Source:Pm.h
Revision as of 14:48, 4 March 2008 by Kernigh bot (talk | contribs) (Pm.h moved to Source:Pm.h: Robot: moved page)
The contents of pm.h are generated automatically during compile-time by makedefs from the data in monst.c
This file contains all the monster name definitions, eg.
#define PM_LITTLE_DOG 16 #define PM_DOG 17 #define PM_LARGE_DOG 18 #define PM_DINGO 19
This file also defines NUMMONS, which is the number of different monster types.