Difference between revisions of "Spellbook of detect monsters"

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m (Fixing to match blessed potion effect)
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A '''[[spellbook]] of detect monsters''' teaches the '''detect monsters''' [[divination spells|divination spell]], which reveals the location and identity of all monsters in the level.
 
A '''[[spellbook]] of detect monsters''' teaches the '''detect monsters''' [[divination spells|divination spell]], which reveals the location and identity of all monsters in the level.
  
At unskilled or basic skill level, the spell functions as an uncursed [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.  At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns.
+
At unskilled or basic skill level, the spell functions as an uncursed [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.  At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns, unless you have over 300 turns of monster detection, in which case only one turn is added.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 00:07, 2 June 2011

spellbook of
+   detect monsters   Light green spellbook.png
Appearance random
Abundance 4.37%
Base price 100 zm
Weight 50
Turns to read 1
Ink to write 5–9
Spell type divination
Level 1
Power cost 5 Pw
Direction non-directional
Equivalent potion of monster detection

A spellbook of detect monsters teaches the detect monsters divination spell, which reveals the location and identity of all monsters in the level.

At unskilled or basic skill level, the spell functions as an uncursed potion of monster detection, displaying the monsters of that dungeon level against a black background with no map detail. At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns, unless you have over 300 turns of monster detection, in which case only one turn is added.

Strategy

As a level 1 divination spell, detect monsters is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill levels it is probably not as useful as the light spell, especially if you already have intrinsic telepathy from a floating eye.

At skilled or higher it becomes quite useful in its own right, serving as a superior alternative to blind or extrinsic telepathy. Unlike telepathy, monster detection can reveal brainless monsters.