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Revision as of 23:20, 3 March 2008
Below is the full text to src/minion.c from NetHack 3.4.3. To link to a particular line, write [[minion.c#line123]], for example.
Contents
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1. /* SCCS Id: @(#)minion.c 3.4 2003/01/09 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. #include "hack.h" 6. #include "emin.h" 7. #include "epri.h" 8.
msummon
9. void 10. msummon(mon) /* mon summons a monster */ 11. struct monst *mon; 12. { 13. register struct permonst *ptr; 14. register int dtype = NON_PM, cnt = 0; 15. aligntyp atyp; 16. struct monst *mtmp; 17. 18. if (mon) { 19. ptr = mon->data; 20. atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp); 21. if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] 22. || mon->data == &mons[PM_ANGEL]) 23. atyp = EPRI(mon)->shralign; 24. } else { 25. ptr = &mons[PM_WIZARD_OF_YENDOR]; 26. atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp); 27. } 28. 29. if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) { 30. dtype = (!rn2(20)) ? dprince(atyp) : 31. (!rn2(4)) ? dlord(atyp) : ndemon(atyp); 32. cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1; 33. } else if (is_dlord(ptr)) { 34. dtype = (!rn2(50)) ? dprince(atyp) : 35. (!rn2(20)) ? dlord(atyp) : ndemon(atyp); 36. cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1; 37. } else if (is_ndemon(ptr)) { 38. dtype = (!rn2(20)) ? dlord(atyp) : 39. (!rn2(6)) ? ndemon(atyp) : monsndx(ptr); 40. cnt = 1; 41. } else if (is_lminion(mon)) { 42. dtype = (is_lord(ptr) && !rn2(20)) ? llord() : 43. (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr); 44. cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1; 45. } else if (ptr == &mons[PM_ANGEL]) { 46. /* non-lawful angels can also summon */ 47. if (!rn2(6)) { 48. switch (atyp) { /* see summon_minion */ 49. case A_NEUTRAL: 50. dtype = PM_AIR_ELEMENTAL + rn2(4); 51. break; 52. case A_CHAOTIC: 53. case A_NONE: 54. dtype = ndemon(atyp); 55. break; 56. } 57. } else { 58. dtype = PM_ANGEL; 59. } 60. cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1; 61. } 62. 63. if (dtype == NON_PM) return; 64. 65. /* sanity checks */ 66. if (cnt > 1 && (mons[dtype].geno & G_UNIQ)) cnt = 1; 67. /* 68. * If this daemon is unique and being re-summoned (the only way we 69. * could get this far with an extinct dtype), try another. 70. */ 71. if (mvitals[dtype].mvflags & G_GONE) { 72. dtype = ndemon(atyp); 73. if (dtype == NON_PM) return; 74. } 75. 76. while (cnt > 0) { 77. mtmp = makemon(&mons[dtype], u.ux, u.uy, NO_MM_FLAGS); 78. if (mtmp && (dtype == PM_ANGEL)) { 79. /* alignment should match the summoner */ 80. EPRI(mtmp)->shralign = atyp; 81. } 82. cnt--; 83. } 84. } 85.
summon_minion
86. void 87. summon_minion(alignment, talk) 88. aligntyp alignment; 89. boolean talk; 90. { 91. register struct monst *mon; 92. int mnum; 93. 94. switch ((int)alignment) { 95. case A_LAWFUL: 96. mnum = lminion(); 97. break; 98. case A_NEUTRAL: 99. mnum = PM_AIR_ELEMENTAL + rn2(4); 100. break; 101. case A_CHAOTIC: 102. case A_NONE: 103. mnum = ndemon(alignment); 104. break; 105. default: 106. impossible("unaligned player?"); 107. mnum = ndemon(A_NONE); 108. break; 109. } 110. if (mnum == NON_PM) { 111. mon = 0; 112. } else if (mons[mnum].pxlth == 0) { 113. struct permonst *pm = &mons[mnum]; 114. mon = makemon(pm, u.ux, u.uy, MM_EMIN); 115. if (mon) { 116. mon->isminion = TRUE; 117. EMIN(mon)->min_align = alignment; 118. } 119. } else if (mnum == PM_ANGEL) { 120. mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS); 121. if (mon) { 122. mon->isminion = TRUE; 123. EPRI(mon)->shralign = alignment; /* always A_LAWFUL here */ 124. } 125. } else 126. mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS); 127. if (mon) { 128. if (talk) { 129. pline_The("voice of %s booms:", align_gname(alignment)); 130. verbalize("Thou shalt pay for thy indiscretion!"); 131. if (!Blind) 132. pline("%s appears before you.", Amonnam(mon)); 133. } 134. mon->mpeaceful = FALSE; 135. /* don't call set_malign(); player was naughty */ 136. } 137. } 138.
