Difference between revisions of "Stealing from shops"

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m (Theft moved to Stealing from shops: "Theft", as used in the source, refers mostly to the theft attack.)
(Training pets. Also, peaceful monsters don't pick up items.)
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[[Shopkeeper]]s in NetHack, when it comes to taking items, do not care about any creature or monster other than you. Thus, a common practice is to let a monster or [[pet]] pick up items and drop them either outside the shop or in the square right in front of the doorway, which is considered outdoors.  
 
[[Shopkeeper]]s in NetHack, when it comes to taking items, do not care about any creature or monster other than you. Thus, a common practice is to let a monster or [[pet]] pick up items and drop them either outside the shop or in the square right in front of the doorway, which is considered outdoors.  
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The process of robbing a shop with the aid of a pet can be sped up considerably by training it.  When the pet drops an item near you, reward it with a treat.  Tripe rations and meatballs are treats for carnivorous pets, while apples and carrots are treats for herbivorous pets.  Using a [[magic whistle]] to teleport your pet out of the shop as soon as it picks something up also helps.
  
 
Another method of indirect theft is [[credit cloning]]: dropping gold in the store to establish credit, and then getting monsters or pets to take the gold back outside for you to repeat.
 
Another method of indirect theft is [[credit cloning]]: dropping gold in the store to establish credit, and then getting monsters or pets to take the gold back outside for you to repeat.
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===Consequences of theft===
 
===Consequences of theft===
Indirect theft carries no consequences. (If you kill a [[peaceful]] monster that took items, however, [[alignment]] penalties apply as usual.)
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Indirect theft carries no consequences.
 
 
 
Direct theft, however, is dangerous. First of all, successfully stealing from a shop summons [[Keystone Kop]]s - for higher level characters more of a nuisance, but numerous. The larger worry is the shopkeeper, who tends to be both high level and equipped with dangerous wands.
 
Direct theft, however, is dangerous. First of all, successfully stealing from a shop summons [[Keystone Kop]]s - for higher level characters more of a nuisance, but numerous. The larger worry is the shopkeeper, who tends to be both high level and equipped with dangerous wands.
  

Revision as of 10:27, 20 August 2006

Some characters prefer to obtain items from shops in the normal way: buying them with zorkmids. For everyone else, there is theft.

Indirect theft

For those who prefer not to steal directly, there are a few options for all the fun of theft and minimal risk.

Shopkeepers in NetHack, when it comes to taking items, do not care about any creature or monster other than you. Thus, a common practice is to let a monster or pet pick up items and drop them either outside the shop or in the square right in front of the doorway, which is considered outdoors.

The process of robbing a shop with the aid of a pet can be sped up considerably by training it. When the pet drops an item near you, reward it with a treat. Tripe rations and meatballs are treats for carnivorous pets, while apples and carrots are treats for herbivorous pets. Using a magic whistle to teleport your pet out of the shop as soon as it picks something up also helps.

Another method of indirect theft is credit cloning: dropping gold in the store to establish credit, and then getting monsters or pets to take the gold back outside for you to repeat.

It is possible to accidentally steal from a shop if you have teleportitis. Read the teleportitis page for a useful guide on how to avoid this.

Direct theft

  • Kill the shopkeeper: This carries the usual murder penalties, as well as being somewhat suicidal for a weak character. On the plus side, the shopkeeper has a lot of gold, and might have some useful wand charges left if you manage to kill him quickly. Because of the utility of price identification, and the ready availability of gold, killing a shopkeeper is almost never a good idea. Even extinctionist players refrain from killing Izchak, as a mark of respect.
  • Dig out of the shop with unpaid items: If you move away from the shopkeeper, then use a fast method, like a wand of digging, not a pick-axe, then you can escape a shop before the shopkeeper can move adjacent and intervene.
  • Jump out of the shop: This is done with a spell or with boots of jumping. This only takes you a few squares away, however, so you'll want to get away quickly.
  • Teleport out of the shop: You just need to have some method of teleport, such as intrinsic teleportitis, a wand of teleportation, a spell, or a scroll of teleportation, ready to take you and your unpaid items out of the shop. Wands or scrolls are easier to control as teleportitis might send you out of the shop before you're ready.

A riskier method of teleportation for characters with low intelligence is to read a spellbook and hope that it sends you out of the shop. However, the few turns of paralysis that follow make it potentially treacherous.

Consequences of theft

Indirect theft carries no consequences. Direct theft, however, is dangerous. First of all, successfully stealing from a shop summons Keystone Kops - for higher level characters more of a nuisance, but numerous. The larger worry is the shopkeeper, who tends to be both high level and equipped with dangerous wands.

Theft carries a -1 alignment penalty for lawful characters and a +1 alignment bonus to chaotic non-rogue characters.