Difference between revisions of "Source:NetHack 3.6.0/include/mextra.h"

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(Created page with "__MIXEDSYNTAXHIGHLIGHT__ Below is the full text to '''mextra.h''' from the source code of NetHack 3.6.0. To link to a particular line, write...")
 
 
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{{NGPL}}
 
{{NGPL}}
  <span id="line1">1.   /* NetHack 3.6 mextra.h $NHDT-Date: 1432512781 2015/05/25 00:13:01 $  $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */</span>
+
  <span id="line1">1. /* NetHack 3.6 mextra.h $NHDT-Date: 1432512781 2015/05/25 00:13:01 $  $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */</span>
  <span id="line2">2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span>
+
  <span id="line2">2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span>
  <span id="line3">3.   /* NetHack may be freely redistributed.  See license for details. */</span>
+
  <span id="line3">3. /* NetHack may be freely redistributed.  See license for details. */</span>
  <span id="line4">4.   </span>
+
  <span id="line4">4. </span>
  <span id="line5">5.   #ifndef MEXTRA_H</span>
+
  <span id="line5">5. #ifndef MEXTRA_H</span>
  <span id="line6">6.   #define MEXTRA_H</span>
+
  <span id="line6">6. #define MEXTRA_H</span>
  <span id="line7">7.   </span>
+
  <span id="line7">7. </span>
  <span id="line8">8.   #ifndef ALIGN_H</span>
+
  <span id="line8">8. #ifndef ALIGN_H</span>
  <span id="line9">9.   #include "align.h"</span>
+
  <span id="line9">9. #include "align.h"</span>
  <span id="line10">10.   #endif</span>
+
  <span id="line10">10. #endif</span>
  <span id="line11">11.   </span>
+
  <span id="line11">11. </span>
  <span id="line12">12.   /*</span>
+
  <span id="line12">12. /*</span>
  <span id="line13">13.   *  Adding new mextra structures:</span>
+
  <span id="line13">13.  *  Adding new mextra structures:</span>
  <span id="line14">14.   *</span>
+
  <span id="line14">14.  *</span>
  <span id="line15">15.   * 1. Add the structure definition and any required macros in this file</span>
+
  <span id="line15">15.  * 1. Add the structure definition and any required macros in this file</span>
  <span id="line16">16.   *     above the mextra struct.</span>
+
  <span id="line16">16.  *     above the mextra struct.</span>
  <span id="line17">17.   * 2. Add a pointer to your new struct to the mextra struct in this</span>
+
  <span id="line17">17.  * 2. Add a pointer to your new struct to the mextra struct in this</span>
  <span id="line18">18.   *file.</span>
+
  <span id="line18">18.  *file.</span>
  <span id="line19">19.   * 3. Add a referencing macro at the bottom of this file after the</span>
+
  <span id="line19">19.  * 3. Add a referencing macro at the bottom of this file after the</span>
  <span id="line20">20.   *mextra</span>
+
  <span id="line20">20.  *mextra</span>
  <span id="line21">21.   *     struct (see MNAME, EGD, EPRI, ESHK, EMIN, or EDOG for examples).</span>
+
  <span id="line21">21.  *     struct (see MNAME, EGD, EPRI, ESHK, EMIN, or EDOG for examples).</span>
  <span id="line22">22.   * 4. Create a newXX(mtmp) function and possibly a free_XX(mtmp)</span>
+
  <span id="line22">22.  * 4. Create a newXX(mtmp) function and possibly a free_XX(mtmp)</span>
  <span id="line23">23.   *function</span>
+
  <span id="line23">23.  *function</span>
  <span id="line24">24.   *     in an appropriate new or existing source file and add a prototype</span>
+
  <span id="line24">24.  *     in an appropriate new or existing source file and add a prototype</span>
  <span id="line25">25.   *     for it to include/extern.h.</span>
+
  <span id="line25">25.  *     for it to include/extern.h.</span>
  <span id="line26">26.   *</span>
+
  <span id="line26">26.  *</span>
  <span id="line27">27.   * void FDECL(newXX, (struct monst *));</span>
+
  <span id="line27">27.  * void FDECL(newXX, (struct monst *));</span>
  <span id="line28">28.   *         void FDECL(free_XX, (struct monst *));</span>
+
  <span id="line28">28.  *         void FDECL(free_XX, (struct monst *));</span>
  <span id="line29">29.   *</span>
+
  <span id="line29">29.  *</span>
  <span id="line30">30.   *           void</span>
+
  <span id="line30">30.  *           void</span>
  <span id="line31">31.   *           newXX(mtmp)</span>
+
  <span id="line31">31.  *           newXX(mtmp)</span>
  <span id="line32">32.   *           struct monst *mtmp;</span>
+
