Spellbook of detect treasure

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Revision as of 03:15, 2 September 2012 by Blackcustard (talk | contribs) (Ruthlessly deleted the material duplicated from the potion of object detection page and linked to it: duplication is bad. Fixed the strategy section: detect treasure is good.)
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spellbook of
+   detect treasure   Light green spellbook.png
Appearance random
Abundance 2.03%
Base price 400 zm
Weight 50
Turns to read 15
Ink to write 20–39
Spell type divination
Level 4
Power cost 20 Pw
Direction non-directional
Equivalent potion of object detection
Special for rogue

Allows you to learn the detect treasure spell. This spell has the same effect as a potion of object detection.[1] It is the special spell for rogues.

Casting effects

Case Effect
Unskilled or Basic Same effect as quaffing an uncursed potion of object detection. See that page.
Skilled or Expert Same effect as quaffing a blessed potion of object detection. See that page.

Strategy

The number of potions you can use is limited by the number you can find and carry. The spell however is weightless and unlimited, this makes it much more useful. Since the spell is non-combat it is usable even with a fairly high failure rate. Even better, it shares it's spell school (divination) with magic mapping and identify, two other excellent spells.

If you can, you should use this spell.

References

  1. spell.c, line 910 a fake potion is loaded up and used, allowing the peffects (potion effects) code to be reused for spell effects. Thus the spell and the potion are implemented by the same code.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

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