Difference between revisions of "The Sceptre of Might"

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(Sceptre of Might in Slash'EM)
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The slotless magic resistance and toggleable conflict make the Sceptre a great [[wish]] for lawful non-Cavemen, especially in the early game.
 
The slotless magic resistance and toggleable conflict make the Sceptre a great [[wish]] for lawful non-Cavemen, especially in the early game.
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== SLASH'EM ==
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The Sceptre of Might does significantly less damage in Slash'EM. Its to-hit bonus has been reduced to a set +3, and it does an additional 5 points of damage versus cross-aligned creatures instead of double damage.<ref>http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt</ref>
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
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  area around it.
 
  area around it.
  
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<references/>
  
 
[[Category:Quest artifacts|Sceptre of Might]]
 
[[Category:Quest artifacts|Sceptre of Might]]
 
[[Category:Artifact weapons|Sceptre of Might]]
 
[[Category:Artifact weapons|Sceptre of Might]]

Revision as of 14:28, 14 October 2008

)   The Sceptre of Might   Mace.png
Base item mace
Damage vs. small 1d6+1 x2
Damage vs. large 1d6 x2
To-hit bonus +1d5
Bonus versus cross-aligned
Weapon skill mace
Size one-handed
Affiliation
When carried
When wielded

(none)

When invoked
Base price 2500 zm
Weight 30
Material iron

The Sceptre of Might is the caveman quest artifact. It is lawful for wishing purposes. Its base item type is a mace.

When carried, the Sceptre confers magic resistance. When wielded, you get +d5 to hit and double damage against monsters of different alignment with the mace. Invoking the Sceptre toggles conflict on or off. Conflict confered by the Sceptre does not cause the usual hunger.

The slotless magic resistance and toggleable conflict make the Sceptre a great wish for lawful non-Cavemen, especially in the early game.

SLASH'EM

The Sceptre of Might does significantly less damage in Slash'EM. Its to-hit bonus has been reduced to a set +3, and it does an additional 5 points of damage versus cross-aligned creatures instead of double damage.[1]

Encyclopedia entry

This mace was created aeons ago in some unknown cave,
and has been passed down from generation to generation of
cave dwellers.  It is a very mighty mace indeed, and in
addition will protect anyone who carries it from magic
missile attacks.  When invoked, it causes conflict in the
area around it.