Difference between revisions of "Spellbook of fireball"

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(fireball/cone of cold in 3.6.0 and several variants is ridiculous)
m (Fixed typo)
 
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{{spellbook|name=fireball|level=4|type=attack|turns=12|direction=ray/distant|abundance=2.03%}}
 
{{spellbook|name=fireball|level=4|type=attack|turns=12|direction=ray/distant|abundance=2.03%}}
'''Fireball''' is a medium-level attack spell. The spellbook is fireproof: reading a [[scroll of fire]], standing on a fire [[trap]] or being hit by a fire ray won't destroy this spellbook.  This protection ceases if the spellbook is blanked, though.
+
A '''spellbook of fireball''' allows you to learn the '''spell of fireball'''.
  
 
==Effects==
 
==Effects==
 +
The spellbook of fireball is [[fireproof]], preventing it from being destroyed by other sources of [[fire]] damage (e.g. a [[scroll of fire]] or a [[fire trap]]).
 +
 +
The spell of fireball is a medium-level attack spell that has different effects depending on the character's [[skill]] level in [[attack spells]]; both spells will produce an explosion of fire. Being caught in an explosion will cure [[sliming]].
 +
 +
Ice in the affected squares melt into [[pool]]s of water, while pools and fountains evaporate and dry up; pools will leave pits behind, while moats will not be affected. Closed doors will be destroyed, but other objects such as [[boulder]]s are unaffected. Scrolls, books and potions in the explosion's area may be destroyed, while [[cloth]] and [[leather]] items may be burnt—this includes items in affected monsters' inventories, though [[scroll of fire|scrolls of fire]] and the [[Book of the Dead]] will resist in addition to the spellbook of fireball itself. Exploding potions will subject nearby monsters to their [[vapors]].
  
 
===Unskilled or basic===
 
===Unskilled or basic===
 
+
Casting the spell at Basic skill or lower creates a [[ray]] of fire; ''NetHack'' will prompt you for a direction in which to cast the spell. When the ray hits an obstacle or monster, it explodes, affecting the hit square and all 8 adjacent squares. Monsters caught in the explosion are hit for 12d6; monsters with [[cold resistance]] take double damage, while targets with [[monster magic resistance|monster MR]] may resist for half the damage.  
This spell fires a [[ray]]. NetHack will prompt you for a direction in which to cast the spell. When the ray hits an obstacle or monster, it explodes affecting the square hit and all 8 adjacent squares.
 
  
 
===Skilled or expert===
 
===Skilled or expert===
 +
When casting the spell at Skilled or higher, you may choose a location to target the spell with. The following must apply for a tile to be eligible:
 +
* The location is no more than 10 squares away.
 +
* The square must be an open space.
 +
* You must be able to see the chosen square normally (i.e. it must be lit and in line of sight).
  
You may choose a location at which to cast explosions of fire.  This location may be no more than 10 squares away, and must be in sight and open space.  However, if you know a monster is on a square via intrinsic or extrinsic telepathy, or a blessed potion of detect monsters or its spell equivalent, then you can cast fireball on the monster's square, even if the square is dark or there are wall separating you. You cannot cast the spell on a creature you only detect through warning.  This spell cannot be used underwater or on the [[Plane of Water]]; if used while [[engulf]]ed, it is automatically cast on your own location.
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If you are [[engulf]]ed, the explosions will be centered around yourself, and nothing will be affected outside the engulfing monster.{{refsrc|spell.c|1241|version=NetHack 3.6.1}}{{refsrc|explode.c|88|version=NetHack 3.6.1}} If you are on the [[Plane of Water]], you are prevented from casting the spell outright.{{refsrc|spell.c|975}}
  
2 to 9 explosions follow; the first is centred at the location you chose, subsequent ones randomly at any of the eight squares around that point (unless swallowed). Each explosion affects the surrounding squares, as when unskilled/basic.
+
Two to nine explosions will follow—if there is a wall on the straight line between you and your target, the spell will explode around the square immediately before the first wall;{{refsrc|dothrow.c|442|version=NetHack 3.6.1}} otherwise, the explosions will be centered around the location you chose. The first explosion is centered on the selected location, and the subsequent ones will occur randomly on that square or any of the eight squares around it; the explosions themselves each affect a 3×3 square area around their center.{{refsrc|spell.c|1048|version=NetHack 3.6.1}}
  
===Fire explosion effects===
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The effects of a Skilled or higher fireball are equivalent to a Skilled or higher cone of cold. That is, the damage to non-cold-resistant monsters is just XL/2 + 1 plus spell damage bonus, halved if they resist, doubled if they are resistant to cold, and doubled again is they're grabbing you and you're within blast radius. Monsters are dealt additional damage equal to the number of items destroyed in their inventory, even if they're fire resistant.
* Monsters are hit for 12-72 damage: this is doubled if they are cold resistant.
 
