Difference between revisions of "Talk:Foodless"
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(monster detection for non-Wizards) |
(even if monster detection uses hunger, it's still useful. But Djao's point stands.) |
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I don't think skilled monster detection is a good substitute for telepathy in a foodless game unless you're a Wizard, since casting spells costs nutrition for a non-Wizard. [[User:Djao|djao]] 07:04, July 3, 2010 (UTC) | I don't think skilled monster detection is a good substitute for telepathy in a foodless game unless you're a Wizard, since casting spells costs nutrition for a non-Wizard. [[User:Djao|djao]] 07:04, July 3, 2010 (UTC) | ||
+ | : Good point. Still, it's way better than nothing, and I believe a tourist YAAP first brought this trick to my attention. (Sadly, I can't find the post anymore.) Essentially, even a foodless character with rings of polymorph and polymorph control has access to unlimited nutrition if you can deal with your stats random walking (hint: alchimize potions obtained from throne farming). [[User:Tjr|Tjr]] 11:18, July 3, 2010 (UTC) |
Revision as of 11:18, 3 July 2010
Monster detection?
I don't think skilled monster detection is a good substitute for telepathy in a foodless game unless you're a Wizard, since casting spells costs nutrition for a non-Wizard. djao 07:04, July 3, 2010 (UTC)
- Good point. Still, it's way better than nothing, and I believe a tourist YAAP first brought this trick to my attention. (Sadly, I can't find the post anymore.) Essentially, even a foodless character with rings of polymorph and polymorph control has access to unlimited nutrition if you can deal with your stats random walking (hint: alchimize potions obtained from throne farming). Tjr 11:18, July 3, 2010 (UTC)