Difference between revisions of "Spellbook of cure sickness"

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{{spellbook|name=cure sickness|level=3|type=healing|turns=6|direction=non-directional|abundance=3.25%|role=healer}}
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'''Cure sickness''' is a spell that allows you to cure all forms of [[sickness]] ([[food poisoning]] and [[illness]]) and removes [[sliming|slime]]. This is an [[emergency spell]], and is the [[special spell]] of the [[Healer]].
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{{spellbook
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|name=cure sickness
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|level=3
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|type=healing
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|turns=6
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|direction=non-directional
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|abundance=3.25%
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|role=healer}}
  
== Strategy ==
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In ''[[NetHack]]'', the '''spellbook of cure sickness''' can be [[read]] to learn the '''spell of cure sickness'''. It is a level 3 [[healing spell]], and the [[spellbook]] takes roughly six turns to read. The spell qualifies as an [[emergency spell]], and is the [[special spell]] for [[Healer]]s.
While this spell is notable in the same that it is the only renewable, guaranteed method of curing sickness, it is still not terribly useful in this regard as the [[unicorn horn]] is usually reliable enough; the real utility of the spell is that it also cures [[sliming]] without wasting a wand charge or damaging your items or cloak.
 
Another noteworthy thing is that high-level [[Healers]] with 18 [[wisdom]] can cast this spell with 0% failure rates even while wearing metallic armour without a robe.
 
  
{{stub}}
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==Generation==
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The spellbook of cure sickness makes up 3.25% of randomly-generated spellbooks.
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==Description==
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When cast, the spell cures all forms of [[sickness]], including [[food poisoning]] and [[illness]], and stops [[sliming]].
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==Strategy==
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While most characters will prefer a blessed [[unicorn horn]] in most situations, the spell of cure sickness is one of the few curative methods that can be made 100% reliable - even a blessed unicorn horn is not guaranteed to cure illness. In addition, the spell is one of the safest means of curing sliming. High-level [[Healers]] with 18 [[wisdom]] can cast this spell with 0% failure rates, even while wearing [[metallic]] armor without a [[robe]].
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==Variants==
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===EvilHack===
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In [[EvilHack]], the spell of cure sickness is directional and can be cast at other monsters - this will anger peaceful monsters unless they have an ailment that can be cured with the spell. The spell can also deal damage to [[Zombie (EvilHack)|zombies]] when cast at them.
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{{nethack-367}}
 
[[Category:Spellbooks|Cure sickness]]
 
[[Category:Spellbooks|Cure sickness]]
{{nethack-360}}
 

Latest revision as of 16:04, 18 February 2024

spellbook of
+   cure sickness   Light green spellbook.png
Appearance random
Abundance 3.25%
Base price 300 zm
Weight 50
Turns to read 6
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction non-directional
Special for healer

In NetHack, the spellbook of cure sickness can be read to learn the spell of cure sickness. It is a level 3 healing spell, and the spellbook takes roughly six turns to read. The spell qualifies as an emergency spell, and is the special spell for Healers.

Generation

The spellbook of cure sickness makes up 3.25% of randomly-generated spellbooks.

Description

When cast, the spell cures all forms of sickness, including food poisoning and illness, and stops sliming.

Strategy

While most characters will prefer a blessed unicorn horn in most situations, the spell of cure sickness is one of the few curative methods that can be made 100% reliable - even a blessed unicorn horn is not guaranteed to cure illness. In addition, the spell is one of the safest means of curing sliming. High-level Healers with 18 wisdom can cast this spell with 0% failure rates, even while wearing metallic armor without a robe.

Variants

EvilHack

In EvilHack, the spell of cure sickness is directional and can be cast at other monsters - this will anger peaceful monsters unless they have an ailment that can be cured with the spell. The spell can also deal damage to zombies when cast at them.