Talk:Keter Sephiroth

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Revision as of 18:35, 5 January 2016 by Chris (talk | contribs)
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So, do these things ever go away? The Malkuth Sephirah at the very least don't seem to respect extinction, and none of them are genocidable. Their high speed, numbers, and the lack of magic cancellation means that it is literally impossible for me to wear rings - they just turn to dust in under a minute. -- Qazmlpok (talk) 02:30, 5 January 2016 (UTC)

The Sephiroth don't respect extinction and aren't genocidable, but most types only spawn in specific circumstances and eventually stop spawning (the exception is gevurah, whose spawn frequency gradually approaches 5% as a function of lifesaving and rehumanization and never decreases, and the convict quest, which spawns malkuth as a quest monster).

Rings should no longer turn to dust as a result of electrical damage. The precompiled graphical version of the game is several versions behind the source code/online versions, though (Catching the graphical version back up is my current project).

I'm not sure if this is relevant or not; but, though the use of wizard and/or explore modes is not discouraged, the existence of gevurah sephiroth means that if the player chooses not to die too many times, the dungeon tends to get taken over by large numbers of gevurah.

--Chris (talk) 18:34, 5 January 2016 (UTC)