Difference between revisions of "Spellbook of drain life"

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(Strategy)
(Addition of projectiles to killing things behind boulders...)
 
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{{spellbook|name=drain life|level=2|type=[[attack]]|cost=200|turns=2}}
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{{spellbook|name=drain life|level=2|type=attack|turns=2|direction=beam|abundance=1.01%}}
The '''spellbook of drain life''' provides the drain life spell. Casting it at a monster drains one [[monster level|level]] from it, and does 1 to 8 damage (doubled if you are a [[Knight]] with [[The Magic Mirror of Merlin]]), plus damage bonus. The monster's location will be revealed, if it is unseen. If the monster resists the spell, there is no effect.
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A '''spellbook of drain life''' allows you to learn the '''drain life''' spell.
  
Casting the spell at an object reduces any charge or enchantment on the object by 1. Objects may also resist. An object cannot have its charge or enchantment reduced below zero, and any objects with negative enchantments are unaffected.
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==Effects==
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===Monsters===
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Casting it at a monster drains one [[monster level|level]] from it, does 1d8 × 2 damage, and decreases the monster's maximum [[HP]] by 1d8 (with spell bonuses applicable to both). The base damage and HP reduction is doubled if you are a [[Knight]] carrying [[the Magic Mirror of Merlin]]. The monster's location will be revealed, if it is unseen.{{refsrc|zap.c|3962|version=NetHack 3.6.1}} If the monster resists the spell through [[monster magic resistance]], it will not be level drained, will suffer only 25% damage to its current HP, and will suffer no damage to its max HP.{{refsrc|zap.c|401|version=NetHack 3.6.1}}{{refsrc|zap.c|4933|version=NetHack 3.6.1}} Monsters with [[drain resistance]] are not affected at all.
  
Casting the spell at yourself drains one experience level, unless you are [[drain resistant]]. Some monsters possess a life-draining attack (notably [[vampire]]s and [[wraith]]s); this will also drain an experience level. If you are drained below experience level 1, you [[die]].
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===Objects===
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If the spell is cast at an object, the object will resist 90% of the time if it is an artifact, or 10% of the time otherwise. If the object does not resist, its charge or enchantment is reduced by 1. An object cannot have its charge or enchantment reduced below zero, and any objects with negative enchantments are unaffected.
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===Yourself===
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Casting the spell at yourself drains one [[experience level]] with the usual message, as if you were hit with a monster's [[Drain life (monster attack)|drain life]] attack, unless you are [[drain resistant]]. Losing a level reduces your maximum hit points and your hit points by the same amount, down to a minimum of one. If you are drained below experience level 1, you [[die]].
  
 
==Messages==
 
==Messages==
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{{message|<Monster> suddenly seems weaker!|A monster was hit with a drain life spell and did not resist.}}
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==Strategy==
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Drain life is not a great attack spell. It does not deal much damage, and you will not gain as many experience points since they are based on the monster's experience level before dying. On the other hand, it is worthwhile for extended battles with certain very tough opponents that are [[covetous]] and teleport away to heal themselves, but are not [[Magic resistance (monster)|100% magic resistant]], such as [[Master Kaen]]. Though they may heal their HP, they cannot recover their drained levels and will eventually die.
  
; "<Monster> suddenly seems weaker!"
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It can be used to kill enemies behind [[boulder]]s without breaking the boulder, making it invaluable in [[Sokoban]] if you do not have {{spell of|magic missile}} or [[Projectile|projectiles]].
:The monster did not resist the spell.
 
  
; "<Goodbye> level <x>."
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This spell is also commonly used to reduce the enchantment of a weapon from +6 to +5, from where you may safely re-attempt to enchant it to +7, and also to reduce armor from +4 to +3 for the same purpose (+5 for elven armor). It works on [[Magicbane]] too, but usually requires several attempts, and is done to change the additional effects it has upon striking enemies.
:You have been drained a level.
 
