Difference between revisions of "Talk:Scroll of light"
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(→Scroll behaviour in 3.6.0) |
Andrio Celos (talk | contribs) (→Confused scroll of light and polymorph magic: new section) |
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--[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC) | --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC) | ||
Changed: --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:31, 4 July 2016 (UTC) | Changed: --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:31, 4 July 2016 (UTC) | ||
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+ | == Confused scroll of light and polymorph magic == | ||
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+ | Now that a scroll of light creates pets if read while confused (in [[NetHack 3.7]]), how about zapping them with a [[wand of polymorph]] or leading them onto a [[polymorph trap]]? This sounds like a risky, but potentially quite powerful tactic. - [[User:Andrio Celos|Andrio Celos]] ([[User talk:Andrio Celos|talk]]) 06:15, 9 April 2020 (UTC) |
Revision as of 06:15, 9 April 2020
Scroll behaviour in 3.6.0
The source is:
if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is cursed or the player is confused } else { // generate yellow or black light }
If the player is confused, !confused is always false, while rn2(5) has 80% chance to be true, therefore there is 20% chance to generate a monster. If the player is not confused, !confused is always true, so the scroll never generates a monster.
--Nethacker (talk) 08:25, 4 July 2016 (UTC) Changed: --Nethacker (talk) 08:31, 4 July 2016 (UTC)
Confused scroll of light and polymorph magic
Now that a scroll of light creates pets if read while confused (in NetHack 3.7), how about zapping them with a wand of polymorph or leading them onto a polymorph trap? This sounds like a risky, but potentially quite powerful tactic. - Andrio Celos (talk) 06:15, 9 April 2020 (UTC)