The Great Dagger of Glaurgnaa

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Revision as of 18:03, 26 February 2013 by Prometheus77 (talk | contribs) (fleshed out with strategy section, removed inaccurate info about permanent poison)
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)   The Great Dagger of Glaurgnaa   Great dagger.png
Base item great dagger
Damage vs. small 1d6 +4 + level drain
Damage vs. large 1d7 +4 + level drain
To-hit bonus +2 +8
Bonus versus cross-aligned
Weapon skill dagger
Size one-handed
Affiliation
When carried
When wielded
When invoked
Base price 50000 zm
Weight 20
Material Iron

In SLASH'EM, The Great Dagger of Glaurgnaa is the Necromancer quest artifact. Its attack can drain life, indicated by the message "The Great Dagger of Glaurgnaa draws the life from (target)!" When carried, it grants magic resistance. It can be invoked to boost energy, similar to the Mitre of Holiness.

Strategy

As a weapon, the Great Dagger of Glaurgnaa is weaker than many chaotic artifacts, including the Necromancer's first guaranteed sacrifice gift, Serpent's Tongue. Its key benefits are the magic resistance it grants and the energy boost. It is a popular wish for chaotic spellcasters in SLASH'EM, as chaotic spellcasters can't make use of the Mitre of Holiness or the Eye of the Aethiopica for energy regeneration and the Master Key of Thievery's coveted half physical damage extrinsic can be supplied by the Hand of Vecna.

Since most Necromancer doesn't cast many spells in the early game, this item is generally obtained around the time that a necromancer is switching from playing as a tank to playing as a spellcaster. Given the low max power that Necromancers attain (compared with a Priest or Wizard), you will find yourself frequently relying on the power recharge function; as such, it is helpful to know the [invocation schedule] to maximize this benefit.