* You take 6-36 damage if you hit yourself and aren't fire resistant (and un-[[slime]] yourself)
 
* [[Ice]] melts into a [[pool]] of water.
 
* [[Pool]]s evaporate to leave a [[pit]], but [[moat]] does not.
 
* A [[fountain]] dries up.
 
* There is no effect on other water squares.
 
* A closed door is destroyed: this will halt a ray.
 
* Scrolls or spellbooks in an affected square may be destroyed. [[scroll of fire|Scrolls of fire]], spellbooks of fireball and the [[Book of the Dead]] will resist.
 
* Potions in the explosion zone may boil and explode.
 
* Does NOT destroy boulders
 
  
==Messages==
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==Strategy==
 +
It is worth planning out how to allot your skill slots ahead of time if you plan to make extensive use of this spell. Advancing from Basic to Skilled in attack spells deprives you of the ability to explode fireballs in dark squares, but otherwise massively increases the destructive power of the spell; enhancing to Expert skill gives no benefits beyond lowered failure rate. At Skilled or higher, the minimum safe range to avoid being caught in the explosion is 3 squares away; this can still kill monsters standing next to you if the random explosions are positioned favorably.
  
{|class="prettytable"
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Though a [[lamp]] can work to increase vision in dark areas, the [[wand of light|wand]] or [[spellbook of light|spell]] of light is a more useful supplement, as it can permanently illuminate a much larger area, allowing you to cast at more distant targets. You may generally want to avoid targeting squares near fountains if you plan on using them later, e.g. hunting for [[wish]]es.
!Message!!Reason
 
|-
 
|"<Monster> is caught in the fireball!."
 
|You cast the spell and hit a monster.
 
|-
 
|"You are caught in the fireball!"
 
|You cast the spell and hit yourself, or while engulfed.
 
|-
 
|"Steam billows from the fountain."
 
|You cast the spell at a fountain
 
|-
 
|"The water evaporates."
 
|You cast the spell at a pool
 
|-
 
|"Some water evaporates!"
 
|You cast the spell at a moat
 
|-
 
|"You hear hissing gas."
 
|You cast the spell at water out of sight
 
|-
 
|"The door is consumed in flames!"
 
|You cast the spell at a door
 
|-
 
|"You smell smoke."
 
|You cast the spell at a door out of sight
 
|-
 
|"You see a puff of smoke."
 
|You destroyed a spellbook or scroll
 
|-
 
|"You smell a whiff of smoke."
 
|You destroyed a spellbook or scroll, out of sight
 
|-
 
|"Your mind fails to lock onto that location!"
 
|You tried to cast the spell at a location out of sight
 
|-
 
|"The spell dissipates over the distance!"
 
|You tried to cast the spell over too great a distance
 
|-
 
|"You're joking! In this weather?"
 
|You tried to cast the spell underwater
 
|-
 
|"You had better wait for the sun to come out."
 
|You tried to cast the spell at skilled/expert, on the Plane of Water
 
|}
 
==Strategy==
 
  
Advancing to skilled deprives you of the ability to explode fireballs in dark squares, but otherwise massively increases the destructive power of the spell. Enhancing to expert skill gives no benefits over skilled for this spell. In several variants and 3.6.0 (but not 3.6.1), fireball and [[spellbook of cone of cold|cone of cold]] can target any monster you can see, or sense with telepathy/monster detection/similar, up to 10 squares away disregarding walls or other obstacles, making the spell incredibly effective, especially if combined with skilled [[spellbook of detect monsters|detect monsters]].
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Players who are concerned about destroying valuable items along with their foe will want to consider a less destructive alternative. {{spell of|Magic missile}} does not affect the inventory in any way, and the {{spell of|cone of cold}} will only destroy potions&mdash;the "best" spell of the three depends entirely on the situation at hand. Magic missiles and Basic-skill-or-lower cones of cold can also bounce to inflict extra damage via rebounds, and their base damage scales with your level, eventually surpassing fireball at higher levels; conversely, fireballs will always do a set amount of damage and cannot bounce, but also cannot miss and may inflict extra damage from destroying potions and armor. This also makes fireball a more preferable spell in more open areas with fewer or no walls, such as [[Medusa's Island]].
  
