Difference between revisions of "Special room"

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A '''special room''' is different from the normal rooms of the randomly-generated [[dungeon]]. For example, it might contain a shop or a collection of monsters.
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{{distinguish|themed room}}
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A '''special room''' is different from the normal rooms of the randomly-generated [[Dungeons of Doom]]. For example, it might contain a shop or a collection of monsters. They typically appear in random rooms-and-corridors levels in the [[Dungeons of Doom]], never in mazes or cavern levels, although many [[special level]]s also contain special rooms.
  
This list might be incomplete.
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NetHack attempts to generate most special rooms in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 onwards in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.{{refsrc|src/mklev.c|776|version=NetHack 3.6.6}}
  
==Shops==
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Vaults are an exception: they are generated independently of other special rooms.{{refsrc|src/mklev.c|735|version=NetHack 3.6.6}}
  
[[Shop]]s contain a shopkeeper, an assortment of items, and allow you to buy and sell items. There is at least one guaranteed shop in [[Minetown]]
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{|class="prettytable"
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! Name !! Min [[dungeon level|DL]] !! Frequency !! Generation restrictions
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|-
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| [[Shop]] || 2 || 3/DL || Must be above [[Medusa's Island]]{{refsrc|src/mklev.c|766|version=NetHack 3.6.6}}, room must have 1 door and no stairs
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|-
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| [[Throne room]] || 5 || 1/6 ||
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|-
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| [[Leprechaun hall]] || 6 || 1/8 || [[Leprechaun]]s must not be [[genocide]]d/[[extinct]]{{refsrc|src/mklev.c|772|version=NetHack 3.6.6}}
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|-
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| [[Zoo]] || 7 || 1/7 ||
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|-
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| [[Temple]] || 9 || 1/5 ||
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|-
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| [[Beehive]] || 10 || 1/5 || [[Killer bee]]s must not be genocided/extinct{{refsrc|src/mklev.c|778|version=NetHack 3.6.6}}
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|-
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| [[Graveyard]] || 12 || 1/6 ||
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|-
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| [[Anthole]] || 13 || 1/8 || [[Ant]]s must not be genocided/extinct{{refsrc|src/mklev.c|783|version=NetHack 3.6.6}}{{refsrc|src/mkroom.c|484|version=NetHack 3.6.6}}
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|-
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| [[Barracks]] || 15 || 1/4 || [[Soldier]]s must not be extinct{{refsrc|src/mklev.c|786|version=NetHack 3.6.6}}
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|-
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| [[Swamp]] || 16 || 1/6 ||
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|-
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| [[Cockatrice nest]] || 17 || 1/8 || [[Cockatrice]]s must not be genocided/extinct{{refsrc|src/mklev.c|791|version=NetHack 3.6.6}}
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|-
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| [[Vault]] || 1 ||  || (Generated independently of other special rooms)
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|}
  
==Throne rooms==
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== Variants ==
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Many [[variant]]s add new special rooms or change the behavior of these existing special rooms.
  
[[Throne room]]s contain an assortment of monsters, a [[throne]], and a [[chest]].
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{{main|Special room (SLASH'EM)}}
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{{main|Special room (UnNetHack)}}
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{{main|Special room (dNetHack)}}
  
==Leprechaun hall==
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== References ==
 
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<references/>
Filled with sleeping [[leprechaun]]s and gold.
 
 
 
==Treasure zoo==
 
 
 
Filled with random monsters, and a small pile of gold on every square. There is a guaranteed treasure zoo at the top of [[Sokoban]].
 
 
 
==Temples==
 
 
 
A temple contains an aligned [[altar]], and a [[priest]] of that alignment, who will ask for offerings if #chatted with. Such rooms without priests are just normal rooms with an altar in them, and carry no special status. Certain monsters will flee from temples.
 
 
 
If a temple's resident priest dies, the temple becomes haunted, and every time you enter it, there is a chance of "an enormous ghost" appearing next to you, paralysing you for a few turns, and then acting as an ordinary [[ghost]]. There is a guaranteed temple in [[Minetown]]
 
 
 
==Beehive==
 
 
 
Beehives contain [[killer bee]]s and one [[queen bee]]. Roughly 1/3 of the squares will contain [[royal jelly]]. All residents are asleep when the room is generated.
 
 
 
==Graveyard==
 
 
 
Contains [[undead]], corpses, chests, boxes and graves.
 
 
 
==Anthole==
 
 
 
Filled entirely with either soldier ants, giant ants, or fire ants.
 
 
 
==Barracks==
 
 
 
Filled with either soldiers, sergeants, lieutenants or captains, depending on depth. There are guaranteed barracks in the [[castle]].
 
 
 
==Swamp==
 
 
 
Swamp rooms occur together: up to 5 rooms on a level may be swamps, with a chequered pattern of pools of water containing sea monsters.
 
 
 
==Cockatrice Nest==
 
[[Cockatrice nest]]s contain [[cockatrice]]s and [[chickatrice]]s, along with a few [[statue]]s. Usually, but not always, the statues contain goodies.
 
 
 
==Vaults==
 
 
 
''Main article: [[Vault]]''
 
 
 
Vaults contain large amounts of gold.
 
  
 
== External links ==
 
== External links ==
* More information at [http://www.steelypips.org/nethack/343/room-343.html http://www.steelypips.org/nethack/343/room-343.html]
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* More information at http://www.steelypips.org/nethack/343/room-343.html
 
 
{{stub|TODO:Expand info about each room until comprehensive.}}
 
  
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{{nethack-366}}
 
[[Category:Special rooms| ]]
 
[[Category:Special rooms| ]]

Latest revision as of 00:03, 5 July 2020

Not to be confused with themed room.

A special room is different from the normal rooms of the randomly-generated Dungeons of Doom. For example, it might contain a shop or a collection of monsters. They typically appear in random rooms-and-corridors levels in the Dungeons of Doom, never in mazes or cavern levels, although many special levels also contain special rooms.

NetHack attempts to generate most special rooms in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 onwards in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.[1]

Vaults are an exception: they are generated independently of other special rooms.[2]

Name Min DL Frequency Generation restrictions
Shop 2 3/DL Must be above Medusa's Island[3], room must have 1 door and no stairs
Throne room 5 1/6
Leprechaun hall 6 1/8 Leprechauns must not be genocided/extinct[4]
Zoo 7 1/7
Temple 9 1/5
Beehive 10 1/5 Killer bees must not be genocided/extinct[5]
Graveyard 12 1/6
Anthole 13 1/8 Ants must not be genocided/extinct[6][7]
Barracks 15 1/4 Soldiers must not be extinct[8]
Swamp 16 1/6
Cockatrice nest 17 1/8 Cockatrices must not be genocided/extinct[9]
Vault 1 (Generated independently of other special rooms)

Variants

Many variants add new special rooms or change the behavior of these existing special rooms.

References

External links