if (un && (zn = objects[i].oc_uname) != 0 && 2069. wishymatch(un, zn, FALSE)) { 2070. typ = i; 2071. goto typfnd; 2072. } 2073. i++; 2074. } 2075. if (actualn) { 2076. struct Jitem *j = Japanese_items; 2077. while(j->item) { 2078. if (actualn && !strcmpi(actualn, j->name)) { 2079. typ = j->item; 2080. goto typfnd; 2081. } 2082. j++; 2083. } 2084. } 2085. if (!strcmpi(bp, "spinach")) { 2086. contents = SPINACH; 2087. typ = TIN; 2088. goto typfnd; 2089. } 2090. /* Note: not strncmpi. 2 fruits, one capital, one not, are possible. */ 2091. { 2092. char *fp; 2093. int l, cntf; 2094. int blessedf, iscursedf, uncursedf, halfeatenf; 2095. 2096. blessedf = iscursedf = uncursedf = halfeatenf = 0; 2097. cntf = 0; 2098. 2099. fp = fruitbuf; 2100. for(;;) { 2101. if (!fp || !*fp) break; 2102. if (!strncmpi(fp, "an ", l=3) || 2103. !strncmpi(fp, "a ", l=2)) { 2104. cntf = 1; 2105. } else if (!cntf && digit(*fp)) { 2106. cntf = atoi(fp); 2107. while(digit(*fp)) fp++; 2108. while(*fp == ' ') fp++; 2109. l = 0; 2110. } else if (!strncmpi(fp, "blessed ", l=8)) { 2111. blessedf = 1; 2112. } else if (!strncmpi(fp, "cursed ", l=7)) { 2113. iscursedf = 1; 2114. } else if (!strncmpi(fp, "uncursed ", l=9)) { 2115. uncursedf = 1; 2116. } else if (!strncmpi(fp, "partly eaten ", l=13)) { 2117. halfeatenf = 1; 2118. } else break; 2119. fp += l; 2120. } 2121. 2122. for(f=ffruit; f; f = f->nextf) { 2123. char *f1 = f->fname, *f2 = makeplural(f->fname); 2124. 2125. if(!strncmp(fp, f1, strlen(f1)) || 2126. !strncmp(fp, f2, strlen(f2))) { 2127. typ = SLIME_MOLD; 2128. blessed = blessedf; 2129. iscursed = iscursedf; 2130. uncursed = uncursedf; 2131. halfeaten = halfeatenf; 2132. cnt = cntf; 2133. ftype = f->fid; 2134. goto typfnd; 2135. } 2136. } 2137. } 2138. 2139. if(!oclass && actualn) { 2140. short objtyp; 2141. 2142. /* Perhaps it's an artifact specified by name, not type */ 2143. name = artifact_name(actualn, &objtyp); 2144. if(name) { 2145. typ = objtyp; 2146. goto typfnd; 2147. } 2148. } 2149. #ifdef WIZARD 2150. /* Let wizards wish for traps --KAA */ 2151. /* must come after objects check so wizards can still wish for 2152. * trap objects like beartraps 2153. */ 2154. if (wizard && from_user) { 2155. int trap; 2156. 2157. for (trap = NO_TRAP+1; trap < TRAPNUM; trap++) { 2158. const char *tname; 2159. 2160. tname = defsyms[trap_to_defsym(trap)].explanation; 2161. if (!strncmpi(tname, bp, strlen(tname))) { 2162. /* avoid stupid mistakes */ 2163. if((trap == TRAPDOOR || trap == HOLE) 2164. && !Can_fall_thru(&u.uz)) trap = ROCKTRAP; 2165. (void) maketrap(u.ux, u.uy, trap); 2166. pline("%s.", An(tname)); 2167. return(&zeroobj); 2168. } 2169. } 2170. /* or some other dungeon features -dlc */ 2171. p = eos(bp); 2172. if(!BSTRCMP(bp, p-8, "fountain")) { 2173. levl[u.ux][u.uy].typ = FOUNTAIN; 2174. level.flags.nfountains++; 2175. if(!strncmpi(bp, "magic ", 6)) 2176. levl[u.ux][u.uy].blessedftn = 1; 2177. pline("A %sfountain.", 2178. levl[u.ux][u.uy].blessedftn ? "magic " : ""); 2179. newsym(u.ux, u.uy); 2180. return(&zeroobj); 2181. } 2182. if(!BSTRCMP(bp, p-6, "throne")) { 2183. levl[u.ux][u.uy].typ = THRONE; 2184. pline("A throne."); 2185. newsym(u.ux, u.uy); 2186. return(&zeroobj); 2187. } 2188. # ifdef SINKS 2189. if(!BSTRCMP(bp, p-4, "sink")) { 2190. levl[u.ux][u.uy].typ = SINK; 2191. level.flags.nsinks++; 2192. pline("A sink."); 2193. newsym(u.ux, u.uy); 2194. return &zeroobj; 2195. } 2196. # endif 2197. if(!BSTRCMP(bp, p-4, "pool")) { 2198. levl[u.ux][u.uy].typ = POOL; 2199. del_engr_at(u.ux, u.uy); 2200. pline("A pool."); 2201. /* Must manually make kelp! */ 2202. water_damage(level.objects[u.ux][u.uy], FALSE, TRUE); 2203. newsym(u.ux, u.uy); 2204. return &zeroobj; 2205. } 2206. if (!BSTRCMP(bp, p-4, "lava")) { /* also matches "molten lava" */ 2207. levl[u.ux][u.uy].typ = LAVAPOOL; 2208. del_engr_at(u.ux, u.uy); 2209. pline("A pool of molten lava."); 2210. if (!(Levitation || Flying)) (void) lava_effects(); 2211. newsym(u.ux, u.uy); 2212. return &zeroobj; 2213. } 2214. 2215. if(!BSTRCMP(bp, p-5, "altar")) { 2216. aligntyp al; 2217. 2218. levl[u.ux][u.uy].typ = ALTAR; 2219. if(!strncmpi(bp, "chaotic ", 8)) 2220. al = A_CHAOTIC; 2221. else if(!strncmpi(bp, "neutral ", 8)) 2222. al = A_NEUTRAL; 2223. else if(!strncmpi(bp, "lawful ", 7)) 2224. al = A_LAWFUL; 2225. else if(!strncmpi(bp, "unaligned ", 10)) 2226. al = A_NONE; 2227. else /* -1 - A_CHAOTIC, 0 - A_NEUTRAL, 1 - A_LAWFUL */ 2228. al = (!rn2(6)) ? A_NONE : rn2((int)A_LAWFUL+2) - 1; 2229. levl[u.ux][u.uy].altarmask = Align2amask( al ); 2230. pline("%s altar.", An(align_str(al))); 2231. newsym(u.ux, u.uy); 2232. return(&zeroobj); 2233. } 2234. 2235. if(!BSTRCMP(bp, p-5, "grave") || !BSTRCMP(bp, p-9, "headstone")) { 2236. make_grave(u.ux, u.uy, (char *) 0); 2237. pline("A grave."); 2238. newsym(u.ux, u.uy); 2239. return(&zeroobj); 2240. } 2241. 2242. if(!BSTRCMP(bp, p-4, "tree")) { 2243. levl[u.ux][u.uy].typ = TREE; 2244. pline("A tree."); 2245. newsym(u.ux, u.uy); 2246. block_point(u.ux, u.uy); 2247. return &zeroobj; 2248. } 2249. 2250. if(!BSTRCMP(bp, p-4, "bars")) { 2251. levl[u.ux][u.uy].typ = IRONBARS; 2252. pline("Iron bars."); 2253. newsym(u.ux, u.uy); 2254. return &zeroobj; 2255. } 2256. } 2257. #endif 2258. if(!oclass) return((struct obj *)0); 2259. any: 2260. if(!oclass) oclass = wrpsym[rn2((int)sizeof(wrpsym))]; 2261. typfnd: 2262. if (typ) oclass = objects[typ].oc_class; 2263. 2264. /* check for some objects that are not allowed */ 2265. if (typ && objects[typ].oc_unique) { 2266. #ifdef WIZARD 2267. if (wizard) 2268. ; /* allow unique objects */ 2269. else 2270. #endif 2271. switch (typ) { 2272. case AMULET_OF_YENDOR: 2273. typ = FAKE_AMULET_OF_YENDOR; 2274. break; 2275. case CANDELABRUM_OF_INVOCATION: 2276. typ = rnd_class(TALLOW_CANDLE, WAX_CANDLE); 2277. break; 2278. case BELL_OF_OPENING: 2279. typ = BELL; 2280. break; 2281. case SPE_BOOK_OF_THE_DEAD: 2282. typ = SPE_BLANK_PAPER; 2283. break; 2284. } 2285. } 2286. 