  <span id="line32">32.  *           struct monst *mtmp;</span>
  <span id="line33">33.   *           {</span>
+
  <span id="line33">33.  *           {</span>
  <span id="line34">34.   *               if (!mtmp->mextra) mtmp->mextra = newmextra();</span>
+
  <span id="line34">34.  *               if (!mtmp->mextra) mtmp->mextra = newmextra();</span>
  <span id="line35">35.   *               if (!XX(mtmp)) {</span>
+
  <span id="line35">35.  *               if (!XX(mtmp)) {</span>
  <span id="line36">36.   *                   XX(mtmp) = (struct XX *)alloc(sizeof(struct XX));</span>
+
  <span id="line36">36.  *                   XX(mtmp) = (struct XX *)alloc(sizeof(struct XX));</span>
  <span id="line37">37.   *                   (void) memset((genericptr_t) XX(mtmp),</span>
+
  <span id="line37">37.  *                   (void) memset((genericptr_t) XX(mtmp),</span>
  <span id="line38">38.   *                             0, sizeof(struct XX));</span>
+
  <span id="line38">38.  *                             0, sizeof(struct XX));</span>
  <span id="line39">39.   *               }</span>
+
  <span id="line39">39.  *               }</span>
  <span id="line40">40.   *           }</span>
+
  <span id="line40">40.  *           }</span>
  <span id="line41">41.   *</span>
+
  <span id="line41">41.  *</span>
  <span id="line42">42.   * 5. Consider adding a new makemon flag MM_XX flag to include/hack.h</span>
+
  <span id="line42">42.  * 5. Consider adding a new makemon flag MM_XX flag to include/hack.h</span>
  <span id="line43">43.   *and</span>
+
  <span id="line43">43.  *and</span>
  <span id="line44">44.   *     a corresponding change to makemon() if you require your structure</span>
+
  <span id="line44">44.  *     a corresponding change to makemon() if you require your structure</span>
  <span id="line45">45.   *     to be added at monster creation time. Initialize your struct</span>
+
  <span id="line45">45.  *     to be added at monster creation time. Initialize your struct</span>
  <span id="line46">46.   *     after a successful return from makemon().</span>
+
  <span id="line46">46.  *     after a successful return from makemon().</span>
  <span id="line47">47.   *</span>
+
  <span id="line47">47.  *</span>
  <span id="line48">48.   *     src/makemon.c:  if (mmflags & MM_XX) newXX(mtmp);</span>
+
  <span id="line48">48.  *     src/makemon.c:  if (mmflags & MM_XX) newXX(mtmp);</span>
  <span id="line49">49.   *     your new code:  mon = makemon(&mons[mnum], x, y, MM_XX);</span>
+
  <span id="line49">49.  *     your new code:  mon = makemon(&mons[mnum], x, y, MM_XX);</span>
  <span id="line50">50.   *</span>
+
  <span id="line50">50.  *</span>
  <span id="line51">51.   * 6. Adjust size_monst() in src/cmd.c appropriately.</span>
+
  <span id="line51">51.  * 6. Adjust size_monst() in src/cmd.c appropriately.</span>
  <span id="line52">52.   * 7. Adjust dealloc_mextra() in src/mon.c to clean up</span>
+
  <span id="line52">52.  * 7. Adjust dealloc_mextra() in src/mon.c to clean up</span>
  <span id="line53">53.   *     properly during monst deallocation.</span>
+
  <span id="line53">53.  *     properly during monst deallocation.</span>
  <span id="line54">54.   * 8. Adjust copy_mextra() in src/mon.c to make duplicate</span>
+
  <span id="line54">54.  * 8. Adjust copy_mextra() in src/mon.c to make duplicate</span>
  <span id="line55">55.   *     copies of your struct or data on another monst struct.</span>
+
  <span id="line55">55.  *     copies of your struct or data on another monst struct.</span>
  <span id="line56">56.   * 9. Adjust restmon() in src/restore.c to deal with your</span>
+
  <span id="line56">56.  * 9. Adjust restmon() in src/restore.c to deal with your</span>
  <span id="line57">57.   *     struct or data during a restore.</span>
+
  <span id="line57">57.  *     struct or data during a restore.</span>
  <span id="line58">58.   * 10. Adjust savemon() in src/save.c to deal with your</span>
+
  <span id="line58">58.  * 10. Adjust savemon() in src/save.c to deal with your</span>
  <span id="line59">59.   *     struct or data during a save.</span>
+
  <span id="line59">59.  *     struct or data during a save.</span>
  <span id="line60">60.   */</span>
+
  <span id="line60">60.  */</span>
  <span id="line61">61.   </span>
+
  <span id="line61">61. </span>
  <span id="line62">62.   /***</span>
+
  <span id="line62">62. /***</span>
  <span id="line63">63.   ** formerly vault.h -- vault guard extension</span>
