Difference between revisions of "Themed room"

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{{upcoming|NetHack 3.7.0|}}
 
{{upcoming|NetHack 3.7.0|}}
 +
{{languages}}
 +
'''Themed rooms''' are a type of rare room that appear in ''[[NetHack]]'', based on the '[[Random vault (UnNetHack)|random vaults]]' of [[UnNetHack]]. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else.
  
'''Themed rooms''' are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into [[special room]]s.
+
==Generation==
 +
There is a {{frac|33|1033}} chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room.
  
== List of themed rooms ==
+
==Room templates==
 +
Rooms can now be generated in the following shapes, including other [[special room]]s and the themed rooms in the list below this one:
  
 
{|class="prettytable"
 
{|class="prettytable"
 
!Name
 
!Name
!Can be [[Special room|special]]
 
!Normal room contents
 
 
!Map
 
!Map
 
!Notes
 
!Notes
 
|-
 
|-
 
|Normal random room
 
|Normal random room
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
|A common rectangular room.
 
|A common rectangular room.
 
|-
 
|-
 
|Fake Delphi
 
|Fake Delphi
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
|A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
 
|A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
 
|-
 
|-
 
|Room in a room
 
|Room in a room
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
|A random room with a random subroom
 
|A random room with a random subroom
 
|-
 
|-
 
|Huge room
 
|Huge room
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
|A very large room, with a 90% chance of containing a subroom.
 
|A very large room, with a 90% chance of containing a subroom.
|-
 
|Ice room
 
|style="background-color:pink"|No
 
|style="background-color:lightgreen"|Yes
 
|
 
|The floor is replaced with [[ice]].
 
|-
 
|Boulder room
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|Each floor space in the room has a 30% chance of having a [[boulder]] or [[rolling boulder trap]]. These cannot appear before level difficulty 4.
 
|-
 
|Spider nest
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|Each floor space in the room has a 30% chance of having a [[web]]. If the level difficulty is at least 9, about 80% of the webs will have a [[giant spider]] sitting on them.
 
|-
 
|Trap room
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|Each floor space in the room has a 30% chance of having a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
 
|-
 
|Buried treasure
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|There is a [[chest]] buried in the floor, containing 3d4 random objects.
 
|-
 
|Massacre
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
 
|-
 
|Pillars
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
 
------------
 
|..........|
 
|..........|
 
|..--..--..|
 
|..--..--..|
 
|..........|
 
|..........|
 
|..--..--..|
 
|..--..--..|
 
|..........|
 
|..........|
 
------------
 
</replacecharsblock></div>
 
|The pillars will be [[lava]] {{frac|7}} of the time, [[moat|water]] {{frac|7}} of the time, or [[tree]]s {{frac|7}} of the time.
 
|-
 
|Statuary
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|There are 5d5 [[statue]]s and d3 [[statue trap]]s.
 
|-
 
|Light source
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|The room is always dark, containing a lit [[oil lamp]].
 
|-
 
|Temple of the gods
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
 
|-
 
|Mausoleum
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a [[lich]], [[demilich]], [[mummy]], [[vampire]] or [[zombie]] sealed and [[Meditating|waiting]] for you in the center of the room; otherwise there will be a {{mcsl|@}} corpse. There is a 20% chance that the center will have a secret door; beware.
 
|-
 
|Random dungeon feature
 
|style="background-color:pink"|No
 
|style="background-color:lightgreen"|Yes
 
|
 
|At the center of the room is a [[cloud]], [[lava]], [[ice]], [[water]], or a [[tree]]. The room will always have an odd width and height so that there is an exact center point.
 
 
|-
 
|-
 
|L-shaped
 
|L-shaped
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 141: Line 46:
 
|-
 
|-
 
|Blocked center
 
|Blocked center
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 161: Line 64:
 
|-
 
|-
 
|Circular, small
 
|Circular, small
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 177: Line 78:
 
|-
 
|-
 
|Circular, medium
 
|Circular, medium
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
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|-
 
|-
 
|Circular, big
 
|Circular, big
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 215: Line 112:
 
|-
 
|-
 
|T-shaped
 
|T-shaped
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 232: Line 127:
 
|-
 
|-
 
|S-shaped
 
|S-shaped
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 250: Line 143:
 
|-
 
|-
 
|Cross
 
|Cross
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 270: Line 161:
 
|-
 
|-
 
|Four-leaf clover
 
|Four-leaf clover
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
 
|
 
|
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
Line 287: Line 176:
 
