Difference between revisions of "Talk:Mimic"

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(I believe it not)
 
(Dungeon features)
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: ''Mimics can be items (in rooms), boulders (in corridors), unaligned altars (in temples), and even closed doors (in doorways) or staircases (in rooms) in the dungeon.''
 
: ''Mimics can be items (in rooms), boulders (in corridors), unaligned altars (in temples), and even closed doors (in doorways) or staircases (in rooms) in the dungeon.''
 
Is it really true they cannot mimick a boulder in a room? IIRC I've had that. Also, I can't believe the mimic code checks if there's a priest present before mimicking an altar. --[[User:Tjr|Tjr]] 19:49, 16 July 2011 (UTC)
 
Is it really true they cannot mimick a boulder in a room? IIRC I've had that. Also, I can't believe the mimic code checks if there's a priest present before mimicking an altar. --[[User:Tjr|Tjr]] 19:49, 16 July 2011 (UTC)
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:: I've once had a [[Sokoban]] [[Treasure_Zoo#Treasure_Zoo|zoo]] blocked off by a Mimic that looked like a [[boulder]]. --[[User:F J H|FJH]] ([[User talk:F J H|talk]]) 04:07, 22 December 2012 (UTC)

Revision as of 04:07, 22 December 2012

Dungeon features

Mimics can be items (in rooms), boulders (in corridors), unaligned altars (in temples), and even closed doors (in doorways) or staircases (in rooms) in the dungeon.

Is it really true they cannot mimick a boulder in a room? IIRC I've had that. Also, I can't believe the mimic code checks if there's a priest present before mimicking an altar. --Tjr 19:49, 16 July 2011 (UTC)

I've once had a Sokoban zoo blocked off by a Mimic that looked like a boulder. --FJH (talk) 04:07, 22 December 2012 (UTC)