+
  <span id="line63">63.  ** formerly vault.h -- vault guard extension</span>
  <span id="line64">64.   */</span>
+
  <span id="line64">64.  */</span>
  <span id="line65">65.   #define FCSIZ (ROWNO + COLNO)</span>
+
  <span id="line65">65. #define FCSIZ (ROWNO + COLNO)</span>
  <span id="line66">66.   #define GD_EATGOLD 0x01</span>
+
  <span id="line66">66. #define GD_EATGOLD 0x01</span>
  <span id="line67">67.   #define GD_DESTROYGOLD 0x02</span>
+
  <span id="line67">67. #define GD_DESTROYGOLD 0x02</span>
  <span id="line68">68.   </span>
+
  <span id="line68">68. </span>
  <span id="line69">69.   struct fakecorridor {</span>
+
  <span id="line69">69. struct fakecorridor {</span>
  <span id="line70">70.       xchar fx, fy, ftyp;</span>
+
  <span id="line70">70.     xchar fx, fy, ftyp;</span>
  <span id="line71">71.   };</span>
+
  <span id="line71">71. };</span>
  <span id="line72">72.   </span>
+
  <span id="line72">72. </span>
  <span id="line73">73.   struct egd {</span>
+
  <span id="line73">73. struct egd {</span>
  <span id="line74">74.       int fcbeg, fcend;    /* fcend: first unused pos */</span>
+
  <span id="line74">74.     int fcbeg, fcend;    /* fcend: first unused pos */</span>
  <span id="line75">75.       int vroom;            /* room number of the vault */</span>
+
  <span id="line75">75.     int vroom;            /* room number of the vault */</span>
  <span id="line76">76.       xchar gdx, gdy;      /* goal of guard's walk */</span>
+
  <span id="line76">76.     xchar gdx, gdy;      /* goal of guard's walk */</span>
  <span id="line77">77.       xchar ogx, ogy;      /* guard's last position */</span>
+
  <span id="line77">77.     xchar ogx, ogy;      /* guard's last position */</span>
  <span id="line78">78.       d_level gdlevel;      /* level (& dungeon) guard was created in */</span>
+
  <span id="line78">78.     d_level gdlevel;      /* level (& dungeon) guard was created in */</span>
  <span id="line79">79.       xchar warncnt;        /* number of warnings to follow */</span>
+
  <span id="line79">79.     xchar warncnt;        /* number of warnings to follow */</span>
  <span id="line80">80.       Bitfield(gddone, 1);  /* true iff guard has released player */</span>
+
  <span id="line80">80.     Bitfield(gddone, 1);  /* true iff guard has released player */</span>
  <span id="line81">81.       Bitfield(witness, 2); /* the guard saw you do something */</span>
+
  <span id="line81">81.     Bitfield(witness, 2); /* the guard saw you do something */</span>
  <span id="line82">82.       Bitfield(unused, 5);</span>
+
  <span id="line82">82.     Bitfield(unused, 5);</span>
  <span id="line83">83.       struct fakecorridor fakecorr[FCSIZ];</span>
+
  <span id="line83">83.     struct fakecorridor fakecorr[FCSIZ];</span>
  <span id="line84">84.   };</span>
+
  <span id="line84">84. };</span>
  <span id="line85">85.   </span>
+
  <span id="line85">85. </span>
  <span id="line86">86.   /***</span>
+
  <span id="line86">86. /***</span>
  <span id="line87">87.   ** formerly epri.h -- temple priest extension</span>
+
  <span id="line87">87.  ** formerly epri.h -- temple priest extension</span>
  <span id="line88">88.   */</span>
+
  <span id="line88">88.  */</span>
  <span id="line89">89.   struct epri {</span>
+
  <span id="line89">89. struct epri {</span>
  <span id="line90">90.       aligntyp shralign; /* alignment of priest's shrine */</span>
+
  <span id="line90">90.     aligntyp shralign; /* alignment of priest's shrine */</span>
  <span id="line91">91.       schar shroom;      /* index in rooms */</span>
+
  <span id="line91">91.     schar shroom;      /* index in rooms */</span>
  <span id="line92">92.       coord shrpos;      /* position of shrine */</span>
+
  <span id="line92">92.     coord shrpos;      /* position of shrine */</span>
  <span id="line93">93.       d_level shrlevel;  /* level (& dungeon) of shrine */</span>
+
  <span id="line93">93.     d_level shrlevel;  /* level (& dungeon) of shrine */</span>
  <span id="line94">94.       long intone_time,  /* used to limit verbosity  +*/</span>
+
  <span id="line94">94.     long intone_time,  /* used to limit verbosity  +*/</span>
  <span id="line95">95.           enter_time,    /*+ of temple entry messages */</span>
+
  <span id="line95">95.         enter_time,    /*+ of temple entry messages */</span>
  <span id="line96">96.           hostile_time,  /* forbidding feeling */</span>
+