2287. /* catch any other non-wishable objects */ 2288. if (objects[typ].oc_nowish 2289. #ifdef WIZARD 2290. && !wizard 2291. #endif 2292. ) 2293. return((struct obj *)0); 2294. 2295. /* convert magic lamps to regular lamps before lighting them or setting 2296. the charges */ 2297. if (typ == MAGIC_LAMP 2298. #ifdef WIZARD 2299. && !wizard 2300. #endif 2301. ) 2302. typ = OIL_LAMP; 2303. 2304. if(typ) { 2305. otmp = mksobj(typ, TRUE, FALSE); 2306. } else { 2307. otmp = mkobj(oclass, FALSE); 2308. if (otmp) typ = otmp->otyp; 2309. } 2310. 2311. if (islit && 2312. (typ == OIL_LAMP || typ == MAGIC_LAMP || typ == BRASS_LANTERN || 2313. Is_candle(otmp) || typ == POT_OIL)) { 2314. place_object(otmp, u.ux, u.uy); /* make it viable light source */ 2315. begin_burn(otmp, FALSE); 2316. obj_extract_self(otmp); /* now release it for caller's use */ 2317. } 2318. 2319. if(cnt > 0 && objects[typ].oc_merge && oclass != SPBOOK_CLASS && 2320. (cnt < rnd(6) || 2321. #ifdef WIZARD 2322. wizard || 2323. #endif 2324. (cnt <= 7 && Is_candle(otmp)) || 2325. (cnt <= 20 && 2326. ((oclass == WEAPON_CLASS && is_ammo(otmp)) 2327. || typ == ROCK || is_missile(otmp))))) 2328. otmp->quan = (long) cnt; 2329. 2330. #ifdef WIZARD 2331. if (oclass == VENOM_CLASS) otmp->spe = 1; 2332. #endif 2333. 2334. if (spesgn == 0) spe = otmp->spe; 2335. #ifdef WIZARD 2336. else if (wizard) /* no alteration to spe */ ; 2337. #endif 2338. else if (oclass == ARMOR_CLASS || oclass == WEAPON_CLASS || 2339. is_weptool(otmp) || 2340. (oclass==RING_CLASS && objects[typ].oc_charged)) { 2341. if(spe > rnd(5) && spe > otmp->spe) spe = 0; 2342. if(spe > 2 && Luck < 0) spesgn = -1; 2343. } else { 2344. if (oclass == WAND_CLASS) { 2345. if (spe > 1 && spesgn == -1) spe = 1; 2346. } else { 2347. if (spe > 0 && spesgn == -1) spe = 0; 2348. } 2349. if (spe > otmp->spe) spe = otmp->spe; 2350. } 2351. 2352. if (spesgn == -1) spe = -spe; 2353. 2354. /* set otmp->spe. This may, or may not, use spe... */ 2355. switch (typ) { 2356. case TIN: if (contents==EMPTY) { 2357. otmp->corpsenm = NON_PM; 2358. otmp->spe = 0; 2359. } else if (contents==SPINACH) { 2360. otmp->corpsenm = NON_PM; 2361. otmp->spe = 1; 2362. } 2363. break; 2364. case SLIME_MOLD: otmp->spe = ftype; 2365. /* Fall through */ 2366. case SKELETON_KEY: case CHEST: case LARGE_BOX: 2367. case HEAVY_IRON_BALL: case IRON_CHAIN: case STATUE: 2368. /* otmp->cobj already done in mksobj() */ 2369. break; 2370. #ifdef MAIL 2371. case SCR_MAIL: otmp->spe = 1; break; 2372. #endif 2373. case WAN_WISHING: 2374. #ifdef WIZARD 2375. if (!wizard) { 2376. #endif 2377. otmp->spe = (rn2(10) ? -1 : 0); 2378. break; 2379. #ifdef WIZARD 2380. } 2381. /* fall through, if wizard */ 2382. #endif 2383. default: otmp->spe = spe; 2384. } 2385. 2386. /* set otmp->corpsenm or dragon scale [mail] */ 2387. if (mntmp >= LOW_PM) { 2388. if (mntmp == PM_LONG_WORM_TAIL) mntmp = PM_LONG_WORM; 2389. 