demon_talk
139. #define Athome (Inhell && !mtmp->cham) 140. 141. int 142. demon_talk(mtmp) /* returns 1 if it won't attack. */ 143. register struct monst *mtmp; 144. { 145. long cash, demand, offer; 146. 147. if (uwep && uwep->oartifact == ART_EXCALIBUR) { 148. pline("%s looks very angry.", Amonnam(mtmp)); 149. mtmp->mpeaceful = mtmp->mtame = 0; 150. set_malign(mtmp); 151. newsym(mtmp->mx, mtmp->my); 152. return 0; 153. } 154. 155. /* Slight advantage given. */ 156. if (is_dprince(mtmp->data) && mtmp->minvis) { 157. mtmp->minvis = mtmp->perminvis = 0; 158. if (!Blind) pline("%s appears before you.", Amonnam(mtmp)); 159. newsym(mtmp->mx,mtmp->my); 160. } 161. if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */ 162. pline("%s says, \"Good hunting, %s.\"", 163. Amonnam(mtmp), flags.female ? "Sister" : "Brother"); 164. if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE); 165. return(1); 166. } 167. #ifndef GOLDOBJ 168. cash = u.ugold; 169. #else 170. cash = money_cnt(invent); 171. #endif 172. demand = (cash * (rnd(80) + 20 * Athome)) / 173. (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp)))); 174. 175. if (!demand) { /* you have no gold */ 176. mtmp->mpeaceful = 0; 177. set_malign(mtmp); 178. return 0; 179. } else { 180. /* make sure that the demand is unmeetable if the monster 181. has the Amulet, preventing monster from being satisified 182. and removed from the game (along with said Amulet...) */ 183. if (mon_has_amulet(mtmp)) 184. demand = cash + (long)rn1(1000,40); 185. 186. pline("%s demands %ld %s for safe passage.", 187. Amonnam(mtmp), demand, currency(demand)); 188. 189. if ((offer = bribe(mtmp)) >= demand) { 190. pline("%s vanishes, laughing about cowardly mortals.", 191. Amonnam(mtmp)); 192. } else if (offer > 0L && (long)rnd(40) > (demand - offer)) { 193. pline("%s scowls at you menacingly, then vanishes.", 194. Amonnam(mtmp)); 195. } else { 196. pline("%s gets angry...", Amonnam(mtmp)); 197. mtmp->mpeaceful = 0; 198. set_malign(mtmp); 199. return 0; 200. } 201. } 202. mongone(mtmp); 203. return(1); 204. } 205.
bribe
206. long 207. bribe(mtmp) 208. struct monst *mtmp; 209. { 210. char buf[BUFSZ]; 211. long offer; 212. #ifdef GOLDOBJ 213. long umoney = money_cnt(invent); 214. #endif 215. 216. getlin("How much will you offer?", buf); 217. if (sscanf(buf, "%ld", &offer) != 1) offer = 0L; 218. 219. /*Michael Paddon -- fix for negative offer to monster*/ 220. /*JAR880815 - */ 221. if (offer < 0L) { 222. You("try to shortchange %s, but fumble.", 223. mon_nam(mtmp)); 224. return 0L; 225. } else if (offer == 0L) { 226. You("refuse."); 227. return 0L; 228. #ifndef GOLDOBJ 229. } else if (offer >= u.ugold) { 230. You("give %s all your gold.", mon_nam(mtmp)); 231. offer = u.ugold; 232. } else { 233. You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer)); 234. } 235. u.ugold -= offer; 236. mtmp->mgold += offer; 237. #else 238. } else if (offer >= umoney) { 239. You("give %s all your gold.", mon_nam(mtmp)); 240. offer = umoney; 241. } else { 242. You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer)); 243. } 244. (void) money2mon(mtmp, offer); 245. #endif 246. flags.botl = 1; 247. return(offer); 248. } 249.
dprince
250. int 251. dprince(atyp) 252. aligntyp atyp; 253. { 254. int tryct, pm; 255. 256. for (tryct = 0; tryct < 20; tryct++) { 257. pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS); 258. if (!(mvitals[pm].mvflags & G_GONE) && 259. (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp))) 260. return(pm); 261. } 262. return(dlord(atyp)); /* approximate */ 263. } 264.
dlord
265. int 266. dlord(atyp) 267. aligntyp atyp; 268. { 269. int tryct, pm; 270. 271. for (tryct = 0; tryct < 20; tryct++) { 272. pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX); 273. if (!(mvitals[pm].mvflags & G_GONE) && 274. (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp))) 275. return(pm); 276. } 277. return(ndemon(atyp)); /* approximate */ 278. } 279.
llord
280. /* create lawful (good) lord */ 281. int 282. llord() 283. { 284. if (!(mvitals[PM_ARCHON].mvflags & G_GONE)) 285. return(PM_ARCHON); 286. 287. return(lminion()); /* approximate */ 288. } 289.
lminion
290. int 291. lminion() 292. { 293. int tryct; 294. struct permonst *ptr; 295. 296. for (tryct = 0; tryct < 20; tryct++) { 297. ptr = mkclass(S_ANGEL,0); 298. if (ptr && !is_lord(ptr)) 299. return(monsndx(ptr)); 300. } 301. 302. return NON_PM; 303. } 304.
ndemon
305. int 306. ndemon(atyp) 307. aligntyp atyp; 308. { 309. int tryct; 310. struct permonst *ptr; 311. 312. for (tryct = 0; tryct < 20; tryct++) { 313. ptr = mkclass(S_DEMON, 0); 314. if (ptr && is_ndemon(ptr) && 315. (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp))) 316. return(monsndx(ptr)); 317. } 318. 319. return NON_PM; 320. } 321. 322. /*minion.c*/