Difference between revisions of "Tileset"
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Revision as of 01:37, 14 June 2008
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
Default tileset
The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
A user has suggested improving this page or section as follows:
"The links in the image map need to be tested"
Various tilesets
Pictographic tiles
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- The RLTiles
ASCII-derivative tiles
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.