  <span id="line96">96.         hostile_time,  /* forbidding feeling */</span>
  <span id="line97">97.           peaceful_time; /* sense of peace */</span>
+
  <span id="line97">97.         peaceful_time; /* sense of peace */</span>
  <span id="line98">98.   };</span>
+
  <span id="line98">98. };</span>
  <span id="line99">99.   /* note: roaming priests (no shrine) switch from ispriest to isminion</span>
+
  <span id="line99">99. /* note: roaming priests (no shrine) switch from ispriest to isminion</span>
  <span id="line100">100.     (and emin extension) */</span>
+
  <span id="line100">100.   (and emin extension) */</span>
  <span id="line101">101. </span>
+
  <span id="line101">101. </span>
  <span id="line102">102. /***</span>
+
  <span id="line102">102. /***</span>
  <span id="line103">103.   ** formerly eshk.h -- shopkeeper extension</span>
+
  <span id="line103">103.  ** formerly eshk.h -- shopkeeper extension</span>
  <span id="line104">104.   */</span>
+
  <span id="line104">104.  */</span>
  <span id="line105">105. #define REPAIR_DELAY 5 /* minimum delay between shop damage & repair */</span>
+
  <span id="line105">105. #define REPAIR_DELAY 5 /* minimum delay between shop damage & repair */</span>
  <span id="line106">106. #define BILLSZ 200</span>
+
  <span id="line106">106. #define BILLSZ 200</span>
  <span id="line107">107. </span>
+
  <span id="line107">107. </span>
  <span id="line108">108. struct bill_x {</span>
+
  <span id="line108">108. struct bill_x {</span>
  <span id="line109">109.     unsigned bo_id;</span>
+
  <span id="line109">109.     unsigned bo_id;</span>
  <span id="line110">110.     boolean useup;</span>
+
  <span id="line110">110.     boolean useup;</span>
  <span id="line111">111.     long price; /* price per unit */</span>
+
  <span id="line111">111.     long price; /* price per unit */</span>
  <span id="line112">112.     long bquan; /* amount used up */</span>
+
  <span id="line112">112.     long bquan; /* amount used up */</span>
  <span id="line113">113. };</span>
+
  <span id="line113">113. };</span>
  <span id="line114">114. </span>
+
  <span id="line114">114. </span>
  <span id="line115">115. struct eshk {</span>
+
  <span id="line115">115. struct eshk {</span>
  <span id="line116">116.     long robbed;          /* amount stolen by most recent customer */</span>
+
  <span id="line116">116.     long robbed;          /* amount stolen by most recent customer */</span>
  <span id="line117">117.     long credit;          /* amount credited to customer */</span>
+
  <span id="line117">117.     long credit;          /* amount credited to customer */</span>
  <span id="line118">118.     long debit;          /* amount of debt for using unpaid items */</span>
+
  <span id="line118">118.     long debit;          /* amount of debt for using unpaid items */</span>
  <span id="line119">119.     long loan;            /* shop-gold picked (part of debit) */</span>
+
  <span id="line119">119.     long loan;            /* shop-gold picked (part of debit) */</span>
  <span id="line120">120.     int shoptype;        /* the value of rooms[shoproom].rtype */</span>
+
  <span id="line120">120.     int shoptype;        /* the value of rooms[shoproom].rtype */</span>
  <span id="line121">121.     schar shoproom;      /* index in rooms; set by inshop() */</span>
+
  <span id="line121">121.     schar shoproom;      /* index in rooms; set by inshop() */</span>
  <span id="line122">122.     schar unused;        /* to force alignment for stupid compilers */</span>
+
  <span id="line122">122.     schar unused;        /* to force alignment for stupid compilers */</span>
  <span id="line123">123.     boolean following;    /* following customer since he owes us sth */</span>
+
  <span id="line123">123.     boolean following;    /* following customer since he owes us sth */</span>
  <span id="line124">124.     boolean surcharge;    /* angry shk inflates prices */</span>
+
  <span id="line124">124.     boolean surcharge;    /* angry shk inflates prices */</span>
  <span id="line125">125.     boolean dismiss_kops; /* pacified shk sends kops away */</span>
+
  <span id="line125">125.     boolean dismiss_kops; /* pacified shk sends kops away */</span>
  <span id="line126">126.     coord shk;            /* usual position shopkeeper */</span>
+
  <span id="line126">126.     coord shk;            /* usual position shopkeeper */</span>
  <span id="line127">127.     coord shd;            /* position shop door */</span>
