Difference between revisions of "Summon insects"

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'''Summon insects''' is a clerical [[monster spell]] that can be used by monsters of level 9 or higher, and is therefore favored by [[aligned priest]]s. When cast, many [[insect]]s are created. If {{white|a}} are extinct or [[genocide]]d, [[snake]]s, {{white|S}}, will be created instead. If snakes cannot be created either, nothing will be created. {{refsrc|mcastu.c|535}} The monsters created by this spell are hostile.{{refsrc|mcastu.c|556}}
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'''Summon insects''' is a [[monster spell]] that appears in ''[[NetHack]]''. It can be used by any monster of level 9 or higher that can cast clerical spells.
  
Aligned priests are often located in the [[Sanctum]] and on the [[Astral Plane]]. At that point insects pose no danger to the player so it is actually helpful having the priests cast this spell as the insects act as a buffer between the player and the tougher monsters.
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==Description==
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When cast, several hostile [[insect]]s are generated around your square, with hostile [[Snake (monster class)|snakes]] replacing them if insects are all [[extinct]] and/or [[genocide]]d.{{refsrc|src/music.c|584|version=NetHack 3.6.7}} If neither monster type can be created, nothing happens. The caster must be able to see you - or the square where they think you are, if you are [[invisible]] or have [[displacement]] - in order to cast the spell.
  
In [[SLASH'EM]], due to the addition of many [[Monster (SLASH'EM)|substantially tougher insects]], this spell can be particularly troublesome, and may warrant a class genocide of [[a]].
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==Strategy==
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The summon insects spell is typically favored by [[aligned priest]]s, and is also used by [[Master Kaen]]. The [[Arch Priest]] and [[Grand Master]] can also cast the spell, but you will usually not see this unless you have committed [[Unwinnable|a game-ending error]], or else somehow encounter a [[shapeshifter]] assuming their forms.
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By the time most players encounter the spell (barring any accidents involving [[temple]] priests), most of the insects will be little trouble to their character - they can even be used as a sort of buffer between the character and tougher monsters, such as the hostile priests and demons within [[Moloch's Sanctum]] and the [[Angel]]s and priests on the [[Astral Plane]] - this will not work against the [[Rider]]s.
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{{upcoming|3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}}, which strengthens [[quest leader]]s and makes it so that killing them no longer makes the game [[unwinnable]], players can opt to fight their leaders in order to enter their quest, meaning that [[Monk]]s and [[Priest]]s will have to contend with the spell if they do so.}}
  
 
==Messages==
 
==Messages==
;''<Monster name>'' summons insects!
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{{message|<The monster> summons insects!|A monster cast summon insects at you.}}
:The Summon insects spell was cast.
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{{message|<The monster> summons insects around <your displaced image/a spot near you>!|As above, but you have displacement or invisibility.}}
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{{message|<The monster> transforms a clump of sticks into snakes!|As above, but all insects are extinct or genocided.}}
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{{message|<The monster> casts at a clump of sticks, but nothing happens.|As above, but all snakes are also extinct or genocided.}}
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==Variants==
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Several variants make the spell more dangerous in some form, often by way of introducing more dangerous insects and/or snakes, as well as introducing clerical-casting monsters that can be encountered much earlier in the game.
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===SLASH'EM===
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In [[SLASH'EM]], the addition of many [[Ant or other insect#SLASH'EM|substantially tougher insects]] makes this spell more troublesome, although even the most dangerous insects are usually still less dangerous than the caster themselves and other monsters of similar difficulty to it.
  
;''<Monster name>'' summons insects around your displaced image / a spot near you!
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Players choosing to blessed-genocide {{white|a}} to avoid dealing with them should ''strongly'' consider genociding the fast and petrifying [[asphynx]] as well: the latter will be created in considerable quantity by the "sticks to snakes" variant of the spell.
:The Summon insects spell was cast, and you have [[displacement]] / are [[invisible]].
 
  
;''<Monster name>'' transforms a clump of sticks into snakes!
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===GruntHack===
:Snakes were created, because insects are all extinct or genocided.
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In [[GruntHack]], spell-casting monsters can use their spells against other monsters in combat - if a peaceful monster casts summon insects and you are not the target, the generated monsters will be peaceful towards you.
  