2390. switch (typ) { 2391. case TIN: 2392. otmp->spe = 0; /* No spinach */ 2393. if (dead_species(mntmp, FALSE)) { 2394. otmp->corpsenm = NON_PM; /* it's empty */ 2395. } else if (!(mons[mntmp].geno & G_UNIQ) && 2396. !(mvitals[mntmp].mvflags & G_NOCORPSE) && 2397. mons[mntmp].cnutrit != 0) { 2398. otmp->corpsenm = mntmp; 2399. } 2400. break; 2401. case CORPSE: 2402. if (!(mons[mntmp].geno & G_UNIQ) && 2403. !(mvitals[mntmp].mvflags & G_NOCORPSE)) { 2404. /* beware of random troll or lizard corpse, 2405. or of ordinary one being forced to such */ 2406. if (otmp->timed) obj_stop_timers(otmp); 2407. otmp->corpsenm = mntmp; 2408. start_corpse_timeout(otmp); 2409. } 2410. break; 2411. case FIGURINE: 2412. if (!(mons[mntmp].geno & G_UNIQ) 2413. && !is_human(&mons[mntmp]) 2414. #ifdef MAIL 2415. && mntmp != PM_MAIL_DAEMON 2416. #endif 2417. ) 2418. otmp->corpsenm = mntmp; 2419. break; 2420. case EGG: 2421. mntmp = can_be_hatched(mntmp); 2422. if (mntmp != NON_PM) { 2423. otmp->corpsenm = mntmp; 2424. if (!dead_species(mntmp, TRUE)) 2425. attach_egg_hatch_timeout(otmp); 2426. else 2427. kill_egg(otmp); 2428. } 2429. break; 2430. case STATUE: otmp->corpsenm = mntmp; 2431. if (Has_contents(otmp) && verysmall(&mons[mntmp])) 2432. delete_contents(otmp); /* no spellbook */ 2433. otmp->spe = ishistoric; 2434. break; 2435. case SCALE_MAIL: 2436. /* Dragon mail - depends on the order of objects */ 2437. /* & dragons. */ 2438. if (mntmp >= PM_GRAY_DRAGON && 2439. mntmp <= PM_YELLOW_DRAGON) 2440. otmp->otyp = GRAY_DRAGON_SCALE_MAIL + 2441. mntmp - PM_GRAY_DRAGON; 2442. break; 2443. } 2444. } 2445. 2446. /* set blessed/cursed -- setting the fields directly is safe 2447. * since weight() is called below and addinv() will take care 2448. * of luck */ 2449. if (iscursed) { 2450. curse(otmp); 2451. } else if (uncursed) { 2452. otmp->blessed = 0; 2453. otmp->cursed = (Luck < 0 2454. #ifdef WIZARD 2455. && !wizard 2456. #endif 2457. ); 2458. } else if (blessed) { 2459. otmp->blessed = (Luck >= 0 2460. #ifdef WIZARD 2461. || wizard 2462. #endif 2463. ); 2464. otmp->cursed = (Luck < 0 2465. #ifdef WIZARD 2466. && !wizard 2467. #endif 2468. ); 2469. } else if (spesgn < 0) { 2470. curse(otmp); 2471. } 2472. 2473. #ifdef INVISIBLE_OBJECTS 2474. if (isinvisible) otmp->oinvis = 1; 2475. #endif 2476. 2477. /* set eroded */ 2478. if (is_damageable(otmp) || otmp->otyp == CRYSKNIFE) { 2479. if (eroded && (is_flammable(otmp) || is_rustprone(otmp))) 2480. otmp->oeroded = eroded; 2481. if (eroded2 && (is_corrodeable(otmp) || is_rottable(otmp))) 2482. otmp->oeroded2 = eroded2; 2483. 2484. /* set erodeproof */ 2485. if (erodeproof && !eroded && !eroded2) 2486. otmp->oerodeproof = (Luck >= 0 2487. #ifdef WIZARD 2488. || wizard 2489. #endif 2490. ); 2491. } 2492. 2493. /* set otmp->recharged */ 2494. if (oclass == WAND_CLASS) { 2495. /* prevent wishing abuse */ 2496. if (otmp->otyp == WAN_WISHING 2497. #ifdef WIZARD 2498. && !wizard 2499. #endif 2500. ) rechrg = 1; 2501. otmp->recharged = (unsigned)rechrg; 2502. } 2503. 