Difference between revisions of "Tileset"
Ray Chason (talk | contribs) (→Default tileset: Link to wands; fix some monster links; fix mouse-over text and links for stones) |
Ray Chason (talk | contribs) (→Default tileset: Link to the rest; identify different wall types) |
||
Line 2: | Line 2: | ||
==Default tileset== | ==Default tileset== | ||
− | The default tileset appears below | + | The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page. |
<imagemap> | <imagemap> | ||
Image:Vanilla_tiles.png|Default tileset | Image:Vanilla_tiles.png|Default tileset | ||
− | |||
rect 0 0 15 15 [[giant ant]] | rect 0 0 15 15 [[giant ant]] | ||
rect 16 0 31 15 [[killer bee]] | rect 16 0 31 15 [[killer bee]] | ||
Line 836: | Line 835: | ||
rect 448 320 463 335 [[acid venom|splash of venom]] | rect 448 320 463 335 [[acid venom|splash of venom]] | ||
rect 464 320 479 335 [[dark part of a room]] | rect 464 320 479 335 [[dark part of a room]] | ||
− | rect 480 320 | + | rect 480 320 639 335 [[wall|Normal dungeon wall]] |
− | + | rect 0 336 15 351 [[wall|Normal dungeon wall]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 0 336 15 351 [[wall]] | ||
rect 16 336 31 351 [[doorway]] | rect 16 336 31 351 [[doorway]] | ||
rect 32 336 47 351 [[open door]] | rect 32 336 47 351 [[open door]] | ||
Line 869: | Line 859: | ||
rect 336 336 351 351 [[ice]] | rect 336 336 351 351 [[ice]] | ||
rect 352 336 367 351 [[molten lava]] | rect 352 336 367 351 [[molten lava]] | ||
− | rect 368 | + | rect 368 336 399 351 [[lowered drawbridge]] |
− | + | rect 400 336 431 351 [[raised drawbridge]] | |
− | rect 400 | ||
− | |||
rect 432 336 447 351 [[air]] | rect 432 336 447 351 [[air]] | ||
rect 448 336 463 351 [[cloud]] | rect 448 336 463 351 [[cloud]] | ||
Line 898: | Line 886: | ||
rect 160 352 175 367 [[anti-magic field]] | rect 160 352 175 367 [[anti-magic field]] | ||
rect 176 352 191 367 [[polymorph trap]] | rect 176 352 191 367 [[polymorph trap]] | ||
− | rect 192 | + | rect 192 352 255 367 [[Zap|Zap beam]] |
− | + | rect 256 352 271 367 [[Wand of digging|Digging beam]] | |
− | + | rect 272 352 287 367 [[Expensive camera|Camera flash]] | |
− | + | rect 288 352 319 367 [[Boomerang|Boomerang in flight]] | |
− | rect 256 352 271 367 [[ | + | rect 320 352 383 367 [[Resistance|Shield effect]] |
− | rect 272 352 287 367 [[ | + | rect 384 352 511 367 [[Engulfing]] |
− | rect 288 | + | rect 512 352 639 367 [[Explosion#dark explosion|dark explosion]] |
− | + | rect 0 368 15 383 [[Explosion#dark explosion|dark explosion]] | |
− | rect 320 | + | rect 16 368 159 383 [[Explosion#noxious explosion|noxious explosion]] |
− | + | rect 160 368 303 383 [[Explosion#muddy explosion|muddy explosion]] | |
− | + | rect 304 368 447 383 [[Explosion#wet explosion|wet explosion]] | |
− | + | rect 448 368 591 383 [[Explosion#magical explosion|magical explosion]] | |
− | rect 384 | + | rect 592 368 639 383 [[Explosion#fiery explosion|fiery explosion]] |
− | + | rect 0 384 95 399 [[Explosion#fiery explosion|fiery explosion]] | |
− | + | rect 96 384 239 399 [[Explosion#frosty explosion|frosty explosion]] | |
− | + | rect 240 384 303 399 [[Magic missile]] | |
− | + | rect 304 384 367 399 [[Fire]] | |
− | + | rect 368 384 431 399 [[Frost]] | |
− | + | rect 432 384 495 399 [[Sleep]] | |
− | + | rect 496 384 559 399 [[Death ray]] | |
− | rect 512 | + | rect 560 384 623 399 [[Lightning]] |
− | + | rect 624 384 639 399 [[Poison gas]] | |
− | + | rect 0 400 47 415 [[Poison gas]] | |
− | + | rect 48 400 111 415 [[Acid]] | |
− | |||
− | |||
− | |||
− | |||
− | rect 0 368 15 383 [[ | ||
− | rect 16 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 160 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 304 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 448 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 592 | ||
− | |||
− | |||
− | rect 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 96 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | rect 240 | ||
− | |||
− | |||
− | |||
− | rect 304 | ||
− | |||
− | |||
− | |||
− | rect 368 | ||
− | |||
− | |||
− | |||
− | rect 432 | ||
− | |||
− | |||
− | |||
− | rect 496 | ||
− | |||
− | |||
− | |||
− | rect 560 | ||
− | |||
− | |||
− | |||
− | rect 624 384 639 399 [[ | ||
− | rect 0 | ||
− | |||
− | |||
− | rect 48 | ||
− | |||
− | |||
− | |||
rect 112 400 207 415 [[warning]] | rect 112 400 207 415 [[warning]] | ||
− | rect 208 400 639 415 [[wall]] | + | rect 208 400 383 415 [[Gnomish Mines|Gnomish Mines wall]] |
− | rect 0 416 271 431 [[wall]] | + | rect 384 400 559 415 [[Gehennom|Gehennom wall]] |
+ | rect 560 400 639 415 [[Fort Ludios|Fort Ludios wall]] | ||
+ | rect 0 416 95 431 [[Fort Ludios|Fort Ludios wall]] | ||
+ | rect 96 416 271 431 [[Sokoban|Sokoban wall]] | ||
</imagemap> | </imagemap> | ||
− | {{todo|The | + | {{todo|The links in the [http://www.mediawiki.org/wiki/Extension:ImageMap image map] need to be tested}} |
==Various tilesets== | ==Various tilesets== |
Revision as of 19:05, 24 May 2008
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
Default tileset
The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
A user has suggested improving this page or section as follows:
"The links in the image map need to be tested"
Various tilesets
Pictographic tiles
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- The RLTiles
ASCII-derivative tiles
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.