  
==Strategy==
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== History ==
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In [[NetHack 3.4.3]] and earlier versions, this spell could be used to reduce your level in a controlled way in order to get massive amounts of maximum HP, maximum Pw, and intrinsic protection. This strategy was known as [[drain for gain]].
  
This spell is commonly used to reduce the enchantment of a weapon from +6 to +5, from where you may safely re-attempt to enchant it to +7, and also to reduce armor from +4 to +3 for the same purpose.
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== SLASH'EM ==
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[[SLASH'EM]] introduces [[wand of draining|wands of draining]], which have the same effects as this spell when zapped.
  
Another use of the drain life spell is to help getting cheaper extra AC through donation. After you collected a lot of money from the dungeon (say, 80k gold after looting all the [[vaults]] and [[Fort Ludios]]), you can go back and lock yourself in a temple (maybe keep a pet nearby for extra security), then repeatedly cast drain life on yourself (preferably with the help of a [[robe]]) until you become XL1. After that, donate all the gold to the priest 400 zorkmids at a time. With ample gold, you have a decent chance of acquiring even -10 naked AC this way. The downside of this strategy is that you have to retrain your characters XL, so it's preferable that you reach XL14 and activate the quest stairs before doing the mass donation. However, with your stats likely at their maximum after coming back to XL1, your character is likely going to have even more HP and Pw than before once he/she levels up again.
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==References==
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<references />
  
 
{{DOD}}
 
{{DOD}}
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{{nethack-361}}
 
[[Category:Spellbooks|Drain life]]
 
[[Category:Spellbooks|Drain life]]

Latest revision as of 18:25, 13 October 2022

spellbook of
+   drain life   Light green spellbook.png
Appearance random
Abundance 1.01%
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type attack
Level 2
Power cost 10 Pw
Direction beam

A spellbook of drain life allows you to learn the drain life spell.

Effects

Monsters

Casting it at a monster drains one level from it, does 1d8 × 2 damage, and decreases the monster's maximum HP by 1d8 (with spell bonuses applicable to both). The base damage and HP reduction is doubled if you are a Knight carrying the Magic Mirror of Merlin. The monster's location will be revealed, if it is unseen.[1] If the monster resists the spell through monster magic resistance, it will not be level drained, will suffer only 25% damage to its current HP, and will suffer no damage to its max HP.[2][3] Monsters with drain resistance are not affected at all.

Objects

If the spell is cast at an object, the object will resist 90% of the time if it is an artifact, or 10% of the time otherwise. If the object does not resist, its charge or enchantment is reduced by 1. An object cannot have its charge or enchantment reduced below zero, and any objects with negative enchantments are unaffected.

Yourself

Casting the spell at yourself drains one experience level with the usual message, as if you were hit with a monster's drain life attack, unless you are drain resistant. Losing a level reduces your maximum hit points and your hit points by the same amount, down to a minimum of one. If you are drained below experience level 1, you die.

Messages

<Monster> suddenly seems weaker!
A monster was hit with a drain life spell and did not resist.

Strategy

Drain life is not a great attack spell. It does not deal much damage, and you will not gain as many experience points since they are based on the monster's experience level before dying. On the other hand, it is worthwhile for extended battles with certain very tough opponents that are covetous and teleport away to heal themselves, but are not 100% magic resistant, such as Master Kaen. Though they may heal their HP, they cannot recover their drained levels and will eventually die.

It can be used to kill enemies behind boulders without breaking the boulder, making it invaluable in Sokoban if you do not have magic missile or projectiles.

This spell is also commonly used to reduce the enchantment of a weapon from +6 to +5, from where you may safely re-attempt to enchant it to +7, and also to reduce armor from +4 to +3 for the same purpose (+5 for elven armor). It works on Magicbane too, but usually requires several attempts, and is done to change the additional effects it has upon striking enemies.

History

In NetHack 3.4.3 and earlier versions, this spell could be used to reduce your level in a controlled way in order to get massive amounts of maximum HP, maximum Pw, and intrinsic protection. This strategy was known as drain for gain.

SLASH'EM

SLASH'EM introduces wands of draining, which have the same effects as this spell when zapped.

References

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.