Difference between revisions of "The Orb of Fate"

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It is often called the '''Orb of Weight''' by some players due to its heavy [[weight]] of 150 aum.
 
It is often called the '''Orb of Weight''' by some players due to its heavy [[weight]] of 150 aum.
  
{{upcoming|NetHack 3.7.0|Add 3.7 changes to crystal balls and expand on the just-added Strategy section.}}
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{{upcoming|NetHack 3.7.0|For crystal balls in general: You can now search for [[dungeon feature]]s by entering any of [[Staircase|{{white|<}}]] [[Staircase|{{white|>}}]] [[Altar|{{white|_}}]] [[Throne|{{white|\}}]] [[Sink|{{white|#}}]] [[Fountain|{{white|{}}]]. Doing so will find all of these features regardless of which one you entered.
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The intelligence check when applying a crystal ball now uses a d8 instead of d20 if it is your own [[quest artifact]], or d16 for other blessed crystal balls.
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Crystal balls are now generated with 3-7 charges. Uncursed charging adds 1-2 charges up to the maximum of 7. Blessed charging increases the number of charges to 7 and also blesses the ball. Cursed charging removes all charges and curses the ball.
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Applying a [[cancelled]] crystal ball now destroys it, regardless of whether or not it is an artifact.}}
  
 
==Description==
 
==Description==
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==Strategy==
 
==Strategy==
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{{todo|Update strategy section for 3.7.0 changes.}}
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Despite its weight, Valkyries should hold the Orb in open inventory, since it essentially doubles your maximum HP.
 
Despite its weight, Valkyries should hold the Orb in open inventory, since it essentially doubles your maximum HP.
  

Revision as of 04:10, 27 May 2021

(   The Orb of Fate   Crystal ball.png
Base item crystal ball
Affiliation
When carried
When applied
When invoked
Base price 3500 zm
Weight 150

The Orb of Fate is the Valkyrie quest artifact. It is the prize for completing the Valkyrie quest, and is neutral for wishing purposes. Its base item type is a crystal ball.

It is often called the Orb of Weight by some players due to its heavy weight of 150 aum.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

For crystal balls in general: You can now search for dungeon features by entering any of < > _ \ # {. Doing so will find all of these features regardless of which one you entered.

The intelligence check when applying a crystal ball now uses a d8 instead of d20 if it is your own quest artifact, or d16 for other blessed crystal balls.

Crystal balls are now generated with 3-7 charges. Uncursed charging adds 1-2 charges up to the maximum of 7. Blessed charging increases the number of charges to 7 and also blesses the ball. Cursed charging removes all charges and curses the ball.

Applying a cancelled crystal ball now destroys it, regardless of whether or not it is an artifact.

Description

When carried, the Orb confers warning, half spell damage, half physical damage and acts as a luckstone. When applied, it acts as a normal crystal ball. When #invoked, it allows the player to level teleport.

When read, it gives this response:

 It is signed:  "Odin."

Strategy

A user has suggested improving this page or section as follows:

"Update strategy section for 3.7.0 changes."

Despite its weight, Valkyries should hold the Orb in open inventory, since it essentially doubles your maximum HP.

The invoke effect of level teleportation is useful with teleport control for speedy travel, and can save you some cursed scrolls of teleportation.

Neutral characters with magic resistance and reflection can consider the Orb of Fate for an artifact wish.

Encyclopedia entry

Some say that Odin himself created this ancient crystal ball,
although others argue that Loki created it and forged Odin's
signature on the bottom. In any case, it is a powerful
artifact. Anyone who carries it is granted the gift of
warning, and damage, both spell and physical, is partially
absorbed by the orb itself. When invoked it has the power
to teleport the invoker between levels.