2504. /* set poisoned */ 2505. if (ispoisoned) { 2506. if (is_poisonable(otmp)) 2507. otmp->opoisoned = (Luck >= 0); 2508. else if (Is_box(otmp) || typ == TIN) 2509. otmp->otrapped = 1; 2510. else if (oclass == FOOD_CLASS) 2511. /* try to taint by making it as old as possible */ 2512. otmp->age = 1L; 2513. } 2514. 2515. if (isgreased) otmp->greased = 1; 2516. 2517. if (isdiluted && otmp->oclass == POTION_CLASS && 2518. otmp->otyp != POT_WATER) 2519. otmp->odiluted = 1; 2520. 2521. if (name) { 2522. const char *aname; 2523. short objtyp; 2524. 2525. /* an artifact name might need capitalization fixing */ 2526. aname = artifact_name(name, &objtyp); 2527. if (aname && objtyp == otmp->otyp) name = aname; 2528. 2529. otmp = oname(otmp, name); 2530. if (otmp->oartifact) { 2531. otmp->quan = 1L; 2532. u.uconduct.wisharti++; /* KMH, conduct */ 2533. } 2534. } 2535. 2536. /* more wishing abuse: don't allow wishing for certain artifacts */ 2537. /* and make them pay; charge them for the wish anyway! */ 2538. if ((is_quest_artifact(otmp) || 2539. (otmp->oartifact && rn2(nartifact_exist()) > 1)) 2540. #ifdef WIZARD 2541. && !wizard 2542. #endif 2543. ) { 2544. artifact_exists(otmp, ONAME(otmp), FALSE); 2545. obfree(otmp, (struct obj *) 0); 2546. otmp = &zeroobj; 2547. pline("For a moment, you feel %s in your %s, but it disappears!", 2548. something, 2549. makeplural(body_part(HAND))); 2550. } 2551. 2552. if (halfeaten && otmp->oclass == FOOD_CLASS) { 2553. if (otmp->otyp == CORPSE) 2554. otmp->oeaten = mons[otmp->corpsenm].cnutrit; 2555. else otmp->oeaten = objects[otmp->otyp].oc_nutrition; 2556. /* (do this adjustment before setting up object's weight) */ 2557. consume_oeaten(otmp, 1); 2558. } 2559. otmp->owt = weight(otmp); 2560. if (very && otmp->otyp == HEAVY_IRON_BALL) otmp->owt += 160; 2561. 2562. return(otmp); 2563. } 2564. 2565. int 2566. rnd_class(first,last) 2567. int first,last; 2568. { 2569. int i, x, sum=0; 2570. 2571. if (first == last) 2572. return (first); 2573. for(i=first; i<=last; i++) 2574. sum += objects[i].oc_prob; 2575. if (!sum) /* all zero */ 2576. return first + rn2(last-first+1); 2577. x = rnd(sum); 2578. for(i=first; i<=last; i++) 2579. if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0) 2580. return i; 2581. return 0; 2582. } 2583. 2584. STATIC_OVL const char * 2585. Japanese_item_name(i) 2586. int i; 2587. { 2588. struct Jitem *j = Japanese_items; 2589. 2590. while(j->item) { 2591. if (i == j->item) 2592. return j->name; 2593. j++; 2594. } 2595. return (const char *)0; 2596. } 2597. 2598. const char * 2599. cloak_simple_name(cloak) 2600. struct obj *cloak; 2601. { 2602. if (cloak) { 2603. switch (cloak->otyp) { 2604. case ROBE: 2605. return "robe"; 2606. case MUMMY_WRAPPING: 2607. return "wrapping"; 2608. case ALCHEMY_SMOCK: 2609. return (objects[cloak->otyp].oc_name_known && 2610. cloak->dknown) ? "smock" : "apron"; 2611. default: 2612. break; 2613. } 2614. } 2615. return "cloak"; 2616. } 2617. 2618. #endif /* OVLB */ 2619. 2620. /*objnam.c*/