Spellbook of drain life

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spellbook of
+   drain life   Light green spellbook.png
Appearance random
Abundance 1.01%
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type attack
Level 2
Power cost 10 Pw
Direction beam

In NetHack, the spellbook of drain life allows you to learn the drain life spell.

Effects

Monsters

Casting it at a monster drains one level from it, does 2*(1d8) damage, and also decreases the monster's maximum HP by 1d8 (with spell bonuses applicable to both). The base damage and HP reduction is doubled if you are a Knight with The Magic Mirror of Merlin. The monster's location will be revealed, if it is unseen.[1] If the monster resists the spell through monster magic resistance, it will not be level drained, will suffer only 25% damage to its current HP, and will suffer no damage to its max HP.[2][3]. Monsters with drain resistance are not affected at all.

Objects

If the spell is cast at an object, the object will resist 90% of the time if an artifact and 10% if not an artifact. If the object does not resist, its charge or enchantment is reduced by 1. An object cannot have its charge or enchantment reduced below zero, and any objects with negative enchantments are unaffected.

Yourself

Casting the spell at yourself drains one experience level with the usual message, as if you were hit with a monster's 'drain life' attack, unless you are drain resistant. Losing a level reduces your maximum hit points and your hit points by the same amount, down to a minimum of one. If you are drained below experience level 1, you die.

Messages

<Monster> suddenly seems weaker!
A monster was hit with a drain life spell and did not resist.

Strategy

Drain life is not a great attack spell: It does not deal much damage, and you will not gain as many experience points since they are based on the monster's experience level before dying. On the other hand, it is worthwhile for extended battles with certain very tough opponents that are covetous and teleport away to heal themselves, but are not 100% magic resistant, e.g. Master Kaen. As opposed to hit points, they cannot recover their drained levels, and will eventually die.

Like most ray-based spells, it can be used to kill enemies behind boulders without breaking the boulder, making it invaluable in Sokoban if you do not have magic missile.

This spell is also commonly used to reduce the enchantment of a weapon from +6 to +5, from where you may safely re-attempt to enchant it to +7, and also to reduce armor from +4 to +3 for the same purpose (+5 for elven armor). It works on Magicbane too, but usually requires several attempts, and is done to change the additional effects it has upon striking enemies.

In NetHack 3.4.3 and earlier versions, this spell could be used to reduce your level in a controlled way in order to get massive amounts of maximum HP, maximum Pw, and intrinsic protection. See drain for gain for more information.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

Variants

In SLASH'EM, this spell is also available (to you and to monsters) via the wand of draining.

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.