Difference between revisions of "The Great Dagger of Glaurgnaa"
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− | In [[SLASH'EM]], '''The Great Dagger of Glaurgnaa''' is the [[Necromancer]] quest artifact. Its attack can drain life, indicated by the message "The Great Dagger of Glaurgnaa draws the life from (target)!" When carried, it grants magic resistance. It can be invoked to boost energy. It is | + | In [[SLASH'EM]], '''The Great Dagger of Glaurgnaa''' is the [[Necromancer]] quest artifact. Its attack can drain life, indicated by the message "The Great Dagger of Glaurgnaa draws the life from (target)!" When carried, it grants magic resistance. It can be invoked to boost energy, similar to the [[Mitre of Holiness]]. |
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+ | ==Strategy== | ||
+ | As a weapon, the Great Dagger of Glaurgnaa is weaker than many chaotic artifacts, including the Necromancer's first guaranteed sacrifice gift, [[Serpent's Tongue]]. Its key benefits are the magic resistance it grants and the energy boost. It is a popular [[wish]] for chaotic spellcasters in [[SLASH'EM]], as chaotic spellcasters can't make use of the [[Mitre of Holiness]] or the [[Eye of the Aethiopica]] for energy regeneration and the [[Master Key of Thievery]]'s coveted half physical damage extrinsic can be supplied by the [[Hand of Vecna]]. | ||
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+ | Since most Necromancer doesn't cast many spells in the early game, this item is generally obtained around the time that a necromancer is switching from playing as a tank to playing as a spellcaster. Given the low max power that Necromancers attain (compared with a [[Priest]] or [[Wizard]]), you will find yourself frequently relying on the power recharge function; as such, it is helpful to know the [[http://nethackwiki.com/wiki/Invoke#Optimum_invocation_schedule|optimal invocation schedule]] to maximize this benefit. | ||
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[[Category:SLASH'EM Artifacts|Great Dagger of Glaurgnaa]] | [[Category:SLASH'EM Artifacts|Great Dagger of Glaurgnaa]] | ||
[[Category:Quest artifacts|Great Dagger of Glaurgnaa]] | [[Category:Quest artifacts|Great Dagger of Glaurgnaa]] |
Revision as of 18:03, 26 February 2013
) The Great Dagger of Glaurgnaa | |
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Base item | great dagger |
Damage vs. small | 1d6 +4 + level drain |
Damage vs. large | 1d7 +4 + level drain |
To-hit bonus | +2 +8 |
Bonus versus | cross-aligned |
Weapon skill | dagger |
Size | one-handed |
Affiliation | |
When carried | |
When wielded | |
When invoked |
|
Base price | 50000 zm |
Weight | 20 |
Material | Iron |
In SLASH'EM, The Great Dagger of Glaurgnaa is the Necromancer quest artifact. Its attack can drain life, indicated by the message "The Great Dagger of Glaurgnaa draws the life from (target)!" When carried, it grants magic resistance. It can be invoked to boost energy, similar to the Mitre of Holiness.
Strategy
As a weapon, the Great Dagger of Glaurgnaa is weaker than many chaotic artifacts, including the Necromancer's first guaranteed sacrifice gift, Serpent's Tongue. Its key benefits are the magic resistance it grants and the energy boost. It is a popular wish for chaotic spellcasters in SLASH'EM, as chaotic spellcasters can't make use of the Mitre of Holiness or the Eye of the Aethiopica for energy regeneration and the Master Key of Thievery's coveted half physical damage extrinsic can be supplied by the Hand of Vecna.
Since most Necromancer doesn't cast many spells in the early game, this item is generally obtained around the time that a necromancer is switching from playing as a tank to playing as a spellcaster. Given the low max power that Necromancers attain (compared with a Priest or Wizard), you will find yourself frequently relying on the power recharge function; as such, it is helpful to know the [invocation schedule] to maximize this benefit.