Difference between revisions of "Special room"

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A '''special room''' is different from the normal rooms of the randomly-generated [[dungeon]]. For example, it might contain a shop or a collection of monsters.
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{{distinguish|themed room}}
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A '''special room''' is different from the normal rooms of the randomly-generated [[Dungeons of Doom]]. For example, it might contain a shop or a collection of monsters. They typically appear in random rooms-and-corridors levels in the [[Dungeons of Doom]], never in mazes or cavern levels, although many [[special level]]s also contain special rooms.
  
This list might be incomplete.
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NetHack attempts to generate most special rooms in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 onwards in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.{{refsrc|src/mklev.c|776|version=NetHack 3.6.6}}
  
==Shops==
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Vaults are an exception: they are generated independently of other special rooms.{{refsrc|src/mklev.c|735|version=NetHack 3.6.6}}
 
 
[[Shop]]s contain a [[shopkeeper]], an assortment of items, and allow you to buy and sell items. There is at least one guaranteed shop in [[Minetown]]
 
 
 
==Throne rooms==
 
 
 
Throne rooms contain an assortment of monsters, a [[throne]], and a [[chest]]. There is a guaranteed throne room in [[Fort Ludios]].
 
 
 
==Leprechaun hall==
 
 
 
Filled with sleeping [[leprechaun]]s and gold.
 
 
 
==Treasure zoo==
 
 
 
Filled with random monsters, and a small pile of gold on every square. There is a guaranteed treasure zoo at the top of [[Sokoban]] and another in the second level of the [[Wizard's Tower]].
 
 
 
==Temples==
 
An [[altar]] with a [[Aligned priest|priest]] in the same room is a temple.  If the priest and altar are [[alignment|co-aligned]] with you, the temple is a [[sanctuary]].  If a temple's resident priest dies, the temple becomes haunted.  Every time you enter a haunted temple, there is a chance of "an enormous ghost" appearing next to you, paralysing you for a few turns, and then acting as an ordinary [[ghost]].
 
 
 
===Known locations of temples===
 
[[Minetown]] is guaranteed to have a temple altar.
 
 
 
The [[Valley of the Dead]] contains a temple of [[Moloch]] with an unaligned altar.
 
 
 
The room in [[Moloch's Sanctum]] housing the [[high priest of Moloch]] is also a temple.
 
 
 
===What to do in a temple===
 
You can [[Aligned priest|donate]] [[zorkmid|gold]] to the priest to get extra [[AC]].  For more information, see [[protection]].
 
 
 
It is possible to change the [[alignment]] of an altar in a temple by sacrificing a monster, especially the right type of [[unicorn]], but doing so will anger the priest.  More information is on the page about [[altar|altars]].
 
 
 
===What not to do in a temple===
 
When you are [[Curse-testing|BUC testing]] rings, do not put them on inside the temple.  If the ring is a [[ring of conflict]], chances are you will have [[YASD]] on your hands.
 
 
 
==Beehive==
 
 
 
Beehives contain [[killer bee]]s and one [[queen bee]]. Roughly 1/3 of the squares will contain [[royal jelly]]. All residents are asleep when the room is generated.
 
 
 
==Graveyard==
 
 
 
Also called ''crypts'' or ''morgues''.  Contains [[undead]], corpses, chests, boxes and graves.  The [[Valley of the Dead]] contains three graveyards, though they are cavernous areas rather than rooms in the usual sense.  The lair of [[Orcus]] also has a graveyard.
 
 
 
==Anthole==
 
 
 
Filled entirely with either [[soldier ant]]s, [[giant ant]]s, or [[fire ant]]s.
 
 
 
==Barracks==
 
 
 
Filled with either soldiers, sergeants, lieutenants or captains, depending on depth. There are guaranteed barracks in the [[castle]] and in [[Fort Ludios]].  The Fort Ludios soldiers will awaken when you enter.
 
 
 
==Swamp==
 
 
 
Swamp rooms occur together: up to 5 rooms on a level may be swamps, with a chequered pattern of pools of water containing sea monsters.
 