Blasting an enemy with fire will destroy potions and scrolls they are carrying and often damage their armor. You are likely to destroy any [[fountain]]s you hit.
+
==History==
 +
Prior to [[NetHack 3.6.1]], the skilled and expert version of the spell can target any monster within ten squares as long as the player can sense it, e.g. via telepathy, infravision, or a blessed potion of monster detection; [[warning]] will not suffice, as it only shows where a monster is located.{{refsrc|spell.c|1232|version=NetHack 3.6.1}}
  
The minimum safe range for this spell if not fire resistant or carrying flammable items is 3 spaces away, however this can still kill monsters standing next to you if the random explosions are positioned favourably. It is advisable to have a light source for this spell. A [[lamp]] works well enough, but a [[spellbook of light|spell]] or [[wand of light|wand of light]] will let you illuminate much more distant targets.
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==Messages==
 +
{{message|<Monster> is caught in the fireball!|You cast the spell and hit a monster.}}
 +
{{message|You are caught in the fireball!|You cast the spell and hit yourself, or else cast it while engulfed.}}
 +
{{message|Steam billows from the fountain.|A fountain was evaporated by the spell.}}
 +
{{message|The water evaporates.|A pool of water was evaporated by the spell.}}
 +
{{message|Some water evaporates|A moat was in the range of the spell's explosions.}}
 +
{{message|You hear hissing gas.|As above, but the source of water was out of sight.}}
 +
{{message|The door is consumed in flames!|A closed door was caught in an explosion.}}
 +
{{message|You smell smoke.|As above, but the door was out of sight.}}
 +
{{message|You see a puff of smoke.|You destroyed a book or scroll.}}
 +
{{message|You smell a whiff of smoke.|As above, but the book or scroll was out of sight.}}
 +
{{message|Your mind fails to lock onto that location!|You tried to cast the spell at a location out of sight.}}
 +
{{message|The spell dissipates over the distance!|You tried to cast the spell over too great a distance.}}
 +
{{message|You're joking! In this weather?|You tried to cast the spell while underwater.}}
 +
{{message|You had better wait for the sun to come out.|You tried to cast the spell at Skilled or higher on the Plane of Water.}}
  
Use this wiki to determine which monsters are [[fire resistance|fire resistant]] before you let fly and expend 20 power. Add {{spell of|cone of cold}} to your repertoire for an equivalent attack option for killing [[fire resistance|fire resistant]] monsters, and to preserve any scrolls and spellbooks your targets possess.
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==References==
 +
<references />
  
 
==See also==
 
==See also==
 
 
* [[Wand of fire]]
 
* [[Wand of fire]]
 
* [[Fire horn]]
 
* [[Fire horn]]
 
* [[Spellbook of cone of cold]]
 
* [[Spellbook of cone of cold]]
  
{{DOD}}{{featured}}
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{{DOD}}
 +
{{featured}}
 +
 
 
[[Category:Spellbooks]]
 
[[Category:Spellbooks]]
{{nethack-343|offset=1}}
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{{nethack-364|offset=1}}

Latest revision as of 07:10, 11 August 2023

spellbook of
+   fireball   Light green spellbook.png
Appearance random
Abundance 2.03%
Base price 400 zm
Weight 50
Turns to read 12
Ink to write 20–39
Spell type attack
Level 4
Power cost 20 Pw
Direction ray/distant

A spellbook of fireball allows you to learn the spell of fireball.

Effects

The spellbook of fireball is fireproof, preventing it from being destroyed by other sources of fire damage (e.g. a scroll of fire or a fire trap).

The spell of fireball is a medium-level attack spell that has different effects depending on the character's skill level in attack spells; both spells will produce an explosion of fire. Being caught in an explosion will cure sliming.

Ice in the affected squares melt into pools of water, while pools and fountains evaporate and dry up; pools will leave pits behind, while moats will not be affected. Closed doors will be destroyed, but other objects such as boulders are unaffected. Scrolls, books and potions in the explosion's area may be destroyed, while cloth and leather items may be burnt—this includes items in affected monsters' inventories, though scrolls of fire and the Book of the Dead will resist in addition to the spellbook of fireball itself. Exploding potions will subject nearby monsters to their vapors.