+
  <span id="line127">127.     coord shd;            /* position shop door */</span>
  <span id="line128">128.     d_level shoplevel;    /* level (& dungeon) of his shop */</span>
+
  <span id="line128">128.     d_level shoplevel;    /* level (& dungeon) of his shop */</span>
  <span id="line129">129.     int billct;          /* no. of entries of bill[] in use */</span>
+
  <span id="line129">129.     int billct;          /* no. of entries of bill[] in use */</span>
  <span id="line130">130.     struct bill_x bill[BILLSZ];</span>
+
  <span id="line130">130.     struct bill_x bill[BILLSZ];</span>
  <span id="line131">131.     struct bill_x *bill_p;</span>
+
  <span id="line131">131.     struct bill_x *bill_p;</span>
  <span id="line132">132.     int visitct;            /* nr of visits by most recent customer */</span>
+
  <span id="line132">132.     int visitct;            /* nr of visits by most recent customer */</span>
  <span id="line133">133.     char customer[PL_NSIZ]; /* most recent customer */</span>
+
  <span id="line133">133.     char customer[PL_NSIZ]; /* most recent customer */</span>
  <span id="line134">134.     char shknam[PL_NSIZ];</span>
+
  <span id="line134">134.     char shknam[PL_NSIZ];</span>
  <span id="line135">135. };</span>
+
  <span id="line135">135. };</span>
  <span id="line136">136. </span>
+
  <span id="line136">136. </span>
  <span id="line137">137. /***</span>
+
  <span id="line137">137. /***</span>
  <span id="line138">138.   ** formerly emin.h -- minion extension</span>
+
  <span id="line138">138.  ** formerly emin.h -- minion extension</span>
  <span id="line139">139.   */</span>
+
  <span id="line139">139.  */</span>
  <span id="line140">140. struct emin {</span>
+
  <span id="line140">140. struct emin {</span>
  <span id="line141">141.     aligntyp min_align; /* alignment of minion */</span>
+
  <span id="line141">141.     aligntyp min_align; /* alignment of minion */</span>
  <span id="line142">142.     boolean renegade;  /* hostile co-aligned priest or Angel */</span>
+
  <span id="line142">142.     boolean renegade;  /* hostile co-aligned priest or Angel */</span>
  <span id="line143">143. };</span>
+
  <span id="line143">143. };</span>
  <span id="line144">144. </span>
+
  <span id="line144">144. </span>
  <span id="line145">145. /***</span>
+
  <span id="line145">145. /***</span>
  <span id="line146">146.   ** formerly edog.h -- pet extension</span>
+
  <span id="line146">146.  ** formerly edog.h -- pet extension</span>
  <span id="line147">147.   */</span>
+
  <span id="line147">147.  */</span>
  <span id="line148">148. /* various types of pet food, the lower, the better liked */</span>
+
  <span id="line148">148. /* various types of pet food, the lower, the better liked */</span>
  <span id="line149">149. #define DOGFOOD 0</span>
+
  <span id="line149">149. #define DOGFOOD 0</span>
  <span id="line150">150. #define CADAVER 1</span>
+
  <span id="line150">150. #define CADAVER 1</span>
  <span id="line151">151. #define ACCFOOD 2</span>
+
  <span id="line151">151. #define ACCFOOD 2</span>
  <span id="line152">152. #define MANFOOD 3</span>
+
  <span id="line152">152. #define MANFOOD 3</span>
  <span id="line153">153. #define APPORT 4</span>
+
  <span id="line153">153. #define APPORT 4</span>
  <span id="line154">154. #define POISON 5</span>
+
  <span id="line154">154. #define POISON 5</span>
  <span id="line155">155. #define UNDEF 6</span>
+
  <span id="line155">155. #define UNDEF 6</span>
  <span id="line156">156. #define TABU 7</span>
+
  <span id="line156">156. #define TABU 7</span>
  <span id="line157">157. </span>
+
  <span id="line157">157. </span>
  <span id="line158">158. struct edog {</span>
+
  <span id="line158">158. struct edog {</span>
  <span id="line159">159.     long droptime;            /* moment dog dropped object */</span>
+
  <span id="line159">159.     long droptime;            /* moment dog dropped object */</span>
  <span id="line160">160.     unsigned dropdist;        /* dist of dropped obj from @ */</span>
+
  <span id="line160">160.     unsigned dropdist;        /* dist of dropped obj from @ */</span>
  <span id="line161">161.     int apport;              /* amount of training */</span>
+
  <span id="line161">161.     int apport;              /* amount of training */</span>
  <span id="line162">162.     long whistletime;        /* last time he whistled */</span>
+
  <span id="line162">162.     long whistletime;        /* last time he whistled */</span>
