Difference between revisions of "Studded leather armor"

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'''Studded leather armor''' is like [[leather armor]], but one AC point better, providing three instead of two. It also provides [[magic cancellation|MC1]]. Despite the studs, studded leather armor does not [[rust]], but it does, however, [[rot]]. Studded leather does not inhibit [[spellcasting]], so it's a common body armor choice for early [[wizard]]s.
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'''Studded leather armor''' is a type of [[body armor]] that appears in ''[[NetHack]]''. It is made of [[leather]].
  
==History==
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==Generation==
Studded leather appeared in the first edition of AD&D, where it was described as "... is leather armor to which have been fastened metal studding as additional protection, usually including an outer coat of fairly close-set studs [...]"<ref>AD&D1 Dungeon Masters Guide, Page 27</ref>
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Studded leather armor makes up {{frac|9|125}} of all randomly generated armor. General [[store]]s, used armor dealerships and antique weapon outlets can sell studded leather armor.
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[[Mercenaries]] that have not been given body armor have a {{frac|4|15}} chance of [[Monster starting inventory|being generated with]] studded leather armor that counts for 3 points of their target AC.{{refsrc|src/makemon.c|628|version=NetHack 3.6.7}}
  
Studded leather was one of the stock armor types in the original [[Rogue]], where it provided two points of AC reduction<ref>http://rogue.rogueforge.net/vade-mecum/</ref>, rather than three, as in ''NetHack''; this was the same as in D&D.<ref>http://www.dandwiki.com/wiki/SRD:Studded_Leather_Armor</ref>
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==Description==
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While worn, studded leather armor provides 3 base AC and [[MC]]1.
  
Studded leather did not exist in [[Hack121]], but has existed as far back PDP-11 Hack, and was included in the [[Hack 1.0]] release.
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==Strategy==
<!-- Yeah, okay, I couldn't find a copy of the DMG, here's my direct reference:
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Studded leather does not inhibit [[spellcasting]], making it a common body armor choice for early [[Wizard]]s and other builds focused on combat spellcasting; for other players, studded leather is usually a somewhat lighter substitute for heavier starting armor in order to reduce inventory weight.
http://www.enworld.org/forum/general-rpg-discussion/274424-first-appearance-studded-leather-armor-3.html
 
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==Generation==
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In most cases, studded leather is eventually replaced with a [[mithril-coat]] or [[dragon scale mail]]; [[crystal plate mail]] does not inhibit spellcasting, but it has more than twice the weight of studded leather.
Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is a 72/1000 chance that a randomly spawned armor object will be studded leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
 
  
Studded leather armor is one of the protective [[Monster starting inventory|starting inventory]] items that can be spawned on certain eligible monsters—including all of the [[Yendorian army]], as well as [[Watchman|watchmen]] and [[watch captain]]s.<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
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==History==
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Studded leather armor first appears in [[Hack for PDP-11]], a variant of [[Jay Fenlason's Hack]], and is included in the initial armor list for [[Hack 1.0]].
  
 
==Origin==
 
==Origin==
[[File:Brigfront.jpg|thumb|100px|right|Reconstruction of 15th century brigandine armor]]Studded leather armor ''does'' exist in the real world, but not as it's generally thought of from video games such as ''NetHack''. In real life, the studs on leather armor did not add to its protection in any way, but rather, were strictly ornamental, or in some cases, merely what was holding the layers of leather together.
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{{wikipedia|Brigandine}}
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[[File:Brigfront.jpg|thumb|100px|left|Reconstruction of 15th century brigandine armor]]
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The studded leather of ''NetHack'' is borrowed from the first edition of ''Advanced Dungeons & Dragons'', where it was described as leather armor "to which have been fastened metal studding as additional protection, usually including an outer coat of fairly close-set studs";<ref>AD&D1 Dungeon Masters Guide, Page 27</ref> this description may be derived from medieval artworks and reconstructions of brigandine armor. Studded leather is also one of the stock armor types in the original ''[[Rogue (game)|Rogue]]'', where it provides two points of AC reduction.
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Real-world studded leather armor uses the studs to provide structural support, rather than serving a defensive purpose; they were used to fasten small metal plates beneath the leather exterior or hold the layers of leather together. This is designed to provide improved protection over full-leather armor, while allowing more maneuverability than full-plate armor; the rivets are very rarely included as decoration, since they typically hampers the armor's functionality.
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{{clear}}
  