Unskilled or basic

Casting the spell at Basic skill or lower creates a ray of fire; NetHack will prompt you for a direction in which to cast the spell. When the ray hits an obstacle or monster, it explodes, affecting the hit square and all 8 adjacent squares. Monsters caught in the explosion are hit for 12d6; monsters with cold resistance take double damage, while targets with monster MR may resist for half the damage.

Skilled or expert

When casting the spell at Skilled or higher, you may choose a location to target the spell with. The following must apply for a tile to be eligible:

  • The location is no more than 10 squares away.
  • The square must be an open space.
  • You must be able to see the chosen square normally (i.e. it must be lit and in line of sight).

If you are engulfed, the explosions will be centered around yourself, and nothing will be affected outside the engulfing monster.[1][2] If you are on the Plane of Water, you are prevented from casting the spell outright.[3]

Two to nine explosions will follow—if there is a wall on the straight line between you and your target, the spell will explode around the square immediately before the first wall;[4] otherwise, the explosions will be centered around the location you chose. The first explosion is centered on the selected location, and the subsequent ones will occur randomly on that square or any of the eight squares around it; the explosions themselves each affect a 3×3 square area around their center.[5]

The effects of a Skilled or higher fireball are equivalent to a Skilled or higher cone of cold. That is, the damage to non-cold-resistant monsters is just XL/2 + 1 plus spell damage bonus, halved if they resist, doubled if they are resistant to cold, and doubled again is they're grabbing you and you're within blast radius. Monsters are dealt additional damage equal to the number of items destroyed in their inventory, even if they're fire resistant.

Strategy

It is worth planning out how to allot your skill slots ahead of time if you plan to make extensive use of this spell. Advancing from Basic to Skilled in attack spells deprives you of the ability to explode fireballs in dark squares, but otherwise massively increases the destructive power of the spell; enhancing to Expert skill gives no benefits beyond lowered failure rate. At Skilled or higher, the minimum safe range to avoid being caught in the explosion is 3 squares away; this can still kill monsters standing next to you if the random explosions are positioned favorably.

Though a lamp can work to increase vision in dark areas, the wand or spell of light is a more useful supplement, as it can permanently illuminate a much larger area, allowing you to cast at more distant targets. You may generally want to avoid targeting squares near fountains if you plan on using them later, e.g. hunting for wishes.

Players who are concerned about destroying valuable items along with their foe will want to consider a less destructive alternative. Magic missile does not affect the inventory in any way, and the cone of cold will only destroy potions—the "best" spell of the three depends entirely on the situation at hand. Magic missiles and Basic-skill-or-lower cones of cold can also bounce to inflict extra damage via rebounds, and their base damage scales with your level, eventually surpassing fireball at higher levels; conversely, fireballs will always do a set amount of damage and cannot bounce, but also cannot miss and may inflict extra damage from destroying potions and armor. This also makes fireball a more preferable spell in more open areas with fewer or no walls, such as Medusa's Island.

History

Prior to NetHack 3.6.1, the skilled and expert version of the spell can target any monster within ten squares as long as the player can sense it, e.g. via telepathy, infravision, or a blessed potion of monster detection; warning will not suffice, as it only shows where a monster is located.[6]

Messages

<Monster> is caught in the fireball!
You cast the spell and hit a monster.
You are caught in the fireball!
You cast the spell and hit yourself, or else cast it while engulfed.
Steam billows from the fountain.
A fountain was evaporated by the spell.
The water evaporates.
A pool of water was evaporated by the spell.
Some water evaporates
A moat was in the range of the spell's explosions.
You hear hissing gas.
As above, but the source of water was out of sight.
The door is consumed in flames!
A closed door was caught in an explosion.
You smell smoke.
As above, but the door was out of sight.
You see a puff of smoke.
You destroyed a book or scroll.
You smell a whiff of smoke.
As above, but the book or scroll was out of sight.
Your mind fails to lock onto that location!
You tried to cast the spell at a location out of sight.
The spell dissipates over the distance!
You tried to cast the spell over too great a distance.
You're joking! In this weather?
You tried to cast the spell while underwater.
You had better wait for the sun to come out.
You tried to cast the spell at Skilled or higher on the Plane of Water.

References

See also

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

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It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.