  <span id="line163">163.     long hungrytime;          /* will get hungry at this time */</span>
+
  <span id="line163">163.     long hungrytime;          /* will get hungry at this time */</span>
  <span id="line164">164.     coord ogoal;              /* previous goal location */</span>
+
  <span id="line164">164.     coord ogoal;              /* previous goal location */</span>
  <span id="line165">165.     int abuse;                /* track abuses to this pet */</span>
+
  <span id="line165">165.     int abuse;                /* track abuses to this pet */</span>
  <span id="line166">166.     int revivals;            /* count pet deaths */</span>
+
  <span id="line166">166.     int revivals;            /* count pet deaths */</span>
  <span id="line167">167.     int mhpmax_penalty;      /* while starving, points reduced */</span>
+
  <span id="line167">167.     int mhpmax_penalty;      /* while starving, points reduced */</span>
  <span id="line168">168.     Bitfield(killed_by_u, 1); /* you attempted to kill him */</span>
+
  <span id="line168">168.     Bitfield(killed_by_u, 1); /* you attempted to kill him */</span>
  <span id="line169">169. };</span>
+
  <span id="line169">169. };</span>
  <span id="line170">170. </span>
+
  <span id="line170">170. </span>
  <span id="line171">171. /***</span>
+
  <span id="line171">171. /***</span>
  <span id="line172">172.   ** mextra.h -- collection of all monster extensions</span>
+
  <span id="line172">172.  ** mextra.h -- collection of all monster extensions</span>
  <span id="line173">173.   */</span>
+
  <span id="line173">173.  */</span>
  <span id="line174">174. struct mextra {</span>
+
  <span id="line174">174. struct mextra {</span>
  <span id="line175">175.     char *mname;</span>
+
  <span id="line175">175.     char *mname;</span>
  <span id="line176">176.     struct egd *egd;</span>
+
  <span id="line176">176.     struct egd *egd;</span>
  <span id="line177">177.     struct epri *epri;</span>
+
  <span id="line177">177.     struct epri *epri;</span>
  <span id="line178">178.     struct eshk *eshk;</span>
+
  <span id="line178">178.     struct eshk *eshk;</span>
  <span id="line179">179.     struct emin *emin;</span>
+
  <span id="line179">179.     struct emin *emin;</span>
  <span id="line180">180.     struct edog *edog;</span>
+
  <span id="line180">180.     struct edog *edog;</span>
  <span id="line181">181.     int mcorpsenm; /* obj->corpsenm for mimic posing as statue or corpse */</span>
+
  <span id="line181">181.     int mcorpsenm; /* obj->corpsenm for mimic posing as statue or corpse */</span>
  <span id="line182">182. };</span>
+
  <span id="line182">182. };</span>
  <span id="line183">183. </span>
+
  <span id="line183">183. </span>
  <span id="line184">184. #define MNAME(mon) ((mon)->mextra->mname)</span>
+
  <span id="line184">184. #define MNAME(mon) ((mon)->mextra->mname)</span>
  <span id="line185">185. #define EGD(mon) ((mon)->mextra->egd)</span>
+
  <span id="line185">185. #define EGD(mon) ((mon)->mextra->egd)</span>
  <span id="line186">186. #define EPRI(mon) ((mon)->mextra->epri)</span>
+
  <span id="line186">186. #define EPRI(mon) ((mon)->mextra->epri)</span>
  <span id="line187">187. #define ESHK(mon) ((mon)->mextra->eshk)</span>
+
  <span id="line187">187. #define ESHK(mon) ((mon)->mextra->eshk)</span>
  <span id="line188">188. #define EMIN(mon) ((mon)->mextra->emin)</span>
+
  <span id="line188">188. #define EMIN(mon) ((mon)->mextra->emin)</span>
  <span id="line189">189. #define EDOG(mon) ((mon)->mextra->edog)</span>
+
  <span id="line189">189. #define EDOG(mon) ((mon)->mextra->edog)</span>
  <span id="line190">190. #define MCORPSENM(mon) ((mon)->mextra->mcorpsenm)</span>
+
  <span id="line190">190. #define MCORPSENM(mon) ((mon)->mextra->mcorpsenm)</span>
  <span id="line191">191. </span>
+
  <span id="line191">191. </span>
  <span id="line192">192. #define has_mname(mon) ((mon)->mextra && MNAME(mon))</span>
+
  <span id="line192">192. #define has_mname(mon) ((mon)->mextra && MNAME(mon))</span>
  <span id="line193">193. #define has_mcorpsenm(mon) ((mon)->mextra && MCORPSENM(mon) != NON_PM)</span>
+
  <span id="line193">193. #define has_mcorpsenm(mon) ((mon)->mextra && MCORPSENM(mon) != NON_PM)</span>
  <span id="line194">194. </span>
+
  <span id="line194">194. </span>
  <span id="line195">195. #endif /* MEXTRA_H */</span>
+
  <span id="line195">195. #endif /* MEXTRA_H */</span>
 