;''<Monster name>'' casts at a clump of sticks, but nothing happens.
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===EvilHack===
:Both insects and snakes are extinct or genocided.
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In [[EvilHack]], monsters can use their spells against other monsters, but peaceful and tame clerical casters will not use summon monsters: any such monster that would cast summon insects in these cases will cast [[Vulnerability (monster spell)|vulnerability]] instead. If [[Lolth (EvilHack)|Lolth]] or a [[Drow (monster attribute)|drow]] monster casts the spell, they will summon [[arachnid or centipede]] monsters instead of insects.
  
==See also==
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The summon insects spell can be potentially deadly: clerical casters such as the [[gnoll cleric]] appear in much earlier stages of the game, and it can generate [[illness]]-inducing [[locust]]s.
*[[:Category:Monster spells|List of monster spells]]
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===Hack'EM===
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In [[Hack'EM]], the spell functions as it does in EvilHack. If the [[Beholder (Hack'EM)|Beholder]] casts the spell, it will summon [[eye or sphere]] monsters instead of insects.
  
 
==References==
 
==References==
<references />
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<references/>
 
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{{nethack-367}}
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
{{nethack-343}}
 

Latest revision as of 13:34, 18 April 2024

Summon insects is a monster spell that appears in NetHack. It can be used by any monster of level 9 or higher that can cast clerical spells.

Description

When cast, several hostile insects are generated around your square, with hostile snakes replacing them if insects are all extinct and/or genocided.[1] If neither monster type can be created, nothing happens. The caster must be able to see you - or the square where they think you are, if you are invisible or have displacement - in order to cast the spell.

Strategy

The summon insects spell is typically favored by aligned priests, and is also used by Master Kaen. The Arch Priest and Grand Master can also cast the spell, but you will usually not see this unless you have committed a game-ending error, or else somehow encounter a shapeshifter assuming their forms.

By the time most players encounter the spell (barring any accidents involving temple priests), most of the insects will be little trouble to their character - they can even be used as a sort of buffer between the character and tougher monsters, such as the hostile priests and demons within Moloch's Sanctum and the Angels and priests on the Astral Plane - this will not work against the Riders.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadc, which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable, players can opt to fight their leaders in order to enter their quest, meaning that Monks and Priests will have to contend with the spell if they do so.

Messages

<The monster> summons insects!
A monster cast summon insects at you.
<The monster> summons insects around <your displaced image/a spot near you>!
As above, but you have displacement or invisibility.
<The monster> transforms a clump of sticks into snakes!
As above, but all insects are extinct or genocided.
<The monster> casts at a clump of sticks, but nothing happens.
As above, but all snakes are also extinct or genocided.

Variants

Several variants make the spell more dangerous in some form, often by way of introducing more dangerous insects and/or snakes, as well as introducing clerical-casting monsters that can be encountered much earlier in the game.

SLASH'EM

In SLASH'EM, the addition of many substantially tougher insects makes this spell more troublesome, although even the most dangerous insects are usually still less dangerous than the caster themselves and other monsters of similar difficulty to it.

Players choosing to blessed-genocide a to avoid dealing with them should strongly consider genociding the fast and petrifying asphynx as well: the latter will be created in considerable quantity by the "sticks to snakes" variant of the spell.

GruntHack

In GruntHack, spell-casting monsters can use their spells against other monsters in combat - if a peaceful monster casts summon insects and you are not the target, the generated monsters will be peaceful towards you.

EvilHack

In EvilHack, monsters can use their spells against other monsters, but peaceful and tame clerical casters will not use summon monsters: any such monster that would cast summon insects in these cases will cast vulnerability instead. If Lolth or a drow monster casts the spell, they will summon arachnid or centipede monsters instead of insects.

The summon insects spell can be potentially deadly: clerical casters such as the gnoll cleric appear in much earlier stages of the game, and it can generate illness-inducing locusts.

Hack'EM

In Hack'EM, the spell functions as it does in EvilHack. If the Beholder casts the spell, it will summon eye or sphere monsters instead of insects.

References