Difference between revisions of "Teleportitis"

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== Shopping with teleportitis ==
 
== Shopping with teleportitis ==
If you need to visit a [[shop]] when you have teleportitis, you should use the following procedure to avoid accidentally [[stealing]] items:
+
If you need to visit a [[shop]] when you have teleportitis, you should use the following procedure to avoid accidentally [[stealing from shops|stealing]] items:
 
# Stand on the item you want to buy and use the #[[chat]] command; the [[shopkeeper]] will tell you the price (eg, "a [[food ration]], price 60 [[zorkmid|zorkmids]].")
 
# Stand on the item you want to buy and use the #[[chat]] command; the [[shopkeeper]] will tell you the price (eg, "a [[food ration]], price 60 [[zorkmid|zorkmids]].")
 
# Throw that much gold to the shopkeeper by using a numerical amount with the [[throw]] command (eg, "t60$"). The shopkeeper will catch it and establish a line of [[credit]] for you (eg, "Annootok catches the gold.  You have 60 zorkmids in credit.")
 
# Throw that much gold to the shopkeeper by using a numerical amount with the [[throw]] command (eg, "t60$"). The shopkeeper will catch it and establish a line of [[credit]] for you (eg, "Annootok catches the gold.  You have 60 zorkmids in credit.")

Revision as of 19:16, 17 August 2006

Teleportitis is an intrinsic that allows you (or forces you, depending on your viewpoint) to teleport randomly every few turns. It may be gained by eating a leprechaun, nymph, or tengu corpse, or by wearing a ring of teleportation (these are often cursed, so be careful).

Teleportitis is infinitely more useful with teleport control, from a ring or an intrinsic.

Shopping with teleportitis

If you need to visit a shop when you have teleportitis, you should use the following procedure to avoid accidentally stealing items:

  1. Stand on the item you want to buy and use the #chat command; the shopkeeper will tell you the price (eg, "a food ration, price 60 zorkmids.")
  2. Throw that much gold to the shopkeeper by using a numerical amount with the throw command (eg, "t60$"). The shopkeeper will catch it and establish a line of credit for you (eg, "Annootok catches the gold. You have 60 zorkmids in credit.")
  3. Pick up the object. If you are randomly teleported out of the shop (or leave it in any other way) at this point, your credit will be used to pay for the item without angering the shopkeeper (eg, "Your credit of 60 zorkmids is used to cover your shopping bill.")
  4. Alternatively, just use the pay command as usual, and the shopkeeper will use up your credit before asking you for any more gold (eg, "The price is deducted from your credit.")