[[Category:NetHack 3.6.0 source code|include/mextra.h]]
 
[[Category:NetHack 3.6.0 source code|include/mextra.h]]

Latest revision as of 13:30, 15 December 2015

Below is the full text to mextra.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/mextra.h#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	mextra.h	$NHDT-Date: 1432512781 2015/05/25 00:13:01 $  $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifndef MEXTRA_H
 #define MEXTRA_H
 
 #ifndef ALIGN_H
 #include "align.h"
 #endif
 
 /*
  *  Adding new mextra structures:
  *
  *	 1. Add the structure definition and any required macros in this file
  *	    above the mextra struct.
  *	 2. Add a pointer to your new struct to the mextra struct in this
  *file.
  *	 3. Add a referencing macro at the bottom of this file after the
  *mextra
  *	    struct (see MNAME, EGD, EPRI, ESHK, EMIN, or EDOG for examples).
  *	 4. Create a newXX(mtmp) function and possibly a free_XX(mtmp)
  *function
  *	    in an appropriate new or existing source file and add a prototype
  *	    for it to include/extern.h.
  *
  *		void FDECL(newXX, (struct monst *));
  *	        void FDECL(free_XX, (struct monst *));
  *
  *	          void
  *	          newXX(mtmp)
  *	          struct monst *mtmp;
  *	          {
  *	              if (!mtmp->mextra) mtmp->mextra = newmextra();
  *	              if (!XX(mtmp)) {
  *	                  XX(mtmp) = (struct XX *)alloc(sizeof(struct XX));
  *	                  (void) memset((genericptr_t) XX(mtmp),
  *	                             0, sizeof(struct XX));
  *	              }
  *	          }
  *
  *	 5. Consider adding a new makemon flag MM_XX flag to include/hack.h
  *and
  *	    a corresponding change to makemon() if you require your structure
  *	    to be added at monster creation time. Initialize your struct
  *	    after a successful return from makemon().
  *
  *	     src/makemon.c:  if (mmflags & MM_XX) newXX(mtmp);
  *	     your new code:  mon = makemon(&mons[mnum], x, y, MM_XX);
  *
  *	 6. Adjust size_monst() in src/cmd.c appropriately.
  *	 7. Adjust dealloc_mextra() in src/mon.c to clean up
  *	    properly during monst deallocation.
  *	 8. Adjust copy_mextra() in src/mon.c to make duplicate
  *	    copies of your struct or data on another monst struct.
  *	 9. Adjust restmon() in src/restore.c to deal with your
  *	    struct or data during a restore.
  *	10. Adjust savemon() in src/save.c to deal with your
  *	    struct or data during a save.
  */
 
 /***
  **	formerly vault.h -- vault guard extension
  */
 #define FCSIZ (ROWNO + COLNO)
 #define GD_EATGOLD 0x01
 #define GD_DESTROYGOLD 0x02
 
 struct fakecorridor {
     xchar fx, fy, ftyp;
 };
 
 struct egd {
     int fcbeg, fcend;     /* fcend: first unused pos */
     int vroom;            /* room number of the vault */
     xchar gdx, gdy;       /* goal of guard's walk */
     xchar ogx, ogy;       /* guard's last position */
     d_level gdlevel;      /* level (& dungeon) guard was created in */
     xchar warncnt;        /* number of warnings to follow */
     Bitfield(gddone, 1);  /* true iff guard has released player */
     Bitfield(witness, 2); /* the guard saw you do something */
     Bitfield(unused, 5);
     struct fakecorridor fakecorr[FCSIZ];
 };
 
