Difference between revisions of "Talk:Scroll of light"
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(Created page with "== Scroll behaviour in 3.6.0 == The source is: if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is curse...") |
(→Scroll behaviour in 3.6.0) |
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− | If the player is confused, !confused is always false, rn2(5) has | + | If the player is confused, <tt>!confused</tt> is always <tt>false</tt>, while <tt>rn2(5)</tt> has 80% chance to be true, therefore there is 20% chance to generate a monster. If the player is not confused, <tt>!confused</tt> is always <tt>true</tt>, so the scroll never generates a monster. |
--[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC) | --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:25, 4 July 2016 (UTC) | ||
+ | Changed: --[[User:Nethacker|Nethacker]] ([[User talk:Nethacker|talk]]) 08:31, 4 July 2016 (UTC) |
Revision as of 08:31, 4 July 2016
Scroll behaviour in 3.6.0
The source is:
if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is cursed or the player is confused } else { // generate yellow or black light }
If the player is confused, !confused is always false, while rn2(5) has 80% chance to be true, therefore there is 20% chance to generate a monster. If the player is not confused, !confused is always true, so the scroll never generates a monster.
--Nethacker (talk) 08:25, 4 July 2016 (UTC) Changed: --Nethacker (talk) 08:31, 4 July 2016 (UTC)