Difference between revisions of "Technique"

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Techniques are special abilities in SLASH'EM which can be used by the extended command #technique. After usage, you usually have to wait some time before the technique is ready for use again.
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'''Techniques''' are special abilities in [[SLASH'EM]], [[SlashTHEM]], pre-[[SpliceHack-Rewrite|rewrite]] versions of [[SpliceHack]] and [[Hack'EM]].
  
Most techniques are available to either certain roles or certain races. ([[Disarm (technique)|Disarm]] is the one exception.)
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==Description==
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A technique can be used with the '''#technique''' [[extended command]], and many of them have a cooldown period before they can be used again. Most techniques are specific to certain roles or certain playable races - the [[Disarm (technique)|disarm]] technique is a common exception.
  
Each turn you are under 10% HP, you may enter limit mode, which appears as LIMIT. Using a technique under limit mode doesn't expend it. You could use it next turn again if previously prepared. Also, techniques that have not yet recovered from a previous usage can be activated under limit mode if and only if the [[Options#menustyle|menustyle option]] is set to "traditional" – this is probably a bug.
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===Limit mode===
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If you are under {{frac|10}} HP, you may enter limit mode, which appears as LIMIT on your game screen. Using a prepared technique while in limit mode does not trigger a cooldown period, allowing it to be used again the next turn. Techniques that have not yet recovered from a previous usage can be activated under limit mode, but ''only'' if the [[Options#menustyle|menustyle option]] is set to "traditional" – this is probably a bug.
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Limit mode usually activates about {{frac|8|15}} of the time, based on "a simple pseudorandom number generator"{{refsrc|tech.c|196|version=SLASH'EM 0.0.7E7F2}} - limit mode can be reliably activated if your HP is reduced to exactly 1, and you have at least 11 maximum HP.
  
Limit mode usually activates about 53% of the time, based on "a simple pseudorandom number generator"{{refsrc|tech.c|196|version=SLASH'EM 0.0.7E7F2}}, but if your HP is exactly 1 (and your maximum HP is at least 11), limit mode is definitely on.
 
 
== Role dependent ==
 
== Role dependent ==
 
===Archeologist===
 
===Archeologist===
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|[[Berserk (technique)|Berserk]]
 
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|10
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|[[Berserk (technique)|Berserk]]
 
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When a player first acquires a technique, that technique's skill level is set to 1.{{refsrc|tech.h|32|version=SLASH'EM 0.0.7E7F2}}{{refsrc|tech.c|86|version=SLASH'EM 0.0.7E7F2}} For every [[experience level]] the player gains, the skill level of techniques they already know will increase.{{refsrc|tech.c|190|version=SLASH'EM 0.0.7E7F2}}
 
When a player first acquires a technique, that technique's skill level is set to 1.{{refsrc|tech.h|32|version=SLASH'EM 0.0.7E7F2}}{{refsrc|tech.c|86|version=SLASH'EM 0.0.7E7F2}} For every [[experience level]] the player gains, the skill level of techniques they already know will increase.{{refsrc|tech.c|190|version=SLASH'EM 0.0.7E7F2}}
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== SpliceHack ==
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Early versions of [[SpliceHack]] had techniques. They were removed in version 1.0.0, making techniques a [[defunct features (SpliceHack)|defunct feature in SpliceHack]]. 
  
 
==See also==
 
==See also==
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{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:Techniques| ]]
 
[[Category:Techniques| ]]
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[[Category:Defunct features (SpliceHack)]]

Latest revision as of 17:44, 20 January 2024

Techniques are special abilities in SLASH'EM, SlashTHEM, pre-rewrite versions of SpliceHack and Hack'EM.

Description

A technique can be used with the #technique extended command, and many of them have a cooldown period before they can be used again. Most techniques are specific to certain roles or certain playable races - the disarm technique is a common exception.

Limit mode

If you are under 110 HP, you may enter limit mode, which appears as LIMIT on your game screen. Using a prepared technique while in limit mode does not trigger a cooldown period, allowing it to be used again the next turn. Techniques that have not yet recovered from a previous usage can be activated under limit mode, but only if the menustyle option is set to "traditional" – this is probably a bug.

Limit mode usually activates about 815 of the time, based on "a simple pseudorandom number generator"[1] - limit mode can be reliably activated if your HP is reduced to exactly 1, and you have at least 11 maximum HP.

Role dependent

Archeologist

Level Technique
1 Research

Barbarian

Level Technique
1 Berserk

Caveman

Level Technique
1 Primal roar

Flame mage

Level Technique
1 Reinforce memory
3 Power surge
5 Draw energy
10 Sigil of tempest
20 Sigil of discharge

Healer

Level Technique
1 Surgery
20 Revification

Ice mage

Level Technique
1 Reinforce memory
5 Draw energy
10 Sigil of tempest
12 Power surge
20 Sigil of discharge

Knight

Level Technique
1 Turn undead
1 Healing hands

Monk

Level Technique
1 Pummel
1 Air dash
1 Chained blitz
2 Chi strike
4 Chi healing
6 Elemental fist
8 Draw energy
10 Ground slam
11 Ward against flame
13 Ward against ice
15 Ward against lightning
17 Spirit bomb
20 Power surge

Necromancer

Level Technique
1 Reinforce memory
1 Raise zombies
10 Power surge
15 Sigil of tempest

Priest

Level Technique
1 Turn undead
1 Blessing

Ranger

Level Technique
1 Missile flurry

Rogue

Level Technique
1 Critical strike
15 Cutthroat

Samurai

Level Technique
1 Kiii

Tourist

None.

Undead slayer

Level Technique
1 Turn undead
1 Weapon practice

Valkyrie

Level Technique
1 Weapon practice

Wizard

Level Technique
1 Reinforce memory
3 Draw energy
5 Power surge
7 Sigil of control
14 Sigil of tempest
20 Sigil of discharge

Yeoman

Level Technique
1 Calm steed

Race dependent

Doppelganger

Level Technique
1 Liquid leap

Dwarf

Level Technique
1 Rage eruption

Gnome

Level Technique
1 Vanish
7 Tinker

Hobbit

Level Technique
1 Blink

Lycanthrope

Level Technique
1 Eviscerate
10 Berserk

Vampire

Level Technique
1 Dazzle
1 Draw blood

Orc

None.

Other

Level Technique
1 Disarm

Technique skill level

Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.

When a player first acquires a technique, that technique's skill level is set to 1.[2][3] For every experience level the player gains, the skill level of techniques they already know will increase.[4]

SpliceHack

Early versions of SpliceHack had techniques. They were removed in version 1.0.0, making techniques a defunct feature in SpliceHack.

See also

References