 /***
  **	formerly epri.h -- temple priest extension
  */
 struct epri {
     aligntyp shralign; /* alignment of priest's shrine */
     schar shroom;      /* index in rooms */
     coord shrpos;      /* position of shrine */
     d_level shrlevel;  /* level (& dungeon) of shrine */
     long intone_time,  /* used to limit verbosity  +*/
         enter_time,    /*+ of temple entry messages */
         hostile_time,  /* forbidding feeling */
         peaceful_time; /* sense of peace */
 };
 /* note: roaming priests (no shrine) switch from ispriest to isminion
    (and emin extension) */
 
 /***
  **	formerly eshk.h -- shopkeeper extension
  */
 #define REPAIR_DELAY 5 /* minimum delay between shop damage & repair */
 #define BILLSZ 200
 
 struct bill_x {
     unsigned bo_id;
     boolean useup;
     long price; /* price per unit */
     long bquan; /* amount used up */
 };
 
 struct eshk {
     long robbed;          /* amount stolen by most recent customer */
     long credit;          /* amount credited to customer */
     long debit;           /* amount of debt for using unpaid items */
     long loan;            /* shop-gold picked (part of debit) */
     int shoptype;         /* the value of rooms[shoproom].rtype */
     schar shoproom;       /* index in rooms; set by inshop() */
     schar unused;         /* to force alignment for stupid compilers */
     boolean following;    /* following customer since he owes us sth */
     boolean surcharge;    /* angry shk inflates prices */
     boolean dismiss_kops; /* pacified shk sends kops away */
     coord shk;            /* usual position shopkeeper */
     coord shd;            /* position shop door */
     d_level shoplevel;    /* level (& dungeon) of his shop */
     int billct;           /* no. of entries of bill[] in use */
     struct bill_x bill[BILLSZ];
     struct bill_x *bill_p;
     int visitct;            /* nr of visits by most recent customer */
     char customer[PL_NSIZ]; /* most recent customer */
     char shknam[PL_NSIZ];
 };
 
 /***
  **	formerly emin.h -- minion extension
  */
 struct emin {
     aligntyp min_align; /* alignment of minion */
     boolean renegade;   /* hostile co-aligned priest or Angel */
 };
 
 /***
  **	formerly edog.h -- pet extension
  */
 /*	various types of pet food, the lower, the better liked */
 #define DOGFOOD 0
 #define CADAVER 1
 #define ACCFOOD 2
 #define MANFOOD 3
 #define APPORT 4
 #define POISON 5
 #define UNDEF 6
 #define TABU 7
 
 struct edog {
     long droptime;            /* moment dog dropped object */
     unsigned dropdist;        /* dist of dropped obj from @ */
     int apport;               /* amount of training */
     long whistletime;         /* last time he whistled */
     long hungrytime;          /* will get hungry at this time */
     coord ogoal;              /* previous goal location */
     int abuse;                /* track abuses to this pet */
     int revivals;             /* count pet deaths */
     int mhpmax_penalty;       /* while starving, points reduced */
     Bitfield(killed_by_u, 1); /* you attempted to kill him */
 };
 
 /***
  **	mextra.h -- collection of all monster extensions
  */
 struct mextra {
     char *mname;
     struct egd *egd;
     struct epri *epri;
     struct eshk *eshk;
     struct emin *emin;
     struct edog *edog;
     int mcorpsenm; /* obj->corpsenm for mimic posing as statue or corpse */
 };
 
 #define MNAME(mon) ((mon)->mextra->mname)
 #define EGD(mon) ((mon)->mextra->egd)
 #define EPRI(mon) ((mon)->mextra->epri)
 #define ESHK(mon) ((mon)->mextra->eshk)
 #define EMIN(mon) ((mon)->mextra->emin)
 #define EDOG(mon) ((mon)->mextra->edog)
 #define MCORPSENM(mon) ((mon)->mextra->mcorpsenm)
 
 #define has_mname(mon) ((mon)->mextra && MNAME(mon))
 #define has_mcorpsenm(mon) ((mon)->mextra && MCORPSENM(mon) != NON_PM)
 
 #endif /* MEXTRA_H */