Difference between revisions of "Talk:Wand of teleportation"
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Blackcustard (talk | contribs) (→Monsters using wands of teleportation on you - some notes on testing this: new section) |
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: No, that's [[teleport control]]. The closest thing to "blessed tele works better" is that blessed scrolls will let you decline to teleport. [[User:Tjr|Tjr]] 19:50, September 5, 2010 (UTC) | : No, that's [[teleport control]]. The closest thing to "blessed tele works better" is that blessed scrolls will let you decline to teleport. [[User:Tjr|Tjr]] 19:50, September 5, 2010 (UTC) | ||
: Blessed scrolls (but not wands) will give you teleport control for about 3 turns in SLASH'EM though. -[[User:Ion frigate|Ion frigate]] 09:40, September 6, 2010 (UTC) | : Blessed scrolls (but not wands) will give you teleport control for about 3 turns in SLASH'EM though. -[[User:Ion frigate|Ion frigate]] 09:40, September 6, 2010 (UTC) | ||
+ | |||
+ | == Monsters using wands of teleportation on you - some notes on testing this == | ||
+ | |||
+ | If you want to wiztest his, here are my recommendations: | ||
+ | *Use the HPoM and genocide a and S. Other monsters are annoying. | ||
+ | *Drop a wand of teleportation and the Amulet together in a room. | ||
+ | *Spawn the HPoM while standing on the door. | ||
+ | *Step back, and lock the door (wand of locking is good here). | ||
+ | *Wait for a nice long time so the HPoM has time to grab the stuff. | ||
+ | *Open the door, and beat on the HPoM until he uses the wand. | ||
+ | |||
+ | NOTE: no-teleport doesn't apply in wizmode. Fortunatly, bcode, being cool, was able to test this in explore mode. He can confirm: this is NOT a sequence break. If you get zapped with a wand on a no-teleport level you will NOT teleport. "You hit the high priest! The high priest zaps a wand of teleportation! A mysterious force prevents you from teleporting!" |
Revision as of 23:31, 10 October 2012
Blessed Wands of Teleportation
If this wand is blessed, can you choose where to teleport?- - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 19:48, September 5, 2010 (UTC)
- No, that's teleport control. The closest thing to "blessed tele works better" is that blessed scrolls will let you decline to teleport. Tjr 19:50, September 5, 2010 (UTC)
- Blessed scrolls (but not wands) will give you teleport control for about 3 turns in SLASH'EM though. -Ion frigate 09:40, September 6, 2010 (UTC)
Monsters using wands of teleportation on you - some notes on testing this
If you want to wiztest his, here are my recommendations:
- Use the HPoM and genocide a and S. Other monsters are annoying.
- Drop a wand of teleportation and the Amulet together in a room.
- Spawn the HPoM while standing on the door.
- Step back, and lock the door (wand of locking is good here).
- Wait for a nice long time so the HPoM has time to grab the stuff.
- Open the door, and beat on the HPoM until he uses the wand.
NOTE: no-teleport doesn't apply in wizmode. Fortunatly, bcode, being cool, was able to test this in explore mode. He can confirm: this is NOT a sequence break. If you get zapped with a wand on a no-teleport level you will NOT teleport. "You hit the high priest! The high priest zaps a wand of teleportation! A mysterious force prevents you from teleporting!"