 
 
==Cockatrice Nest==
 
[[Cockatrice nest]]s contain [[cockatrice]]s and [[chickatrice]]s, along with a few [[statue]]s. Usually, but not always, the statues contain goodies.
 
 
 
==Vaults==
 
 
 
''Main article: [[Vault]]''
 
 
 
Vaults contain large amounts of gold.
 
  
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{|class="prettytable"
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! Name !! Min [[dungeon level|DL]] !! Frequency !! Generation restrictions
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|-
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| [[Shop]] || 2 || 3/DL || Must be above [[Medusa's Island]]{{refsrc|src/mklev.c|766|version=NetHack 3.6.6}}, room must have 1 door and no stairs
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|-
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| [[Throne room]] || 5 || 1/6 ||
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|-
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| [[Leprechaun hall]] || 6 || 1/8 || [[Leprechaun]]s must not be [[genocide]]d/[[extinct]]{{refsrc|src/mklev.c|772|version=NetHack 3.6.6}}
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|-
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| [[Zoo]] || 7 || 1/7 ||
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|-
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| [[Temple]] || 9 || 1/5 ||
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|-
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| [[Beehive]] || 10 || 1/5 || [[Killer bee]]s must not be genocided/extinct{{refsrc|src/mklev.c|778|version=NetHack 3.6.6}}
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|-
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| [[Graveyard]] || 12 || 1/6 ||
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|-
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| [[Anthole]] || 13 || 1/8 || [[Ant]]s must not be genocided/extinct{{refsrc|src/mklev.c|783|version=NetHack 3.6.6}}{{refsrc|src/mkroom.c|484|version=NetHack 3.6.6}}
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|-
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| [[Barracks]] || 15 || 1/4 || [[Soldier]]s must not be extinct{{refsrc|src/mklev.c|786|version=NetHack 3.6.6}}
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|-
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| [[Swamp]] || 16 || 1/6 ||
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|-
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| [[Cockatrice nest]] || 17 || 1/8 || [[Cockatrice]]s must not be genocided/extinct{{refsrc|src/mklev.c|791|version=NetHack 3.6.6}}
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|-
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| [[Vault]] || 1 ||  || (Generated independently of other special rooms)
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|}
  
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== Variants ==
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Many [[variant]]s add new special rooms or change the behavior of these existing special rooms.
  
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{{main|Special room (SLASH'EM)}}
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{{main|Special room (UnNetHack)}}
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{{main|Special room (dNetHack)}}
  
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== References ==
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<references/>
  
 
== External links ==
 
== External links ==
* More information at [http://www.steelypips.org/nethack/343/room-343.html http://www.steelypips.org/nethack/343/room-343.html]
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* More information at http://www.steelypips.org/nethack/343/room-343.html
 
 
{{stub|TODO:Expand info about each room until comprehensive.}}
 
  
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{{nethack-366}}
 
[[Category:Special rooms| ]]
 
[[Category:Special rooms| ]]

Latest revision as of 00:03, 5 July 2020

Not to be confused with themed room.

A special room is different from the normal rooms of the randomly-generated Dungeons of Doom. For example, it might contain a shop or a collection of monsters. They typically appear in random rooms-and-corridors levels in the Dungeons of Doom, never in mazes or cavern levels, although many special levels also contain special rooms.

NetHack attempts to generate most special rooms in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 onwards in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.[1]

Vaults are an exception: they are generated independently of other special rooms.[2]

Name Min DL Frequency Generation restrictions
Shop 2 3/DL Must be above Medusa's Island[3], room must have 1 door and no stairs
Throne room 5 1/6
Leprechaun hall 6 1/8 Leprechauns must not be genocided/extinct[4]
Zoo 7 1/7
Temple 9 1/5
Beehive 10 1/5 Killer bees must not be genocided/extinct[5]
Graveyard 12 1/6
Anthole 13 1/8 Ants must not be genocided/extinct[6][7]
Barracks 15 1/4 Soldiers must not be extinct[8]
Swamp 16 1/6
Cockatrice nest 17 1/8 Cockatrices must not be genocided/extinct[9]
Vault 1 (Generated independently of other special rooms)

Variants

Many variants add new special rooms or change the behavior of these existing special rooms.

References

External links