Difference between revisions of "Teleportitis"

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(Dropping the gold works just as well (if not better than) throwing it; uncontrolled/controlled)
m (Adjust list numbering (throwing and dropping should be part of the same item).)
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# Stand on the item you want to buy and use the #[[chat]] command; the [[shopkeeper]] will tell you the price (eg, "a [[food ration]], price 60 [[zorkmid|zorkmids]].")
 
# Stand on the item you want to buy and use the #[[chat]] command; the [[shopkeeper]] will tell you the price (eg, "a [[food ration]], price 60 [[zorkmid|zorkmids]].")
 
# Throw that much gold to the shopkeeper by using a numerical amount with the [[throw]] command (eg, "t60$"). The shopkeeper will catch it and establish a line of [[credit]] for you (eg, "Annootok catches the gold.  You have 60 zorkmids in credit.")
 
# Throw that much gold to the shopkeeper by using a numerical amount with the [[throw]] command (eg, "t60$"). The shopkeeper will catch it and establish a line of [[credit]] for you (eg, "Annootok catches the gold.  You have 60 zorkmids in credit.")
# Dropping the gold (eg, "d60$") has the same effect as throwing it to the shopkeeper long as you are inside the shop (eg, "You drop 60 gold pieces.  60 zorkmids are added to your credit."); the difference is dropped gold stays available for monsters/pets to pick up.
+
#* Dropping the gold (eg, "d60$") has the same effect as throwing it to the shopkeeper long as you are inside the shop (eg, "You drop 60 gold pieces.  60 zorkmids are added to your credit."); the difference is dropped gold stays available for monsters/pets to pick up.
 
# Pick up the object. If you are randomly teleported out of the shop (or leave it in any other way) at this point, your credit will be used to pay for the item without angering the shopkeeper (eg, "Your credit of 60 zorkmids is used to cover your shopping bill.")
 
# Pick up the object. If you are randomly teleported out of the shop (or leave it in any other way) at this point, your credit will be used to pay for the item without angering the shopkeeper (eg, "Your credit of 60 zorkmids is used to cover your shopping bill.")
 
# Alternatively, just use the [[pay]] command as usual, and the shopkeeper will use up your credit before asking you for any more gold (eg, "The price is deducted from your credit.")
 
# Alternatively, just use the [[pay]] command as usual, and the shopkeeper will use up your credit before asking you for any more gold (eg, "The price is deducted from your credit.")
  
 
[[Category:Intrinsics]]
 
[[Category:Intrinsics]]

Revision as of 04:27, 4 September 2006

Teleportitis is the common name for the teleportation intrinsic/extrinsic that allows you (or forces you, depending on your viewpoint) to teleport randomly every few turns. It may be gained by eating a leprechaun, nymph, tengu, or Wizard of Yendor corpse, or by wearing a ring of teleportation (these are often cursed, so be careful).

Teleportitis is infinitely more useful with teleport control, from a ring or an intrinsic. "Controlled" or "uncontrolled" teleportitis refers to whether a character has teleport control along with his teleportitis.

Shopping with uncontrolled teleportitis

If you need to visit a shop when you have uncontrolled teleportitis, you should use the following procedure to avoid accidentally stealing items:

  1. Stand on the item you want to buy and use the #chat command; the shopkeeper will tell you the price (eg, "a food ration, price 60 zorkmids.")
  2. Throw that much gold to the shopkeeper by using a numerical amount with the throw command (eg, "t60$"). The shopkeeper will catch it and establish a line of credit for you (eg, "Annootok catches the gold. You have 60 zorkmids in credit.")
    • Dropping the gold (eg, "d60$") has the same effect as throwing it to the shopkeeper long as you are inside the shop (eg, "You drop 60 gold pieces. 60 zorkmids are added to your credit."); the difference is dropped gold stays available for monsters/pets to pick up.
  3. Pick up the object. If you are randomly teleported out of the shop (or leave it in any other way) at this point, your credit will be used to pay for the item without angering the shopkeeper (eg, "Your credit of 60 zorkmids is used to cover your shopping bill.")
  4. Alternatively, just use the pay command as usual, and the shopkeeper will use up your credit before asking you for any more gold (eg, "The price is deducted from your credit.")