Difference between revisions of "Talk:Vrock"
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Ray Chason (talk | contribs) (Beware of polymorph traps) |
EasterlyIrk (talk | contribs) (reply) |
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I found him in the gnome mines...{{unsigned|70.121.25.111}} | I found him in the gnome mines...{{unsigned|70.121.25.111}} | ||
:Probably some random monster stepped on a [[polymorph trap]]. This can generate practically any monster in practically any part of the dungeon. An excellent reason to spring any poly traps you find as soon as it's safe.--[[User:Ray Chason|Ray Chason]] 20:21, 27 December 2007 (UTC) | :Probably some random monster stepped on a [[polymorph trap]]. This can generate practically any monster in practically any part of the dungeon. An excellent reason to spring any poly traps you find as soon as it's safe.--[[User:Ray Chason|Ray Chason]] 20:21, 27 December 2007 (UTC) | ||
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+ | I'm looking at one now in dlvl 13. I don't see any ploymorph traps anywhere. Perhaps this is another Nethack 3.6.3 change? | ||
+ | [[User:Davek|Davek]] ([[User talk:Davek|talk]]) 14:00, 7 June 2019 (UTC) | ||
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+ | : Just because you don't see a polymorph trap doesn't mean there isn't one there, unless you used [[trap detection]] to rule it out. It could also be a monster that polymorphed on another floor and ended up there, a [[shapeshifter]], or a [[bones]] floor. - [[User:Andrio Celos|Andrio Celos]] ([[User talk:Andrio Celos|talk]]) 14:03, 7 June 2019 (UTC) | ||
+ | : True. I did have to handle a master mind flayer on that same level, so there must be a trap there somewhere. -[[User:Davek|Davek]] ([[User talk:Davek|talk]]) 15:16, 7 June 2019 (UTC) | ||
+ | It also could have been a wand or potion of polymorph (MMF sounds like it should be a polytrap) but a single high-level monster could always have been a potion. Also don't forget chameleons - just because it didn't leave a corpse doesn't mean it wasn't a chameleon. --[[User:EasterlyIrk|EasterlyIrk]] ([[User talk:EasterlyIrk|talk]]) 22:38, 7 June 2019 (UTC) |
Latest revision as of 22:38, 7 June 2019
I found him in the gnome mines...— Preceding unsigned comment added by 70.121.25.111 (talk • contribs)
- Probably some random monster stepped on a polymorph trap. This can generate practically any monster in practically any part of the dungeon. An excellent reason to spring any poly traps you find as soon as it's safe.--Ray Chason 20:21, 27 December 2007 (UTC)
I'm looking at one now in dlvl 13. I don't see any ploymorph traps anywhere. Perhaps this is another Nethack 3.6.3 change? Davek (talk) 14:00, 7 June 2019 (UTC)
- Just because you don't see a polymorph trap doesn't mean there isn't one there, unless you used trap detection to rule it out. It could also be a monster that polymorphed on another floor and ended up there, a shapeshifter, or a bones floor. - Andrio Celos (talk) 14:03, 7 June 2019 (UTC)
- True. I did have to handle a master mind flayer on that same level, so there must be a trap there somewhere. -Davek (talk) 15:16, 7 June 2019 (UTC)
It also could have been a wand or potion of polymorph (MMF sounds like it should be a polytrap) but a single high-level monster could always have been a potion. Also don't forget chameleons - just because it didn't leave a corpse doesn't mean it wasn't a chameleon. --EasterlyIrk (talk) 22:38, 7 June 2019 (UTC)