Difference between revisions of "Tileset"
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rect 208 128 223 143 [[salamander]] | rect 208 128 223 143 [[salamander]] | ||
rect 224 128 239 143 [[long worm tail]] | rect 224 128 239 143 [[long worm tail]] | ||
− | rect 240 128 255 143 [[archeologist]] | + | rect 240 128 255 143 [[archeologist (player monster)|archeologist]] |
− | rect 256 128 271 143 [[barbarian]] | + | rect 256 128 271 143 [[barbarian (player monster)|barbarian]] |
− | rect 272 128 287 143 [[caveman]] | + | rect 272 128 287 143 [[caveman (player monster)|caveman]] |
− | rect 288 128 303 143 [[cavewoman]] | + | rect 288 128 303 143 [[cavewoman (player monster)|cavewoman]] |
− | rect 304 128 319 143 [[healer]] | + | rect 304 128 319 143 [[healer (player monster)|healer]] |
− | rect 320 128 335 143 [[knight]] | + | rect 320 128 335 143 [[knight (player monster)|knight]] |
− | rect 336 128 351 143 [[monk]] | + | rect 336 128 351 143 [[monk (player monster)|monk]] |
− | rect 352 128 367 143 [[priest]] | + | rect 352 128 367 143 [[priest (player monster)|priest]] |
− | rect 368 128 383 143 [[priestess]] | + | rect 368 128 383 143 [[priestess (player monster)|priestess]] |
− | rect 384 128 399 143 [[ranger]] | + | rect 384 128 399 143 [[ranger (player monster)|ranger]] |
− | rect 400 128 415 143 [[rogue]] | + | rect 400 128 415 143 [[rogue (player monster)|rogue]] |
− | rect 416 128 431 143 [[samurai]] | + | rect 416 128 431 143 [[samurai (player monster)|samurai]] |
− | rect 432 128 447 143 [[tourist]] | + | rect 432 128 447 143 [[tourist (player monster)|tourist]] |
− | rect 448 128 463 143 [[valkyrie]] | + | rect 448 128 463 143 [[valkyrie (player monster)|valkyrie]] |
− | rect 464 128 479 143 [[wizard]] | + | rect 464 128 479 143 [[wizard (player monster)|wizard]] |
rect 480 128 495 143 [[Lord Carnarvon]] | rect 480 128 495 143 [[Lord Carnarvon]] | ||
rect 496 128 511 143 [[Pelias]] | rect 496 128 511 143 [[Pelias]] |
Revision as of 23:00, 15 June 2008
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
Default tileset
The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
A user has suggested improving this page or section as follows:
"The links in the image map need to be tested"
Various tilesets
Pictographic tiles
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- The RLTiles
ASCII-derivative tiles
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.