Difference between revisions of "Thick-skinned"

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(This list is unchanged in NetHack 3.6.0)
(Added references)
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A '''thick-skinned''' monster is a [[monster]] that will only be dealt one [[hit point]] damage when attacked by a [[bullwhip]]. Thick-skinned monsters have the flag M1_THICK_HIDE in the [[source code]].
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Some monsters in [[NetHack]] are '''thick-skinned''', which protects them from certain attacks. Thick-skinned monsters have the flag M1_THICK_HIDE in the [[source code]].
  
 
The following monsters are thick-skinned:
 
The following monsters are thick-skinned:
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*[[Shark]]s
 
*[[Shark]]s
 
*[[Crocodile]]s and [[salamander]]s
 
*[[Crocodile]]s and [[salamander]]s
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==Effects of thick skin==
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Thick-skinned monsters take no [[damage]] from a [[bullwhip]]{{refsrc|src/weapon.c|302|version=NetHack 3.6.0}} or from being [[kick]]ed.{{refsrc|src/dokick.c|49|version=NetHack 3.6.0}}
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==References==
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<references>
  
 
[[Category:Monster attributes]]
 
[[Category:Monster attributes]]
 
{{nethack-360}}
 
{{nethack-360}}

Revision as of 01:58, 20 April 2016

Some monsters in NetHack are thick-skinned, which protects them from certain attacks. Thick-skinned monsters have the flag M1_THICK_HIDE in the source code.

The following monsters are thick-skinned:

Effects of thick skin

Thick-skinned monsters take no damage from a bullwhip[1] or from being kicked.[2]

References

<references>

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.