Difference between revisions of "Spellbook of detect monsters"

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(more detail added)
(more detail on mechanics and some strategy)
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{{spellbook|name=detect monsters|level=1|type=[[divination]]|cost=100|turns=1}}
 
{{spellbook|name=detect monsters|level=1|type=[[divination]]|cost=100|turns=1}}
Allows you to learn the detect monsters spell.
 
  
At unskilled or basic [[divination]] skill level, this functions as an [[uncursed]] [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.  At skilled or expert level, it functions as a blessed potion: it will show the monsters on the map for several ticks.
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A '''spellbook of detect monsters''' teaches the '''detect monsters''' [[divination spells|divination spell]], which reveals the location and identity of all monsters in the level.
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At unskilled or basic skill level, the spell functions as an uncursed [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.  At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns.
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== Strategy ==
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As a level 1 divination spell, ''detect monsters'' is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill levels it is probably not as useful as the {{spell of|light}} spell, especially if you already have blind [[telepathy]] from a [[floating eye]].
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At skilled or higher it becomes quite useful in its own right, serving as a superior alternative to blind or extrinsic [[telepathy]]. Unlike telepathy, monster detection can reveal brainless monsters.
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[[Category:Spellbooks|Detect monsters]]
 
[[Category:Spellbooks|Detect monsters]]

Revision as of 06:29, 1 April 2009

spellbook of
+   detect monsters   Light green spellbook.png
Appearance random
Base price 100 zm
Weight 50
Turns to read 1
Ink to write 5–9
Spell type [[divination spells|divination]]
Level 1
Power cost 5 Pw

A spellbook of detect monsters teaches the detect monsters divination spell, which reveals the location and identity of all monsters in the level.

At unskilled or basic skill level, the spell functions as an uncursed potion of monster detection, displaying the monsters of that dungeon level against a black background with no map detail. At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns.

Strategy

As a level 1 divination spell, detect monsters is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill levels it is probably not as useful as the light spell, especially if you already have blind telepathy from a floating eye.

At skilled or higher it becomes quite useful in its own right, serving as a superior alternative to blind or extrinsic telepathy. Unlike telepathy, monster detection can reveal brainless monsters.