----- -----
 
----- -----
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
|}
 +
 +
==List of themed rooms==
 +
{|class="prettytable"
 +
!Name
 +
!Can be [[Special room|special]]
 +
!Normal room contents
 +
!Map
 +
!Notes
 +
|-
 +
|Ice room
 +
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 
|
 
|
 +
|The floor is replaced with [[ice]]. 25% of the time, the ice melts under 2000 turns after the level is generated.
 +
|-
 +
|Boulder room
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|Each floor space in the room has a 30% chance of having a [[boulder]] or [[rolling boulder trap]]. These cannot appear before level difficulty 4.
 +
|-
 +
|Spider nest
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|Each floor space in the room has a 30% chance of having a [[web]]. If the level difficulty is at least 9, about 80% of the webs will have a [[giant spider]] sitting on them.
 +
|-
 +
|Trap room
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|Each floor space in the room has a 30% chance of having a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
 +
|-
 +
|Buried treasure
 +
|style="background-color:lightgreen"|Yes
 +
|style="background-color:lightgreen"|Yes
 +
|
 +
|Per {{commit|bb3dc379bc27eaf9042f869fbbee829eeeab2e23}}, this room has a [[chest]] containing 3d4 random objects buried in the floor. A burned [[engraving]] pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random [[floor]] space on the level.
 +
|-
 +
|Massacre
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
 +
|-
 +
|Pillars
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 +
 +
------------
 +
|..........|
 +
|..........|
 +
|..--..--..|
 +
|..--..--..|
 +
|..........|
 +
|..........|
 +
|..--..--..|
 +
|..--..--..|
 +
|..........|
 +
|..........|
 +
------------
 +
</replacecharsblock></div>
 +
|The pillars will be replaced with [[lava]] {{frac|7}} of the time, [[moat|water]] {{frac|7}} of the time, or [[tree]]s {{frac|7}} of the time.
 +
|-
 +
|Statuary
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|There are 5d5 [[statue]]s and d3 [[statue trap]]s.
 +
|-
 +
|Light source
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|The room is always dark, containing a lit [[oil lamp]].
 +
|-
 +
|Temple of the gods
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
 +
|-
 +
|Ghost of an Adventurer
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|One space in the room contains a [[ghost]] atop a fake bones pile consisting of the following, all of which are either cursed or uncursed:
 +
* 65% chance of a [[dagger]]
 +
* 55% chance of a random weapon
 +
* 45% chance of a [[bow]] and [[arrow]]
 +
* 65% chance of a random piece of armor
 +
* 20% chance of a random ring
 +
* 20% chance of a random scroll
 +
|-
 +
|Mausoleum
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a [[lich]], [[demilich]], [[mummy]], [[Vampire (monster class)|vampire]] or [[zombie]] sealed and [[Meditating|waiting]] for you in the center of the room; otherwise there will be a {{mcsl|@}} corpse. There is a 20% chance that the center will have a secret door; beware.
 +
|-
 +
|Random dungeon feature
 +
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 +
|
 +
|At the center of the room is a [[cloud]], [[lava]], [[ice]], [[water]], or a [[tree]]. The room will always have an odd width and height so that there is an exact center point.
 
|-
 
|-
 
|Water-surrounded vault
 
|Water-surrounded vault
Line 309: Line 305:
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|The room contains two 3×3 (interior space) [[shop]] subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below [[Medusa's island]].
+
|The room contains two 3×3 (interior space) [[shop]] subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below [[Medusa's Island]].
 +
|-
 +
|Storeroom
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 +
|
 +
|Per {{commit|37f6eee147faf3d530112d2cdbb3fe9e699ad57d}}, the storeroom is a normal room full of chests and [[mimic]]s disguised as chests, with a {{frac|3|4}} chance of each chest being a disguised mimic.
 
|}
 
|}
  
== See also ==
+
==Variants==
 
+
===xNetHack===
* [[Random vault (UnNetHack)]]
+
[[xNetHack]] uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant.
  
