Difference between revisions of "Twoweapon"

From NetHackWiki
Jump to navigation Jump to search
(extended command, category)
(Create SLASH'EM section.)
Line 5: Line 5:
 
If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.
 
If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.
  
You cannot hold an artifact in your second hand, so twoweaponing artifacts is impossible. [[Slash'EM]] removes this restriction.
+
You cannot hold an artifact in your second hand, so twoweaponing artifacts is impossible. [[SLASH'EM]] removes this restriction.
 +
 
 +
==SLASH'EM==
 +
For [[SLASH'EM]] players, the command to activate the '''two-handed combat''' skill is '''#twoweapon''' or '''#2weapon''' command. Only certain roles and certain races can fight two-handed.
 +
 
 +
Of the game's many races, only [[human]]s and [[dwarf|dwarves]] can twoweapon. Annoyingly, other races might still see "two-handed combat" in their #[[enhance]] screen even though they cannot use it. Attempting to activate two-handed combat produces the message, "Droven Barbarians aren't able to use two weapons at once."<ref>{{semsrc|src/wield.c|1.14.2.1|line=506}}, {{semsrc|include/mondata.h|1.15.2.1|line=123}}, SLASH'EM 0.0.7E7F2</ref>
 +
 
 +
<references />
  
 
{{stub}}
 
{{stub}}
  
 
[[Category:Extended commands]]
 
[[Category:Extended commands]]

Revision as of 03:12, 3 September 2006

#twoweapon is an extended command used to wield two weapons simultaneously in order to perform additional damage at the cost of skill points and time spent in training the ability. Twoweaponing is not available to all classes.

The skill used by twoweapon is the lesser of the twoweapon and primary weapon skills. While twoweaponing, only your twoweapon skill is trained, not the skills of your primary or secondary weapons.

If the first weapon hits, the second weapon is guaranteed to hit. The second weapon has no effect on the to-hit calculation; any skill points in the second weapon's skill or enchantment on the weapon itself contribute only to its damage.

You cannot hold an artifact in your second hand, so twoweaponing artifacts is impossible. SLASH'EM removes this restriction.

SLASH'EM

For SLASH'EM players, the command to activate the two-handed combat skill is #twoweapon or #2weapon command. Only certain roles and certain races can fight two-handed.

Of the game's many races, only humans and dwarves can twoweapon. Annoyingly, other races might still see "two-handed combat" in their #enhance screen even though they cannot use it. Attempting to activate two-handed combat produces the message, "Droven Barbarians aren't able to use two weapons at once."[1]

This page is a stub. Should you wish to do so, you can contribute by expanding this page.