This is a carry-over from [[D&D]], the inspiration behind many fantasy games, as ''NetHack'', and is seen in many, ''many'' games. This misinterpretation is most likely based on seeing medieval artworks of brigandine armor<ref>http://www.mercwars.com/armtype.shtml</ref>—which has highly visible rivets on the outside layer of leather—but is another type of armor entirely.
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==Variants==
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In some [[variant]]s with [[object materials]] systems, the armor is referred to as simply '''studded armor''', with the name of the material appended in front, e.g. "a leather studded armor".
  
Studs, as often seen on fantasy leather armor, would add weight without adding protection, and weight was an omnipresent enemy in medieval warfare, even more-so than in ''NetHack''. Worse, the studs could drive into the wearer of the armor, actually ''limiting'' the protection it provides.<ref>http://everything2.com/user/Hob/writeups/studded+leather+armor</ref>
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===UnNetHack===
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In [[UnNetHack]], [[Knight]]s get a weight reduction for any body armor heavier than studded leather armor.
  
==See also==
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===dNetHack===
* [[Leather armor]], a body armor which is slightly lighter and less protective than studded leather armor.
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In [[dNetHack]] and [[notdNetHack]], studded leather armor grants 1 base AC, 2 [[DR]] and MC1 while worn, and its weight is reduced to 50 [[aum]] - it naturally has a default [[Object materials (dNetHack)|object material]] of leather.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-343}}
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{{nethack-367}}
 
[[Category:Body armor]]
 
[[Category:Body armor]]

Latest revision as of 19:09, 24 May 2024

[   studded leather armor   Studded leather armor.png
Appearance studded leather armor
Slot body armor
AC 3
Special
Base price 15 zm
Weight 200
Material leather

Studded leather armor is a type of body armor that appears in NetHack. It is made of leather.

Generation

Studded leather armor makes up 9125 of all randomly generated armor. General stores, used armor dealerships and antique weapon outlets can sell studded leather armor.

Mercenaries that have not been given body armor have a 415 chance of being generated with studded leather armor that counts for 3 points of their target AC.[1]

Description

While worn, studded leather armor provides 3 base AC and MC1.

Strategy

Studded leather does not inhibit spellcasting, making it a common body armor choice for early Wizards and other builds focused on combat spellcasting; for other players, studded leather is usually a somewhat lighter substitute for heavier starting armor in order to reduce inventory weight.

In most cases, studded leather is eventually replaced with a mithril-coat or dragon scale mail; crystal plate mail does not inhibit spellcasting, but it has more than twice the weight of studded leather.

History

Studded leather armor first appears in Hack for PDP-11, a variant of Jay Fenlason's Hack, and is included in the initial armor list for Hack 1.0.

Origin

Reconstruction of 15th century brigandine armor

The studded leather of NetHack is borrowed from the first edition of Advanced Dungeons & Dragons, where it was described as leather armor "to which have been fastened metal studding as additional protection, usually including an outer coat of fairly close-set studs";[2] this description may be derived from medieval artworks and reconstructions of brigandine armor. Studded leather is also one of the stock armor types in the original Rogue, where it provides two points of AC reduction.

Real-world studded leather armor uses the studs to provide structural support, rather than serving a defensive purpose; they were used to fasten small metal plates beneath the leather exterior or hold the layers of leather together. This is designed to provide improved protection over full-leather armor, while allowing more maneuverability than full-plate armor; the rivets are very rarely included as decoration, since they typically hampers the armor's functionality.

Variants

In some variants with object materials systems, the armor is referred to as simply studded armor, with the name of the material appended in front, e.g. "a leather studded armor".

UnNetHack

In UnNetHack, Knights get a weight reduction for any body armor heavier than studded leather armor.

dNetHack

In dNetHack and notdNetHack, studded leather armor grants 1 base AC, 2 DR and MC1 while worn, and its weight is reduced to 50 aum - it naturally has a default object material of leather.

References

  1. src/makemon.c in NetHack 3.6.7, line 628
  2. AD&D1 Dungeon Masters Guide, Page 27