Talk:Draw energy

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Revision as of 18:25, 25 June 2011 by Qazmlpok (talk | contribs) (Is this another Calm Steed?)
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Does this technique actually work? It incapacitates you for 15 turns, during which you will naturally gain energy. But do you gain more energy than just waiting for 15 turns, and do the listed environments actually change the increase? I've never noticed a difference between using this technique on plain ground (should be +1), an altar (should be full regeneration within 8 turns), or a grave (power loss). The draw energy function (tech.c in SLASH'EM 0.0.7E7F2, line 1764) is definitely getting called but I think the switch statement never does anything. Can anyone confirm this, e.g. with gdb? -- Qazmlpok 18:25, 25 June 2011 (UTC)