Difference between revisions of "Spellbook of stone to flesh"

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(rewrote whole section for clarity and readability)
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==Possible uses==
 
==Possible uses==
  
* Turning boulders into a food (beware, the huge chunk of meat will almost certainly satiate you, so it will be easy to choke).
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* Turning boulders into huge chunks of meat.  These give enormous amounts of [[nutrition]], so beware of choking to death.
* Turning rocks into pet treats (not efficient as a food for you)
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* Turning rocks into meatballs.  These give little nutrition, but are considered treats by carnivorous monsters, and can thus be used to tame or train [[pets]].
* Getting rid of boulders blocking your way.  If in sokoban, it would affect your luck
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* Disposing of boulders blocking your path.  If in Sokoban, this carries the standard -1 luck penalty.
* Identifying gems - this method isn't very good, because you only get an info if the gem is glass or not and you lose some of the good ones, but can be used if you have no other means (a [[touchstone]] or a [[spellbook of identify|spell of identify]])Call all the gems in "good", then place one from each stack in a pile, zap the spell, pick up the gems not turned into meatballs and rename them to "glass"
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* Identifying gems -- valuable gems become meatballs, while glass is unaffected.  This does not identify types of gems, either formally or informally, and of course results in the loss of the formerly valuable gemsThe best strategy for this method of identification is to type-name all gems in your possession to "valuable" (or append "valuable" to their type-names), then place one representative from each stack in a pile.  Cast the spell at the pile, and type-name any remaining gems to "worthless".
* Stopping the [[stiffening]] process.  This method affects your stone inventory, so eating a [[lizard corpse]] or quaffing the [[potion of acid]] is better.
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* Stopping the [[stiffening]] process.  Unlike eating a [[lizard corpse]] or quaffing a [[potion of acid]], this will turn your stone wands, stone rings, and valuable gems to meat objects; on the whole, however, it's better than being a statue.
  
  

Revision as of 00:38, 19 December 2006

spellbook of
+   stone to flesh   Light green spellbook.png
Appearance random
Base price 300 zm
Weight 50
Turns to read 2
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw

The spellbook of stone to flesh is one of the Healer's guaranteed starting spells, and an all-round useful spell to know.

Possible uses

  • Turning boulders into huge chunks of meat. These give enormous amounts of nutrition, so beware of choking to death.
  • Turning rocks into meatballs. These give little nutrition, but are considered treats by carnivorous monsters, and can thus be used to tame or train pets.
  • Disposing of boulders blocking your path. If in Sokoban, this carries the standard -1 luck penalty.
  • Identifying gems -- valuable gems become meatballs, while glass is unaffected. This does not identify types of gems, either formally or informally, and of course results in the loss of the formerly valuable gems. The best strategy for this method of identification is to type-name all gems in your possession to "valuable" (or append "valuable" to their type-names), then place one representative from each stack in a pile. Cast the spell at the pile, and type-name any remaining gems to "worthless".
  • Stopping the stiffening process. Unlike eating a lizard corpse or quaffing a potion of acid, this will turn your stone wands, stone rings, and valuable gems to meat objects; on the whole, however, it's better than being a statue.