Difference between revisions of "Spellbook of finger of death"

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{{spellbook|name=finger of death|level=7|type=attack|turns=80|direction=ray|equiv=[[wand of death]]|abundance=0.50%}}
 
{{spellbook|name=finger of death|level=7|type=attack|turns=80|direction=ray|equiv=[[wand of death]]|abundance=0.50%}}
The '''finger of death''' is an exceptionally powerful [[attack spells|attack spell]], equivalent to the [[wand of death]]. It has a difficulty of 7 and is the strongest spell in its class. The spellbook is most commonly received through [[wizard]] [[crowning]],  where it is given if the wizard does not already have one and is not wielding [[Vorpal Blade]] or [[Stormbringer]] (the spellbook received this way is always [[blessed]]). [[Zap]]ping yourself directly with the spell is an [[instadeath]], regardless of [[reflection]] or [[magic resistance]], and is a [[bad idea|very bad idea]].
 
  
Your [[skill]] in attack spells has no significant effect on finger of death other than increasing the [[Spellcasting#Calculating spell success rate|spellcasting success rate]].
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In ''[[NetHack]]'' the '''spellbook of finger of death''' can be [[read]] to learn the '''finger of death''' spell. It is a level 7 [[attack spell]], and the [[spellbook]] takes roughly 80 turns to read.
  
== Strategy ==
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==Generation==
The finger of death is the most difficult and magic-intensive spell in the game, but this is to be expected given its extremely powerful effects. Since the spell is a ray, it can hit multiple enemies and bounce off walls, and can be reflected by reflection. Be ''extremely'' careful about casting it without reflection or magic resistance; if it bounces off a wall and hits you it will result in instadeath.
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In addition to random generation, a [[Wizard]] that is [[crowned]], does not already have the spellbook in their inventory, and is not wielding [[Vorpal Blade]] or [[Stormbringer]] will receive a [[blessed]] spellbook of finger of death.
  
It is most useful for being able to instantly kill most of the monsters in the game, if they are not resistant.  Unfortunately most of the nastier late-game enemies are: [[Riders#Death|Death]] resists it, as do all [[demon]]s and [[undead]].  [[Archon]]s do not technically resist it, but since they are always generated with a [[shield of reflection]] they will never be affected unless it is swapped for another shield or somehow removed.  [[Minotaur]]s are a good candidate for this spell, and it is also generally good for crowd control, owing to its ability to take out multiple monsters per casting. It can also take out the [[High priest]] of Moloch as well as [[Wizard of Yendor]], assuming that they don't obtain some items that gives them [[magic resistance]].
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==Description==
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The ray produced by this spell has the same effect as a [[wand of death]]: it instantly kills any monster it hits, unless the monster is [[Riders#Death|Death]], a [[major demon]], [[nonliving]], or has [[magic resistance]] or [[reflection]]. Your [[skill]] in attack spells has no significant effect on finger of death, other than increasing the [[Spellcasting#Calculating spell success rate|spellcasting success rate]] and to-hit probability.
  
==In other games==
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[[Zap]]ping yourself directly with the spell is an [[instadeath]], regardless of reflection or magic resistance, and is a [[bad idea|very bad idea]].
The finger of death is also the ultimate spell in the old game [http://www.eblong.com/zarf/spellcast.html Spellcast]
 
  
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==Strategy==
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The finger of death is the most difficult and magic-intensive spell in the game to learn, but this is to be expected given its extremely powerful effects. Since the spell is a ray, it can hit multiple enemies and bounce off walls, and is subject to reflection. Be ''extremely'' careful about casting it without having reflection or magic resistance yourself.
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It is most useful for being able to instantly kill most of the monsters in the game, if they are not resistant - unfortunately most of the nastier late-game enemies ''are''. [[Archon]]s do not technically resist it, but since they are always generated with a [[shield of reflection]], they will never be affected unless the shield is somehow swapped or removed. [[Minotaur]]s are a good candidate for this spell, and it is also generally good for crowd control, since it can take out multiple monsters per casting. It can also take out the [[high priest]] of Moloch if they do not generate with a [[cloak of magic resistance]], and can be used against the [[Wizard of Yendor]] provided he does not steal a [[quest artifact]] or obtain another item that gives him magic resistance.
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==Origin==
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The finger of death appears as the ultimate spell in the old game [http://www.eblong.com/zarf/spellcast.html Spellcast], also known as ''[[wikipedia:Spellbinder (paper-and-pencil game)|Spellbinder]]'' or ''Waving Hands''.
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{{nethack-367}}
 
[[Category:Spellbooks|Finger of death]]
 
[[Category:Spellbooks|Finger of death]]
{{nethack-343}}
 

Latest revision as of 14:24, 11 February 2024

spellbook of
+   finger of death   Light green spellbook.png
Appearance random
Abundance 0.50%
Base price 700 zm
Weight 50
Turns to read 80
Ink to write 35–69
Spell type attack
Level 7
Power cost 35 Pw
Direction ray
Equivalent wand of death

In NetHack the spellbook of finger of death can be read to learn the finger of death spell. It is a level 7 attack spell, and the spellbook takes roughly 80 turns to read.

Generation

In addition to random generation, a Wizard that is crowned, does not already have the spellbook in their inventory, and is not wielding Vorpal Blade or Stormbringer will receive a blessed spellbook of finger of death.

Description

The ray produced by this spell has the same effect as a wand of death: it instantly kills any monster it hits, unless the monster is Death, a major demon, nonliving, or has magic resistance or reflection. Your skill in attack spells has no significant effect on finger of death, other than increasing the spellcasting success rate and to-hit probability.

Zapping yourself directly with the spell is an instadeath, regardless of reflection or magic resistance, and is a very bad idea.

Strategy

The finger of death is the most difficult and magic-intensive spell in the game to learn, but this is to be expected given its extremely powerful effects. Since the spell is a ray, it can hit multiple enemies and bounce off walls, and is subject to reflection. Be extremely careful about casting it without having reflection or magic resistance yourself.

It is most useful for being able to instantly kill most of the monsters in the game, if they are not resistant - unfortunately most of the nastier late-game enemies are. Archons do not technically resist it, but since they are always generated with a shield of reflection, they will never be affected unless the shield is somehow swapped or removed. Minotaurs are a good candidate for this spell, and it is also generally good for crowd control, since it can take out multiple monsters per casting. It can also take out the high priest of Moloch if they do not generate with a cloak of magic resistance, and can be used against the Wizard of Yendor provided he does not steal a quest artifact or obtain another item that gives him magic resistance.

Origin

The finger of death appears as the ultimate spell in the old game Spellcast, also known as Spellbinder or Waving Hands.