 +
==References==
 +
<references/>
 +
<!--{{nethack-370}}-->
 
[[Category:Special rooms]]
 
[[Category:Special rooms]]

Latest revision as of 12:37, 7 May 2024

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Themed rooms are a type of rare room that appear in NetHack, based on the 'random vaults' of UnNetHack. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else.

Generation

There is a 331033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room.

Room templates

Rooms can now be generated in the following shapes, including other special rooms and the themed rooms in the list below this one:

Name Map Notes
Normal random room A common rectangular room.
Fake Delphi A 11×9 room with a 3×3 room in its center, imitating Delphi.
Room in a room A random room with a random subroom
Huge room A very large room, with a 90% chance of containing a subroom.
L-shaped
-----   
|...|   
|...|   
|...----
|......|
|......|
|......|
--------
This room may appear rotated.
Blocked center
-----------
|.........|
|.........|
|.........|
|...}}}...|
|...}}}...|
|...}}}...|
|.........|
|.........|
|.........|
-----------
A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
Circular, small
  ---  
 --.-- 
--...--
|.....|
--...--
 --.-- 
  ---  
Circular, medium
  -----  
 --...-- 
--.....--
|.......|
|.......|
|.......|
--.....--
 --...-- 
  -----  
Circular, big
   -----   
 ---...--- 
 -.......- 
--.......--
|.........|
|.........|
|.........|
--.......--
 -.......- 
 ---...--- 
   -----   
T-shaped
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
-----------
This room may appear rotated.
S-shaped
   --------
   |......|
   |......|
----......|
|......----
|......|
|......|
--------

This room may appear rotated or reflected.

Cross
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
----...----
   |...|   
   |...|   
   -----   
Four-leaf clover
----- -----
|...| |...|
|...---...|
|.........|
---.....---
  |.....|  
---.....---
|.........|
|...---...|
|...| |...|
----- -----

List of themed rooms

Name Can be special Normal room contents Map Notes
Ice room No Yes The floor is replaced with ice. 25% of the time, the ice melts under 2000 turns after the level is generated.
Boulder room No No Each floor space in the room has a 30% chance of having a boulder or rolling boulder trap. These cannot appear before level difficulty 4.
Spider nest No No Each floor space in the room has a 30% chance of having a web. If the level difficulty is at least 9, about 80% of the webs will have a giant spider sitting on them.
Trap room No No Each floor space in the room has a 30% chance of having a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
Buried treasure Yes Yes Per commit bb3dc379, this room has a chest containing 3d4 random objects buried in the floor. A burned engraving pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random floor space on the level.
Massacre No No There are 5d5 player monster or quest guardian corpses on the floor.
Pillars No No
------------
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
------------
The pillars will be replaced with lava 17 of the time, water 17 of the time, or trees 17 of the time.
Statuary No No There are 5d5 statues and d3 statue traps.
Light source No No The room is always dark, containing a lit oil lamp.
Temple of the gods No No There is an altar of each alignment. The room is not an actual temple and does not contain a priest.
Ghost of an Adventurer No No One space in the room contains a ghost atop a fake bones pile consisting of the following, all of which are either cursed or uncursed:
  • 65% chance of a dagger
  • 55% chance of a random weapon
  • 45% chance of a bow and arrow
  • 65% chance of a random piece of armor
  • 20% chance of a random ring
  • 20% chance of a random scroll
Mausoleum No No A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a lich, demilich, mummy, vampire or zombie sealed and waiting for you in the center of the room; otherwise there will be a @ corpse. There is a 20% chance that the center will have a secret door; beware.
Random dungeon feature No Yes At the center of the room is a cloud, lava, ice, water, or a tree. The room will always have an odd width and height so that there is an exact center point.
Water-surrounded vault No No The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie, or vampire lord guarding four chests.
Twin businesses No No The room contains two 3×3 (interior space) shop subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below Medusa's Island.
Storeroom No No Per commit 37f6eee1, the storeroom is a normal room full of chests and mimics disguised as chests, with a 34 chance of each chest being a disguised mimic.

Variants

xNetHack

xNetHack uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant.

References