Talk:Scroll of light
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Scroll behaviour in 3.6.0
The source is:
if (!confused || rn2(5)) { // generate light or dark field // darkness is generated if the scroll is cursed or the player is confused } else { // generate yellow or black light }
If the player is confused, !confused is always false, rn2(5) has 20% chance to be true, therefore there is 80% chance to generate a monster. If the player is not confused, !confused is always true, so the scroll never generates a monster.